• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

How to get started on your texture pack

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ArmyFrog

Plantera
This Guide is update for 1.4
Hello Everyone!

Chances are, if you are reading this, you want to make a texture pack for Terraria. That's great! Texture packs are an underappreciated aspect of Terraria that I personally believe need a bit more spotlight, so trust me when I say that I am more than excited to get you started! Perhaps one of the most daunting parts about making texture packs are the sheer amount of textures there are. However, if you take each part step by step, you can plan out a method on how to accomplish this mammoth of a task.


Setting up your work Station

Before you pull out your nearest Paint.net, Aseprite, GIMP, Photoshop, or MS Paint and start working on all the radical hairstyles you saw in that anime you watched a few days ago, we need to set up a workstation. I am going to share the workstation I use to create my texture pack (Shameless link here). Your workstation does not have to be just like mine, you can switch it up to your liking.

You are going to want to make a folder containing everything in your texture pack. I recommend naming this folder whatever you decided to name your pack, because calling it "Texture Pack" will most likely lead to some confusion. Your folder should contain the following folders:


  • An uncompressed folder containing all the image sprites in the game. While not completely necessary, it is immensely recommended that you have one so that you can 1) copy and paste an image file and replace the texture, so as to avoid typos in the naming of the file, 2) use the original texture as a form of inspiration or to generally give ideas on how you will adapt the texture, and 3) to ensure that you have not glossed over any specific texture. (For example, creating stone, ebonstone and crimstone, but forgetting pearlstone.)
    • To access these files, you need to go into the game files of Terraria. Follow this guide on the wiki to learn how to do this, and other technical aspects on making textures packs.
  • A folder titled "Images" containing all the sprites you plan to release in a specific update. This is the file that you will compress into .zip and share to your users. Please take note that once you compress the folder, you will want to rename the compressed folder to "Texture Pack". Since compressing the folder places the uncompressed folder into a compressed folder of the same name, you will already have the proper "Images" folder inside the "Texture Pack" folder.
  • A folder containing all the future sprites you plan to add in an update. If you are anything like me, you may have gotten an artistic revelation on how a specific sprite should look like. That's fantastic! Waste no time on making that sprite so that you can hold on to it when your release schedule calls for it. You can place this texture in the future folder to be kept until it is moved into the "Images" folder for your new release.
  • A folder containing concept art. Of course, this is not required, but it's great to have so that you can go over ideas that may have come in the form of concept art.
  • A folder containing tools, guides, and what not. This is also not required, but you make end up creating some sort of shortcut that can help you out, for instance, you might have an image that maps out where certain variations of a tile go.
  • A file containing your forum page branding and artwork. If you wanna sell you texture pack to other people (figurative, not literal), you will want to make you page look pretty. While it's not required, having a folder where you can keep your branding artwork is a great way to keep your work space organized.
Having an organized work space makes it easier to work, and thus, makes it easier for you to keep on going without getting burnt out.

Pixel Art Resources

The process of making Pixel art is quite complex, however, fortunately, there are all sorts of great tutorials out there. Here are a few to check out!

If that's not enough, there are a huge collection of tutorials on Lospec. Check it out here!

There are plenty of free programs you can use to make pixel art, my personal favorite is Paint.net. If you have some loose change sitting around, you can buy Aseprite. It's very cheap and it comes with all sorts of cool pixel art related tools such as animation (though you will not be using it in this case).


The Images Folder and You

Before we get started here let me just say this. The nightmarish dungeon that is the Images folder is known far and wide among us texture pack artists as the most convoluted, disorganized, complicated thing in the game. You think getting to and defeating the Moon Lord is bad? Ahh...those young innocent minds.

In all seriousness, the Images folder may look pretty bad on the surface, and the fact that it has well over 10000 files does not help. Fortunately for you one of us took a hit or the team and will share with you how to navigate the folder. First things first, it's good to know that everything is in alphabetical order. You can thank the lovely people who programmed the file explorer for that one. While most files can be found in their own subcategories, there are some files that sit there without a place to call home, and will hide among the thousands and thousands of other files.

Now, from the top of the folder to the bottom of the folder, this is where everything is. Ahem.


Color Guide:

1-9 Sprites
10-99 Sprites
100-999 Sprites
1000-4999 Sprites
5000+ Sprites


Note: most sprite categories start with "Sprite_0" or simply "Sprite" so numbers may indicate that there is one more sprite than the highest listed number. Those that this applies to will be marked with an *. Categories with only one sprite will not be indicated.

