Scironex
The Destroyer
Oh, I don't disagree, but part of the intent of this suggestion was avoiding magic beam swords.I didn't think an additional variant keybrand suggestion would be out of place here.
Oh, I don't disagree, but part of the intent of this suggestion was avoiding magic beam swords.I didn't think an additional variant keybrand suggestion would be out of place here.
Oh, I don't disagree, but part of the intent of this suggestion was avoiding magic beam swords.
@Cerebrum123, generally speaking its considered in very poor taste and against the rules to advertise your suggestion threads in someone elses unless invited first by the topic creator.
Please do not do this in the future.
Well I would appreciate a keybrand that is usefull on it´s own
Because... that's not what it's supposed to do.Way late to the party but why not make it so that it appears where you click does a full 3 rotations and then is back in your hand.
I appreciate the Oathkeeper and Oblivion references put into them, maybe a boomerang function would work if it was a secondary click? Like how the portal gun can fire two individual portals, you could have one click slash and the other throw.
You could say the exact same thing about the existing Keybrand. Anyway, that's not much of my concern. Were this to be added, Re-Logic would be sure not to tread on any copywritten toes.I think that having new Keyblades that look like ones from Kingdom Hearts is a law suit waiting to happen.
Someone else has actually already made that suggestion. I don't have the link on me, but someone posted it early on in the thread.Why not be able to craft specialized versions of it with a keybrand and an biome key?
You could say the exact same thing about the existing Keybrand. Anyway, that's not much of my concern. Were this to be added, Re-Logic would be sure not to tread on any copywritten toes.
Someone else has actually already made that suggestion. I don't have the link on me, but someone posted it early on in the thread.
First off, the people who own the copyright for Kingdom Hearts are Square Enix. But anyway, you haven't actually refuted my point. This is no different from the Keybrand. If it hasn't been removed thus far, I see no reason for it to do so at any point in the future.Copyright issues have got items altered or removed in the past, and as far as I can tell the reason with the keybrand is in the game at all is because Disney hasn't asked to to be removed.
I don't even know what you mean by that. What effects aren't a thematic part of the game? The Raveblade? That's a very unique effect, but I don't see how it breaks theming.Also, Terraria may have a lot of references but when it comes to in game effects, its all kept thematically a part of the game. Outright copying stuff feels inappropriate.
First off, the people who own the copyright for Kingdom Hearts are Square Enix. But anyway, you haven't actually refuted my point. This is no different from the Keybrand. If it hasn't been removed thus far, I see no reason for it to do so at any point in the future.
I don't even know what you mean by that. What effects aren't a thematic part of the game? The Raveblade? That's a very unique effect, but I don't see how it breaks theming.
This suggestion was made when the Keybrand was a pile of utter garbage; it was buffed for 1.3. My original goal was to make the Keybrand usable in a unique way, which I believe that this suggestion accomplished. With the newly buffed Keybrand existing, I'm probably going to change the Arcana, because that's a redundant item, but I still think that this suggestion was well-made an appropriate at its time of creation.I have no problem with the Raveblade: its the perfect mix of interesting and new game mechanic and reference. My second point has more to do with my personal opinion on what sort of stuff is appropriate to put in a suggestion thread. If there is going to be more keybrand stuff, then I think it should work really hard to integrate into the overall Terraria feel as well as fill niches. I would much rather have a keybrand that is biome themed anyway, personally.
This suggestion was made when the Keybrand was a pile of utter garbage; it was buffed for 1.3. My original goal was to make the Keybrand usable in a unique way, which I believe that this suggestion accomplished. With the newly buffed Keybrand existing, I'm probably going to change the Arcana, because that's a redundant item, but I still think that this suggestion was well-made an appropriate at its time of creation.
Anyway, while I understand how you feel about this, the "Terraria feel" is very nebulous and subjective - arbitrary, even. It doesn't remain consistent, jumping straight from mechanical menaces to divine metals, and then to grassy stones imbued with the power of plant life.