tAPI Grox The Great's Mods o' Magic

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I just ifgured out that out right when I drank a splunker in the dungeon. The stuff was everywhere.
It also lights up on the map.


To Grox, suggestion: Make the arcane orb have a small chance of giving enemies the 4 debuffs from the original orbs... Its rather odd to combine 4 attack buffing accessories to make a mana-conservation one.
 
Hey grox. whenever i talk to the guide to figure out how to make a sword form hardmode ore, (cobalt, mythril, etc) it says it's a material. But when i craft said swords it says that it is no longer a material. These are probably used to make the beta blade but im not sure of the recipe. Any help would be appreciated.

Ps. does anyone know how to get the staff shaft? I've looked everywhere but havnt found it.

EDIT: This only occurs for the beta blade
 
Hey grox. whenever i talk to the guide to figure out how to make a sword form hardmode ore, (cobalt, mythril, etc) it says it's a material. But when i craft said swords it says that it is no longer a material. These are probably used to make the beta blade but im not sure of the recipe. Any help would be appreciated.

Ps. does anyone know how to get the staff shaft? I've looked everywhere but havnt found it.

EDIT: This only occurs for the beta blade
None of the swords say they're a material but you should be able to use them.
Beta Blade is made w/ Cobalt/Palladium, Mithril/Orachalcum, Adamintite/Titanium swords and a Charbone Blade.
Charbone Blade is 20 hellstone, 20 bones, 10 blood fangs, and 5 ancient bone fragments (From Dragon Heads in the Underworld)


Staff Shafts are from Hardmode Hordes, Mages, in either Hallow, Crimson, Corrupt or ice biomes.
 
My friend and I really love this mod, but I have noticed some issues with mulltiplayer. I recognize that this may not be your priority, but one of them completely kills the server.

  1. I have the same disappearing golem issue as others. Nothing major, but kind of disappointing.
  2. some weapons (trifectal, upgraded tiki pike) glitch out like crazy for the person who isn't wielding them. They freak out all over the screen and are pretty annoying.
  3. The game breaking one. The bloatbugs in the jungle kill the server on a regular basis. I think it has something to do with their acid explosion after they die, because it only happens when we get near them. Next time I get the error I'll post the message, but a fix to this would be very much appreciated. It makes anything jungle related very difficult.
 
Where exactly can I get a Staff Shaft?

Also, how exactly does the Horde progression work? I don't see any new enemies or drops when I fight the Horde.

One more thing, the Ossein Saber is so OP it's hilarious. I love the sword, but I think it should be changed slightly to deal less damage.
 
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Staff Shafts are from Hardmode Hordes, Mages, in either Hallow, Crimson, Corrupt or ice biomes.

Where exactly can I get a Staff Shaft?

Also, how exactly does the Horde progression work? I don't see any new enemies or drops when I fight the Horde.

One more thing, the Ossein Saber is so OP it's hilarious. I love the sword, but I think it should be changed slightly to deal less damage.

You can use the search bar and search "staff shaft" in the thread... Makes life easy.

Horde Progression goes along as you beat bosses. For example, after you beat the Mech bosses Zombinators start appearing in the horde. Some items are restricted to pre-hardmode horde (Fitness/Beekeeper cloth), but can be bought from the Zombie NPC
 
6 Hordes later...
tAPI 2014-12-05 21-03-56-65.png
 
How do I summon Folivine? I already bested the Eye, the Brain, Skeletron and Queen Bee. Thus I only have the previously mentioned boss, King Slime, Thunderbird from the Thorium mod, maybe Evil Corn and/or the Cyber King from Tremor (Am not sure if they are easymode bosses), and of course the Wall of Flesh.
 
How do I summon Folivine? I already bested the Eye, the Brain, Skeletron and Queen Bee. Thus I only have the previously mentioned boss, King Slime, Thunderbird from the Thorium mod, maybe Evil Corn and/or the Cyber King from Tremor (Am not sure if they are easymode bosses), and of course the Wall of Flesh.

Give some stingers/Jungle Spores to the Guide and find the recipe for Jungle Bait. Go underground and use (any biome).
 
Quick bug: Omni Blade Projectiles are glitched when upside down (gravitation potion).

CCHdLSg.png


Same thing happens w/ ossein saber. Haven't tested other swords.
 
I have a bug when using your mod with Shockah's accessory slots mod.
Whenever I activate both mods I get this error when trying to create a new character or using my existing one.

Code:
System.NullReferenceException: Object reference not set to an instance of an object.
  at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity, System.Boolean& social, System.Int32& index)
  at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity)
  at GRealm.Items.ShroomShell.GetActiveShell(Terraria.Player player, System.Boolean visual = False)
  at GRealm.MPlayer.<.ctor>b__7(TAPI.PlayerLayer layer, Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at TAPI.PlayerLayer+Action.OnDraw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at TAPI.PlayerLayer.Draw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at Terraria.Main.DrawPlayer(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Vector2 Position, System.Single rotation, Microsoft.Xna.Framework.Vector2 rotationOrigin, System.Single shadow = 0)
  at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime gameTime)
 
I have been having problems with some of the enemies from this mod.

The following enemies spawn near my town(even though I have like 20 NPCs in it.)

Bloatbugs
Sprout Specters and Chloroghasts
Blood Leeches and Flesh Rippers
Earthen Golems

I do keep a small patch of jungle near my town for the witch doctor but that jungle part isnt whats causing it, even without the piece of jungle I still get earthen golems.
 
I have a bug when using your mod with Shockah's accessory slots mod.
Whenever I activate both mods I get this error when trying to create a new character or using my existing one.

Code:
System.NullReferenceException: Object reference not set to an instance of an object.
  at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity, System.Boolean& social, System.Int32& index)
  at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity)
  at GRealm.Items.ShroomShell.GetActiveShell(Terraria.Player player, System.Boolean visual = False)
  at GRealm.MPlayer.<.ctor>b__7(TAPI.PlayerLayer layer, Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at TAPI.PlayerLayer+Action.OnDraw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at TAPI.PlayerLayer.Draw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at Terraria.Main.DrawPlayer(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Vector2 Position, System.Single rotation, Microsoft.Xna.Framework.Vector2 rotationOrigin, System.Single shadow = 0)
  at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime gameTime)
It's a known issue, it was happening back in tAPI 12. Turn off (or on?) Accessory Mod support in gRealm settings. Otherwise, there's not much else that can be done.
 
I have a bug when using your mod with Shockah's accessory slots mod.
Whenever I activate both mods I get this error when trying to create a new character or using my existing one.

Code:
System.NullReferenceException: Object reference not set to an instance of an object.
  at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity, System.Boolean& social, System.Int32& index)
  at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity)
  at GRealm.Items.ShroomShell.GetActiveShell(Terraria.Player player, System.Boolean visual = False)
  at GRealm.MPlayer.<.ctor>b__7(TAPI.PlayerLayer layer, Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at TAPI.PlayerLayer+Action.OnDraw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at TAPI.PlayerLayer.Draw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
  at Terraria.Main.DrawPlayer(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Vector2 Position, System.Single rotation, Microsoft.Xna.Framework.Vector2 rotationOrigin, System.Single shadow = 0)
  at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime gameTime)
do you have Thorium installed? cause the accessory mod doesn't work with Thorium+ mod (atleast for me)
 
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