Game Mechanics Hallowed Islands: The Harpy and Wyvern solution

This needs to be in the game yesterday. It's a simple fix for quite a few problems that people generally have with Space. This gets my support.
 
I agree. They were able to make chlorophyte not grow until hardmode, how is this any different?

Really though, the reason I think it shouldn't be able to spread below sky level PreHM is that there would be no mobs. Unless they want to add other PreHM hallow mobs, the only ones would be harpies, which only spawn in the sky. If you made a dirt pillar or something to get the hallow down to ground level, it would be very empty.

So now I've said this like three times, but if the hallow is added to the sky PreHM, it should stay there, and not spread at any lower level.
They could just let normal non-hallow mobs spawn (if that doesn't happen already)
 
This gets my new approval seal. Yay.
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yes, hmhmhm, I solemnly swear to speak of this to a developer if i was to meet one, and that i am up to no good. :dryadtongue:
 
The best part, I think, is that the relationship between Wyverns and the Hallow is almost canon.
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I ship it.

Also, all of my support, this is probably the single greatest minor (major?) change that has been suggested thus far. Kudos, my friend.
 
Also, all of my support, this is probably the single greatest minor (major?) change that has been suggested thus far.
It's a minor change with major implications. That means maximum awesomeness/work required ratio = maximum "we need this" factor.


Anyways @Snickerbobble I made the gold one:
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This solves so many re-logical things.
Vile Powder, Terraria Forum Hallowed Theme, and Pearlwood.
SUPPORTED!
 
Terraria could just generate normal floating islands until HM and then generate additional already hallowed islands like I did in my mod ...
Or you could simply convert the normal islands to hallow when you activate HM.

[edited, was too unclear]
 
Terraria could just generate normal floating islands until HM and then convert them yourself (or automatically), or spawn additional already hallowed islands like I did in my mod ...
Spawning additional territory is not possible. Generating normal floating islands and relying on self-conversion is unfair to those who don't read the wiki to find out that a Hallowed biome is needed to spawn Wyverns, which drop the ingredients to a very important hardmode item.
 
Spawning additional territory is not possible.
It is, I did it ._. check my sig
But I agree with the self-conversion being unfair.
 
It is, I did it ._. check my sig
Even if its possible, we generally prefer not to have map additions outside the player's control, since it might override something the player has already built, and we definitely don't want that to happen. Even meteorites simply convert blocks instead of creating them.
 
I am too lazy to write a review. So,
Shadow Approves this Message.png
In other words, I like this idea!
 
Bonus points for the person who says where my last comment came from
yes, hmhmhm, I solemnly swear to speak of this to a developer if i was to meet one, and that i am up to no good. :dryadtongue:
 
Bonus points for the person who says where my last comment came from
It was on this thread, but what does that have to do with anything? (Not being rude, just asking.)
 
Just wanted to see if someone could figure it out
 
Even if its possible, we generally prefer not to have map additions outside the player's control, since it might override something the player has already built, and we definitely don't want that to happen. Even meteorites simply convert blocks instead of creating them.
Still can be avoided, but yeah, anyway I was just giving a proposition, nothing special.
+ conversion of normal islands can be made automatic.

btw is it just me or the terraria forum really freezes every now and then tonight ?
 
Still can be avoided, but yeah, anyway I was just giving a proposition, nothing special.
+ conversion of normal islands can be made automatic.

btw is it just me or the terraria forum really freezes every now and then tonight ?
Yea it's freezing on mine too
 
Pre-Hardmode Hallow is something I've always wanted, but I'd never quite seen a good way for it to be implemented. Until now. Full support.
 
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