tAPI Grox The Great's Mods o' Magic

Discussion in 'Released' started by Grox The Great, Oct 23, 2014.

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  1. zadum4ivii

    zadum4ivii Official Terrarian

    Ugh. I haven't understand anything in the .cs files... But it is awesome!
     
  2. Grox The Great

    Grox The Great Terrarian

    Can you get a gif of this (if you don't have a gif maker, try LICECap)? I just tested Zombinator and his flying is fine.
     
  3. Xemgoa

    Xemgoa Plantera

    I look forward to trying this mod!
     
    Grox The Great likes this.
  4. fffffffffffffffff

    fffffffffffffffff Terrarian

    ooh. Me gusta :p

    This is a order of magnitude better then most tAPI mods out there, great work man!
     
    Grox The Great likes this.
  5. lolali

    lolali Terrarian

    do someone know how to get undying flesh?
     
    Grox The Great likes this.
  6. FatalHalo

    FatalHalo Terrarian

    Got this error when trying to create a new character with the GRealm mod with some mods from Shockah's Tweaking Mods
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Shockah.AccSlots.MBase.<OnModCall>b__4(Player player)
    at BaseMod.BasePlayer.HasAccessories(Player player, Int32[] types, Boolean vanity, Boolean oneOf, Boolean& social, Int32& index)
    at GRealm.MPlayer.<.ctor>b__7(PlayerLayer layer, Player drawPlayer, SpriteBatch sb)
    at TAPI.PlayerLayer.Action.OnDraw(Player drawPlayer, SpriteBatch sb)
    at TAPI.PlayerLayer.Draw(Player drawPlayer, SpriteBatch sb)
    at Terraria.Main.DrawPlayer(Player drawPlayer, Vector2 Position, Single rotation, Vector2 rotationOrigin, Single shadow)
    at TAPI.MenuButtonDrawPlayer.Draw(SpriteBatch SP, Boolean mouseOver)
    at TAPI.MenuPage.Draw(SpriteBatch SP)
    at TAPI.Menu.DrawMenu()
    at Terraria.Main.Draw(GameTime gameTime)
     
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  7. Sapphire wolf

    Sapphire wolf Terrarian

    I had the same error but i disabled shockahs mods and then took out my accessories and the loaded shackahs mods again but if it does not work dont use item suffixes, suffixe bridge, and better tooltips that might fix the problem as well.
     
    Grox The Great likes this.
  8. Grox The Great

    Grox The Great Terrarian

    The problem appears to be a miscommunication between my mod and shockah's (basemod supports AccSlots+ if it's installed), i'm working on a fix.

    EDIT: On testing this using multiple settings of AccSlots+ I can't get this to occur. I am using the latest from shockah's thread, are you using the latest as well?

    You can obtain undying flesh from zombies, they drop it semicommonly.
     
    Last edited: Oct 25, 2014
  9. Guiding Intense

    Guiding Intense Terrarian

    Playing this mod,actually add more items and weapons mobs or npc's you're doing a great job here
     
  10. Sapphire wolf

    Sapphire wolf Terrarian

    Yes, I am playing the latest shockah mods, but I have had this problem when I had all of his mods running.

    Also you said that undying flesh drops semicommonly, but I had killed thousands of zombies and have obtained none...
     
  11. Grox The Great

    Grox The Great Terrarian

    None at all? Hmm...come to think of it, I haven't been getting any either. I'll look into this.
     
  12. Sapharan

    Sapharan Golem

    I can confirm that zombies are not droping undying flesh.
     
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  13. lolali

    lolali Terrarian

    same here
     
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  14. Pokenar

    Pokenar Official Terrarian

    Game crashes when entering server, seems to happen with any mod that has a base mod.

    using r12
     
    Grox The Great and kaage458 like this.
  15. Kefke

    Kefke Steampunker

    This seems interesting. I think I'll try it out on my next play-through.
     
  16. Grox The Great

    Grox The Great Terrarian

    Thanks, i'll look into this.

    Also the zombies indeed do not drop the flesh, I must've deleted the line at some point when converting. >.< so for now use a cheat mod to get the flesh, sorry! I will have a fix update out soon.
     
  17. radicalbanana77

    radicalbanana77 Terrarian

    i have to say this mod is what got me interested in terraria again it makes me feel like i did when i first played it. So much stuff to explore and find however i have noticed that golems tend to spawn a lot more than i think they should with them having upwards of 100 health and spawning more than skeletons in some cases. They should be a lot more rare
     
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  18. Grox The Great

    Grox The Great Terrarian

    Thank you! It makes me happy to know my mod instilled in you the joy of playing terraria like new again :)

    They actually are quite rare; in fact they are the rarest spawning mob in GRealm, or should be. I will see about lowering it if it proves too much however. The only golem I believe is too common is the dirt one and only because of where it spawns, I might make it spawn only away from spawn like the goblin scout and blue slime.

    EDIT: It turns out the server issue is not Basemod, but tAPI. Will work on fixing that.
     
  19. Pokenar

    Pokenar Official Terrarian

    had a feeling, that's why I specified that it was an issue with all mods that involved Basemods. such as Shockah's
     
  20. Hiccup251

    Hiccup251 Skeletron Prime

    My game crashed while I was playing (no obvious cause), and now I get this error whenever I try to load a map or create a character while GRealm is loaded:

    System.NullReferenceException: Object reference not set to an instance of an object.
    at Shockah.AccSlots.MBase.<OnModCall>b__4(Player player)
    at BaseMod.BasePlayer.HasAccessories(Player player, Int32[] types, Boolean vanity, Boolean oneOf, Boolean& social, Int32& index)
    at GRealm.MPlayer.<.ctor>b__7(PlayerLayer layer, Player drawPlayer, SpriteBatch sb)
    at TAPI.PlayerLayer.Action.OnDraw(Player drawPlayer, SpriteBatch sb)
    at TAPI.PlayerLayer.Draw(Player drawPlayer, SpriteBatch sb)
    at Terraria.Main.DrawPlayer(Player drawPlayer, Vector2 Position, Single rotation, Vector2 rotationOrigin, Single shadow)
    at TAPI.MenuButtonDrawPlayer.Draw(SpriteBatch SP, Boolean mouseOver)
    at TAPI.MenuPage.Draw(SpriteBatch SP)
    at TAPI.Menu.DrawMenu()
    at Terraria.Main.Draw(GameTime gameTime)

    At the time of the crash, I was playing with Shockah's tooltips, accessory slot (looks like this is probably where the conflict lies) and suffixes mods, as well as the Elemental Boots mod. However, I get this error even if GRealm and your base API are the only two mods that I load. I don't get the error if all I load is the base API.

    Edit: more details.
     
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