You can still install the 64 bit version over this new tmod. The current line about official tmod support from the devs is "mayb in the future, we will see".What about the unofficial TML 64? With TML being "official" now many people will be disturbed by the limit of 4GB they had no idea about before. Will you try and, well, go for the 64 bit version?
1. Yes, it is standalone.1. Does this mean tModloader will be standalone from real Terraria, IE it doesn't affect the launcher for the main game once you have it installed (I always hated how it was always one or the other)
2. How are the crew behind tModloader being compensated?
I've been copying the Terraria folder to a separate directory for modding and pinning the Terraria exe to my taskbar. This way, launching Terraria via Steam still opens the unmodded version. Steam doesn't care where an executable is located as long as you're launching it with Steam.So I'll assume that when you launch the game from steam, it will ask you if you want to launch Vanilla, or TModLoader?
That means I won't have to worry about using GameLauncher which is horribly out of date so I don't have to keep renaming .exe files.
Step 1: Copy the contents of the Terraria folder from the /steamapps directory to, say, /Games/64bitModdedTerrariaSo speaking as the leader of the 64bit project. Would this make 64bit kinda harder to install with the fact that steam will delete 64bit if the normal tML update? Which would also mean that everyone using it currently would most than likely be forced to either wait for a 64bit update or reinstall their terraria completely to play 32bit tML.
TML 64 bit will still co-exist alongside the steam and non-steam variants of TMLWhat about the unofficial TML 64? With TML being "official" now many people will be disturbed by the limit of 4GB they had no idea about before. Will you try and, well, go for the 64 bit version?
Highly unlikelyI wonder if there will ever be one for mobile
Since our browser is still ours, you can still do pretty much everything you do now.This is great news for the modding community, i do hope that doesn't generate any conflict with steam's guidelines and the like, the fear of mods becoming 'official' generally comes from having to adhere to copyright rules and such, hope this doesn't limit the modding community in any way~