how do i get strong enough to beat the twins in early hardmode???

Flairon (Dropped by Duke Fishron).
Tsunami (Dropped by Duke Fishron).
Bubble Gun (Dropped by Duke Fishron), or the Razorblade Typhoon (Dropped by Duke Fishron).
Tempest Staff (Dropped by Duke Fishron.
A new player shouldn't even try Duke Pre-Mech. I have hundreds of hours and still don't trust myself with it all too much, let alone someone on their first world.

fairy wings
Good
magiluminescence
Not the best, but it's still good
mana regen band
Nope. Don't even bother. Magic/Celestial Cuffs will treat you much better. If you don't have a Mana Flower or it's upgrades yet, replace it with that instead. Finally, if you're not using a magic weapon, this and my recommendations are a complete waste; you'd be better off with something else.
fleeting anklet of the wind
Nope. You already have Magiluminescence, so either use Thunderspark Boots-- which I still don't recommend-- or a Berserker's Glove. Making a new world, downing the WoF with a minecart track, and using said track to kill a few biome mimics shouldn't be too hard.
and i think a titan glove
I'd upgrade it to a Berserker's Glove if you're using a Melee weapon or a whip, and completely remove it if you aren't.

For more accessories, Bundle of Horseshoe Balloons is personally better than wings, albeit more grindy. Lillith's Necklace (a rather easy-to-get mount) + Bundle of Horseshoe Balloons is an amazing combination that can stand against even Duke Fishron, and just a normal [Colour] Horseshoe Balloon can do pretty well with the Necklace.
 
For more accessories, Bundle of Horseshoe Balloons is personally better than wings, albeit more grindy. Lillith's Necklace (a rather easy-to-get mount) + Bundle of Horseshoe Balloons is an amazing combination that can stand against even Duke Fishron, and just a normal [Colour] Horseshoe Balloon can do pretty well with the Necklace.
Also, the Stalker's Quiver (if playing Ranger) is incredibly useful. I agree with Clockwork: While I have never personally used BoHB, I have heard it is useful with Lilith's Necklace till Golem, and I have seen people use the combo against ML! Also, I should mention: If you are going the BoHB route, pick up Amphibian Boots. They are extremely helpful, since they increase vertical mobility a lot. You can craft it with Sailfish Boots (from crates) and a Frog Leg (from fishing)
 
A new player shouldn't even try Duke Pre-Mech. I have hundreds of hours and still don't trust myself with it all too much, let alone someone on their first world.
it's not that hard
 
it's not that hard
Pre-mech Fishron is incredibly difficult if you aren't overoptimizing the gameplay out of the game, especially considering the context that this is a thread about a new player asking for advice on equipment to use against The Twins.
 
Pre-mech Fishron is incredibly difficult if you aren't overoptimizing the gameplay out of the game, especially considering the context that this is a thread about a new player asking for advice on equipment to use against The Twins.
save duke fishron for a lot later, at least post-plantera. he has 70,000 health in classic, less then the destroyer, but he is probably 1000x harder to kill then anyone else. his loot is good, but if you want the overpowered loot you will have to deal with insane stats, and unless you can kill queen slime without getting hit while also fighting queen slime inside your base and not in an arena, you dont stand a chance if your a new player.
 
Since you're melee, I'd suggest trying to get your hands on the Daedalus Stormbow from Hallowed Mimics and using Holy Arrows. It's cheesy, but it works wonders against them.
Daedalus Stormbow is ranger. Yeah, I will admit that the Stormbow works against them, but the Shadowflame and Ice bow work way better against them in my experience.
 
ice bow, magic quiver, ranger emblem, ranger mythril armour
 
have you got any tips on how i could actually feasibly beat the twins at this stage? they’re the easiest mechanical boss as far as i know and I’d really like to stop the corruption infecting my jungle so it doesn’t get messed up after i purify it :)
I’d actually argue they’re the most difficult because the other two are a Pierce Check (destroyer) and a Speed Check (skeletron prime). Twins are a Range Check and unlike the other two they can still actually still put up a fight for players who pass said check.

If you find a good weapon that pierces a lot of targets (like Drippler Crippler or Cursed Darts), you can probably handle Destroyer.
If you find a big source of movement speed (like a sandstorm in a bottle or fast mount) you can probably handle Skeletron Prime so long as your weapon deals enough damage to the head before it enrages.
If you find a weapon with good range (of which there are many) the Twins can actually still put up quite a fight and just passing their mechanical check isn’t enough to replace dodging or tanking.

It looks like you’re getting enough gear recommendations from everyone else, I elected to tell you things to keep in mind for handling these bosses as you get more familiar with the game so you wouldn’t get overwhelmed by the sheer volume of gear recommendations due to me adding to the pile;)
 
for twins
unreal Clockwork assault rifle: with crystal bullets
mythril ranger armour/ frost armour
BoHB with lillith's necklace
ranger emblem
terra sparks,
ankh shield,
Magiluminescence
reforge everything to menacing.
use every buff.
 
for twins
unreal Clockwork assault rifle: with crystal bullets
mythril ranger armour/ frost armour
BoHB with lillith's necklace
ranger emblem
terra sparks,
ankh shield,
Magiluminescence
reforge everything to menacing.
use every buff.
Terra Sparks + Magniluminescence or BoHB w/ Lillith’s necklace, not both. Also, warding is usually better than Menacing, but to save on precious money +3 and +4 defence, damage, or critical strike all work well enough.
 
