Melee, easily:
-highest defense
-best accessories
-projectile options through all stages of progression
-flasks are a great buff and relatively easy to obtain
-melee also buffs tools like Pickaxes, Axes and Hammers
-weapon variety
-most content out of all classes
-great mobility
-Vampire Knives are a weaponised healing option
-has what could be considered the strongest weapon in the game in the Zenith
-most importantly, doesn't consume anything to use, sacrificing no mechanics or resources (unlike Mage with mana, Ranged with ammunition and potentially Summoner with mana if you frequently resummon)
Not consuming any resources is vital, I can't bring myself to play Ranger or Mage because having to keep track of something like mana or ammunition is such a pain in the
, the only time I ever played a vanilla ranger class I just used the Endless Quiver and Pouch up to the Moon Lord. I also used to be fond of the Thrower class in modded but it seems all the larger mods recently stunted my interest in it by introducing the same sacrificial mechanics I hate (exhaustion with Thorium) or "revamping" the class (like Calamity by changing it to Rogue, for whatever reason, making it incompatible with other mods that add to the Throwing class).
All of that for the cost of viarity?
Melee class is the most boring class for me cuz 88% of the weapons are the same with slightly different stats
Phm ore swords will always be the same as the hm ones except for appearance and stats.
Its like viarity of items in APPEARANCE. The only forms of viarity is the very tiny amount of melee weapons with projectiles, and then EVEN THOSE don't function much of a difference with each other, The only 2 swords that actuallt stand out of the HUNDRED of other swords there is Zenith and First Fractal AND THIS IS ENDGAME. The only spear viarity is 2, the stab variants and the throwing varianit and then theres that one weapon that is both (north pole)
Yoyos are all the same except terrarain which shoots small green projectiles
most bommerangs are the same (except for the ones that stack and sergant shield)
And every melee equipment has the same function with 1 or 2 different perks, yes im talking about the infinity glov, Oh wait I mean Gloves They all increas melee speed by 12% and a few increase damage by 12% with one inflicting fire debuff on hit:
Solar flare armor has the most OBVIOUS set bounus: charging into enemies , items that als have this perk: shield of chthulu, tabi, master ninja gear.
Meanwhile Vortex armor has a set bouns similar to shroomite, but its even better, driving ranged damage to crazy limits
Nebula armor give buff boosters That share the effect wit others one increasing life regen by a crazy amount
Another increasing mana regen by a crazy amount,
and one more that increases damage up to 45% for ALL CLASSES
Stardust armor Summons a guardian that recently got buffed
Solar flare armor dmg boost: 29%
Vortex armor boost: 34 (114 in stealth mode)%
Nebula armor dmg boost: 27%(72% with buff boosters )
Stardust armor dmg boost:66%
I literally explaned melee class compared to other classes completly lol