Lancer of hatred
The Destroyer
I think that the game would benefit from having more spears and better spears. I believe that melee players would like if they had more options for fighting bosses than what they already have.
One of the ways you can do that is by reworking how melee speed affects spears. Currently, spears don't have their DPS increase significantly after they get past a certain amount of melee speed due to them getting invincibility frame issues.
Higher melee speed increases the DPS of swords, but it doesn't increase the DPS of spears in the same way. Relogic should make spears get affected by melee speed boosts, just like how swords get affected by them.
This will be useful because it will make melee speed builds affect the DPS of more weapons than just swords.
Relogic should also do something to fix the glitch that causes too much melee speed to make spears fly out of the hands of the user.
In pre-hardmode, if you play on Corruption worlds, you don't have access to a good spear like the Rotted fork. Your only option is using other weapons or using the Rotted fork. So I suggest adding a pre-boss spear that corruption players can use. Maybe a corruption themed spear? A jungle themed spear? A snow biome themed spear?
You use the Rotted fork and Storm spear all the way until Skeletron, so I also suggest adding a pre-Skeletron spear that's post-Brain of Cthulhu/Eater of worlds. A hellstone spear? A meteorite spear? Queen bee drop spear? Deerclops drop spear?
The Dark lance is fine as it is currently, but it can sometimes outperform the Adamantite glaive and the Titanium trident due to the Dark lance having longer range. So I believe that the Adamantite Glaive and TItanium Trident should have their reach increased by 1 block or 2 blocks or maybe even more, to make them viable against pre-Plantera bosses. I mean, there are no other spears you could use efficiently at that point in the game. The obsidian swordfish has so little range that it's unusable on most bosses of its tier, so maybe add another pre-Plantera spear that would have enough range to make fighting the mechanical bosses on Master mode more bearable, that segment of the game has a lot of methods to craft weapons with, so I doubt y'all would have issues coming up with an idea for what another pre-Mechanical bosses spear would look like.
The Gungnir and Mushroom spear are fine the way they are, though the Ghastly glaive deserves a buff. It is a spear you obtain after beating one mechanical boss but despite being harder to obtain than the Gungnir and Mushroom spear, it performs worse in every aspect that matters. It should have better range or better damage to compensate for its low range.
After beating the mechanical bosses, you only get the Chlorophyte partisan which is decent and the North Pole which is very hard to get. This segment in the game lacks spears. Add more pre-Golem and post-Golem spears to spice up playthroughs.
TL;DR
Make melee speed increase the DPS of spear correctly.
Fix I-frame issues with spears.
Fix visuals when spears have too much melee speed.
Add more spears, preferably at the pre-boss, post-evil bosses, pre-mech bosses, pre-Golem and post-Golem stages of the game
Buff the range of Adamantite glaive & Titanium trident.
Buff the damage or range of the Ghastly glaive to make it worth getting.
One of the ways you can do that is by reworking how melee speed affects spears. Currently, spears don't have their DPS increase significantly after they get past a certain amount of melee speed due to them getting invincibility frame issues.
Higher melee speed increases the DPS of swords, but it doesn't increase the DPS of spears in the same way. Relogic should make spears get affected by melee speed boosts, just like how swords get affected by them.
This will be useful because it will make melee speed builds affect the DPS of more weapons than just swords.
Relogic should also do something to fix the glitch that causes too much melee speed to make spears fly out of the hands of the user.
In pre-hardmode, if you play on Corruption worlds, you don't have access to a good spear like the Rotted fork. Your only option is using other weapons or using the Rotted fork. So I suggest adding a pre-boss spear that corruption players can use. Maybe a corruption themed spear? A jungle themed spear? A snow biome themed spear?
You use the Rotted fork and Storm spear all the way until Skeletron, so I also suggest adding a pre-Skeletron spear that's post-Brain of Cthulhu/Eater of worlds. A hellstone spear? A meteorite spear? Queen bee drop spear? Deerclops drop spear?
The Dark lance is fine as it is currently, but it can sometimes outperform the Adamantite glaive and the Titanium trident due to the Dark lance having longer range. So I believe that the Adamantite Glaive and TItanium Trident should have their reach increased by 1 block or 2 blocks or maybe even more, to make them viable against pre-Plantera bosses. I mean, there are no other spears you could use efficiently at that point in the game. The obsidian swordfish has so little range that it's unusable on most bosses of its tier, so maybe add another pre-Plantera spear that would have enough range to make fighting the mechanical bosses on Master mode more bearable, that segment of the game has a lot of methods to craft weapons with, so I doubt y'all would have issues coming up with an idea for what another pre-Mechanical bosses spear would look like.
The Gungnir and Mushroom spear are fine the way they are, though the Ghastly glaive deserves a buff. It is a spear you obtain after beating one mechanical boss but despite being harder to obtain than the Gungnir and Mushroom spear, it performs worse in every aspect that matters. It should have better range or better damage to compensate for its low range.
After beating the mechanical bosses, you only get the Chlorophyte partisan which is decent and the North Pole which is very hard to get. This segment in the game lacks spears. Add more pre-Golem and post-Golem spears to spice up playthroughs.
TL;DR
Make melee speed increase the DPS of spear correctly.
Fix I-frame issues with spears.
Fix visuals when spears have too much melee speed.
Add more spears, preferably at the pre-boss, post-evil bosses, pre-mech bosses, pre-Golem and post-Golem stages of the game
Buff the range of Adamantite glaive & Titanium trident.
Buff the damage or range of the Ghastly glaive to make it worth getting.
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