Terra Sparks + Magniluminescence or BoHB w/ Lillith’s necklace, not both. Also, warding is usually better than Menacing, but to save on precious money +3 and +4 defence, damage, or critical strike all work well enough.
I just put both to be safe. and you're right, but i'm assuming things where you don't get hit. also, there's no harm in having terrasparks with lilliths necklace, even when it doesn't do anything...
also, putrid scent for damage is nice or flesh knuckles for defense are both definitely viable too...
 
I just put both to be safe. and you're right, but i'm assuming things where you don't get hit. also, there's no harm in having terrasparks with lilliths necklace, even when it doesn't do anything...
also, putrid scent for damage is nice or flesh knuckles for defense are both definitely viable too...
Magiluminescence is currently bugged and actually makes mounts slightly slower. Do not use Magiluminescence with mounts.
 
for twins
unreal Clockwork assault rifle: with crystal bullets
mythril ranger armour/ frost armour
BoHB with lillith's necklace
ranger emblem
terra sparks,
ankh shield,
Magiluminescence
reforge everything to menacing.
use every buff.
ankh shield will be a little hard to get now. you need to farm everywhere. if your willing though, it works out.
 
ankh shield will be a little hard to get now. you need to farm everywhere. if your willing though, it works out.
Not sure what they need ankh shield for honestly. It doesn’t really help with any bosses or invasions past this point
 
Not sure what they need ankh shield for honestly. It doesn’t really help with any bosses or invasions past this point
it is more of a general use thing for when exploring underground.
 
it is more of a general use thing for when exploring underground.
Even when exploring underground, ankh shield doesn’t actually do too much. Pretty much every debuff it protects against is either extremely rare or doesn’t even pose a threat when it’s actually applied. The one situation I can thank of where ankh shield might do something is the Post Plantera dungeon because giant cursed skulls can inflict Cursed on their projectile, but in practice this just means you equip ankh shield for that biome and never end up letting it do anything anywhere else so you may as well unequip it elsewhere.

I started using ankh shield on an alt loadout so I could cure myself with it by swapping to it whenever a debuff was applied to me, and the situations where I actually ended up doing that were insanely rare. Not because I was forgetting, but because the debuffs I actually ended up getting either weren’t worth curing or ankh shield straight up doesn’t work on.
 
Even when exploring underground, ankh shield doesn’t actually do too much. Pretty much every debuff it protects against is either extremely rare or doesn’t even pose a threat when it’s actually applied. The one situation I can thank of where ankh shield might do something is the Post Plantera dungeon because giant cursed skulls can inflict Cursed on their projectile, but in practice this just means you equip ankh shield for that biome and never end up letting it do anything anywhere else so you may as well unequip it elsewhere.

I started using ankh shield on an alt loadout so I could cure myself with it by swapping to it when it was first added, and the situations where I actually ended up doing that were insanely rare.
broken armor by hardmode skeletons
confused by hallow enemies
darkness by demons
poisoned by everything in the underground jungle
chilled by everything in the underground ice
 
broken armor by hardmode skeletons
Doesn’t do anything in practice because the enemies that inflict it are easy to keep off you and -50% defense isn’t an issue unless you’re facetanking a boss (which don’t inflict it)
confused by hallow enemies
Every enemy that inflicts it takes so much knockback that they don’t ever get the chance to apply it unless you stop attacking and stare at them while they slowly move towards you.
darkness by demons
That debuff doesn’t do anything in practice because hell has an insanely bright background that illuminates everything through the debuff.
poisoned by everything in the underground jungle
Honey buff can be inflicted for free by using quick buff with bottled honey (using quick buff in this way doesn’t cause the bottled honey to use potion sickness) which has a secret effect of completely negating poisoned’s effect.
chilled by everything in the underground ice
Slowing debuffs like chilled and slowed don’t do anything after prehardmode because hardmode mounts and hooks are completely unaffected by it (and hooks are effectively infinite flight underground so you don’t end up needing wings even)
 
I will note there's another use case for Ankh Shield - preventing the chilled debuff (frozen debuff too) from the ice queen in the frost moon. It's a decent use case for the item, but even then there's still other ways of circumventing the debuff (e.g. mounts), plus the frost moon is an optional event so you don't even need to do it if you don't want to. It's also a fair bit later in the game, giving you more time to stumble across the ingredients for the ankh shield.

The Ankh Shield's best use case imo is for hardcore mode, since cursed and petrification can be death sentences and the ankh shield offers a countermeasure to both. However, even in hardcore mode, you'd only want the shield if you know there's a chance you'd get one of the 2 debuffs (so basically only exploring new areas underground and the hardmode dungeon).

Of course this has basically zero relevance to the topic of "should I get the ankh shield in early hardmode". To that, I'd say it's not worth the effort to get so early (even though you can use shimmer to expedite the process). You'll be more than fine tacking the mechanical bosses with an obsidian shield (and that's if you want to be using a knockback immunity accessory in the first place - I usually prefer using a star veil instead, or not using either). The +2 defence isn't going to make or break anything. I wouldn't even say it's that worth getting later in the game, since the frozen shield is a much better knockback immunity accessory, offering a much more useful secondary effect and extra defence.
 
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