Scironex
The Destroyer
"This is a bad idea."
It's fine, trust me.
"I dunno, I don't think people will get it."
I guarantee that at least one person will understand.
"I'm not so sure."
Okay, Strawman, I'm the one making the suggestion here. So shut up.
So we all know that the Keybrand is absolute garbage, even if it looks pretty cool. A lot of people have suggested fixes for this, from just buffing the stats, to giving it more key-like abilities.
On the other hand, no one seems to have looked at the other abilities from its reference source.
My new proposal is to use the Keybrand as a base item, and add materials to turn it from a useless item into an interesting new one.
All recipes are at a Mythril/Orichalcum Anvil.
Keybrand Striker
Damage: 134
Use time: 22
Velocity: 7
Knockback: 8
Recipe:
(1)
(1)
(2)
(25)
The Striker behaves like a boomerang w/ infinite piercing, but rather than return through the air, it vanishes and is ready to throw once more. Note that a velocity of 7 is a tad more that half that of the Light Discs.
Keybrand Raveblade
Damage: 91
Use time: 15
Velocity: 13
Knockback: 6
Recipe:
(1)
(1)
(1)
(1)
(12)
(12)
The Raveblade causes the player to dash in the direction the cursor is pointing in. While dashing, the player gainsSuper Armor knockback immunity. If you hit a slope, you will dash along it instead of hitting your head/arm/arse on it.
Keybrand Arcana
Damage: 60
Use time: 10
Knockback: 5
Recipe:
(1)
(1)
(2)
(25)
It's just a really powerful sword. Honest.
Comments and criticism, as always, are appreciated.
It's fine, trust me.
"I dunno, I don't think people will get it."
I guarantee that at least one person will understand.
"I'm not so sure."
Okay, Strawman, I'm the one making the suggestion here. So shut up.
So we all know that the Keybrand is absolute garbage, even if it looks pretty cool. A lot of people have suggested fixes for this, from just buffing the stats, to giving it more key-like abilities.
On the other hand, no one seems to have looked at the other abilities from its reference source.
My new proposal is to use the Keybrand as a base item, and add materials to turn it from a useless item into an interesting new one.
All recipes are at a Mythril/Orichalcum Anvil.
Keybrand Striker
Damage: 134
Use time: 22
Velocity: 7
Knockback: 8
Recipe:




The Striker behaves like a boomerang w/ infinite piercing, but rather than return through the air, it vanishes and is ready to throw once more. Note that a velocity of 7 is a tad more that half that of the Light Discs.
Keybrand Raveblade
Damage: 91
Use time: 15
Velocity: 13
Knockback: 6
Recipe:






The Raveblade causes the player to dash in the direction the cursor is pointing in. While dashing, the player gains
Keybrand Arcana
Damage: 60
Use time: 10
Knockback: 5
Recipe:




It's just a really powerful sword. Honest.
My proposal is to turn the Keybrand into a specialized boomerang.
"But Paladin's-!"
*Throws Keybrand at Strawman*
Specialized boomerang. I suggest that the Keybrand will do roughly equal damage to the Paladin's hammer and similarly pierce infinitely. Additionally, the Keybrand will travel about as far as a Light Disc, and half as quickly. Rather than returning through the air, however, Keybrand will instead vanish then be ready to throw again.
"But Paladin's-!"
*Throws Keybrand at Strawman*
Specialized boomerang. I suggest that the Keybrand will do roughly equal damage to the Paladin's hammer and similarly pierce infinitely. Additionally, the Keybrand will travel about as far as a Light Disc, and half as quickly. Rather than returning through the air, however, Keybrand will instead vanish then be ready to throw again.
Comments and criticism, as always, are appreciated.
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