mc4477
Terrarian
yea.atleast three blocks wide space for sapling to grow, no torches 2 blocks to the right or left of the sapling and atleast 30 blocks high free space?
yea.atleast three blocks wide space for sapling to grow, no torches 2 blocks to the right or left of the sapling and atleast 30 blocks high free space?
Where does Grovite spawn?
Should spawn underground like Adamantite/Titanium, but only spawns after you beat Golem.
It also lights up on the map.I just ifgured out that out right when I drank a splunker in the dungeon. The stuff was everywhere.
Left to Elsword is Freedom Planet and left to Freedom Planet is Grand Fantasia.May i ask what those 3 games are at the bottom? :3 i know one of them is Elsword
None of the swords say they're a material but you should be able to use them.Hey grox. whenever i talk to the guide to figure out how to make a sword form hardmode ore, (cobalt, mythril, etc) it says it's a material. But when i craft said swords it says that it is no longer a material. These are probably used to make the beta blade but im not sure of the recipe. Any help would be appreciated.
Ps. does anyone know how to get the staff shaft? I've looked everywhere but havnt found it.
EDIT: This only occurs for the beta blade
Staff Shafts are from Hardmode Hordes, Mages, in either Hallow, Crimson, Corrupt or ice biomes.
Where exactly can I get a Staff Shaft?
Also, how exactly does the Horde progression work? I don't see any new enemies or drops when I fight the Horde.
One more thing, the Ossein Saber is so OP it's hilarious. I love the sword, but I think it should be changed slightly to deal less damage.
How do I summon Folivine? I already bested the Eye, the Brain, Skeletron and Queen Bee. Thus I only have the previously mentioned boss, King Slime, Thunderbird from the Thorium mod, maybe Evil Corn and/or the Cyber King from Tremor (Am not sure if they are easymode bosses), and of course the Wall of Flesh.
System.NullReferenceException: Object reference not set to an instance of an object.
at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity, System.Boolean& social, System.Int32& index)
at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity)
at GRealm.Items.ShroomShell.GetActiveShell(Terraria.Player player, System.Boolean visual = False)
at GRealm.MPlayer.<.ctor>b__7(TAPI.PlayerLayer layer, Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
at TAPI.PlayerLayer+Action.OnDraw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
at TAPI.PlayerLayer.Draw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
at Terraria.Main.DrawPlayer(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Vector2 Position, System.Single rotation, Microsoft.Xna.Framework.Vector2 rotationOrigin, System.Single shadow = 0)
at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime gameTime)
It's a known issue, it was happening back in tAPI 12. Turn off (or on?) Accessory Mod support in gRealm settings. Otherwise, there's not much else that can be done.I have a bug when using your mod with Shockah's accessory slots mod.
Whenever I activate both mods I get this error when trying to create a new character or using my existing one.
Code:System.NullReferenceException: Object reference not set to an instance of an object. at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity, System.Boolean& social, System.Int32& index) at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity) at GRealm.Items.ShroomShell.GetActiveShell(Terraria.Player player, System.Boolean visual = False) at GRealm.MPlayer.<.ctor>b__7(TAPI.PlayerLayer layer, Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb) at TAPI.PlayerLayer+Action.OnDraw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb) at TAPI.PlayerLayer.Draw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb) at Terraria.Main.DrawPlayer(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Vector2 Position, System.Single rotation, Microsoft.Xna.Framework.Vector2 rotationOrigin, System.Single shadow = 0) at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime gameTime)
do you have Thorium installed? cause the accessory mod doesn't work with Thorium+ mod (atleast for me)I have a bug when using your mod with Shockah's accessory slots mod.
Whenever I activate both mods I get this error when trying to create a new character or using my existing one.
Code:System.NullReferenceException: Object reference not set to an instance of an object. at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity, System.Boolean& social, System.Int32& index) at BaseMod.BasePlayer.HasAccessory(Terraria.Player player, System.Int32 type, System.Boolean normal, System.Boolean vanity) at GRealm.Items.ShroomShell.GetActiveShell(Terraria.Player player, System.Boolean visual = False) at GRealm.MPlayer.<.ctor>b__7(TAPI.PlayerLayer layer, Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb) at TAPI.PlayerLayer+Action.OnDraw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb) at TAPI.PlayerLayer.Draw(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb) at Terraria.Main.DrawPlayer(Terraria.Player drawPlayer, Microsoft.Xna.Framework.Vector2 Position, System.Single rotation, Microsoft.Xna.Framework.Vector2 rotationOrigin, System.Single shadow = 0) at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime gameTime)