  • Acc_HandsOff (13 Sprites) (Accessories that appear on the player's off hand; the hand behind the player's sprite)
  • Acc_HandsOn (21 Sprites) (Accessories that appear on the player's on hand; the hand in front of the player's sprite)
  • Armor (234 Sprites) (Armor that covers the player's arm and body sprite)
  • Ambiance (29 Sprites) (Small objects and creatures in the background; This category is not labeled as "Ambiance" These sprites are too similar and self descriptive for their own categories and have been grouped into a single category.)
  • *Underworld (14 Sprites) (Underworld background sprites)
  • Explosion (1 Sprite) (Moon lord death animation explosion)
  • Head (1 Sprite) (Moon death animation skull)
  • Shoulder (1 Sprite) (Moon death animation shoulder blade)
  • Spine (1 Sprite) (Moon death animation spine and pelvis)
  • Torso (1 Sprite) (Moon death animation rib cage and shoulderblade)
  • Background (1 Sprite) (Nebula sky background)
  • Beam (1 Sprite) (Nebula beam)
  • Planet (1 Sprite) (Nebula planet)
  • Rock (3 Sprites) (Nebula rocks)
  • Background (1 Sprite) (Solar sky background)
  • Meteor (1 Sprite) (Solar meteor)
  • Planet (1 Sprite) (Solar planet)
  • Background (1 Sprite) Stardust sky background)
  • Planet (1 Sprite) (Stardust planet)
  • Star (2 Sprites) (Stardust stars)
  • Tiles (50 sprites) (Smart cursor tile outlines; These sprites ordered based on their tile counterparts)
  • Background (1 Sprite) (Vortex sky background)
  • Bolt (1 Sprite) (Vortex bolt)
  • Flash (1 Sprite) (Vortex flash)
  • Planet (1 Sprite) (Vortex planet)
  • GolfBallOutline (1 Sprite) (Outline of golf ball projectile)
  • Noise (1 Sprite) (Noise effect sprite)
  • Perlin (1 Sprite) (Perlin effect sprite)
  • Ripples (1 Sprite) (Ripples effect sprite)
  • Sky_Slime (5 Sprites) (Slime rain background sprites)
  • water (12 Sprites) (Water tile sprite)
  • ResonanceArray (1 Sprite) (Resonance Array Splash Screen Logo)
  • *Splash (29 Sprites) (Splash Screens; Sprites are ordered in a weird way)
  • TownNPCs (56 Sprites) (All friendly town and merchant NPCs; This category is not labeled as "TownNPCs" These sprites are too similar and self descriptive for their own categories and have been grouped into a single category.)
  • NPC (26 Sprites) (Custom Bestiary NPC Showcase Sprites; These sprites ordered based on their NPC counterparts)
  • Biome_Hallow (1 Sprite) (Bestiary Hallow Indicator Sprite)
  • Button (8 Sprites) (Various Bestiary Menu Buttons: Sprites are ordered by purpose)
  • Icon (4 Sprites) (Bestiary Category Icons; Sprites are ordered by purpose)
  • Portrait_Front (1 Sprite) (Bestiary NPC Portrait Frame)
  • Slot (4 Sprites) (Bestiary List Slot; Sprites are ordered by purpose)
  • Stat (9 Sprites) (Bestiary NPC Stat Icons; Sprites are ordered by purpose)
  • Category (3 Sprites) (Character Creation UI Icons; Sprites are ordered by purpose)
  • CharInfo (1 Sprite) (Character Info Icon)
  • ClothStyle (2 Sprites) (Character Gender Icons)
  • Color (8 Sprites) (Color-Modified Character Icons)
  • Copy (1 Sprite) (Copy Character Icon)
  • HairStyle (2 Sprites) (Hairstyle Selection Icon; Sprites are ordered by purpose)
  • PanelGrayscale (1 Sprite) (Grayscale Character Creation UI Icon)
  • Paste (1 Sprite) (Paste Character Icon)
  • Randomize (1 Sprite) (Randomize Character Icon)
  • Seperator (2 Sprites) (Character Separate Icons)
  • SmallPanel (2 Sprites) (Small Character Creation UI Icons; Sprites are ordered by purpose)
  • Infinite (2 Sprites) (Journey Mode Ability Option Icons; Sprites are ordered by purpose)
  • Infinite_Tabs (2 Sprites) (Journey Mode UI Icons; Sprites are ordered alphabetically)
  • Journey_Toggle (2 Sprites) (Journey Mode Toggle Sprites; Sprites are ordered by purpose)
  • Research_FramedPistons (1 Sprite) (Research Piston Animation)
  • Research_Gear (3 Sprites) (Research Gear Sprites; Sprites are ordered alphabetically)
  • Research_Slots (1 Sprite) (Research UI Icon)
  • Research_Spark (1 Sprite) (Research Spark Icon)
The folder represented by spoiler below is not named "Minimap" but rather it is named one of the names below. The contents within the minimap spoiler appear in all 9 folders. It would be pointlessly redundant to create 9 spoilers with the exact same thing inside each folder.
  • Default
  • Golden
  • Lead
  • Remix
  • Retro
  • Sticks
  • StoneGold
  • TwigLeaf
  • Valkyrie
  • MinimapButton (3 Sprites) (Minimap Button Icons; Sprites are ordered by purpose)
  • MinimapFrame (1 Sprite) (Minimap Frame)
  • Heart (7 Sprites) (Player Health Bar; Sprites are ordered by purpose)
  • Star (5 Sprites) (Player Mana Bar; Sprites are ordered by purpose)
  • HP (4 Sprites) (Horizontal Health Meter; Sprites are ordered by purpose)
  • MP (4 Sprites) (Horizontal Mana Meter; Sprites are ordered by purpose)
  • Icon (12 Sprites) (World Creation Option Indicators; Sprites are ordered by purpose)
  • MP (14 Sprites) (World Creation Preview Graphic; Sprites are ordered by purpose)
  • Outer Corrupt (1 Sprite) (Outer corruption loading bar)
  • Outer Crimson (1 Sprite) (Outer crimson loading bar)
  • Outer Dirt (1 Sprite) (Dirt loading bar)
  • Outer Lower (1 Sprite) (Lower loading bar)
  • Achievement_Borders (4 Sprites) (The border of the achievement icons; Sprites are ordered by purpose)
  • Achievement Categories) (1 Sprite) (Achievement category icons)
  • Achievement_InnerpanelBottom (3 Sprite) (Bottom achievement inner panel; Sprites are ordered by purpose)
  • Achievements (1 Sprite) (Sheet of achievement icons)
  • Bestiary (1 Sprite) (Bestiary book icons)
  • *BlockReplace (2 Sprites) (Block replace toggle icons)
  • Builder Icons (1 Sprite) (Wire and Builder indicator icons)
  • Button (7 Sprites) (Main menu icons; Sprites are ordered by purpose)
  • *Camera (8 Sprites) (Camera menu icons)
  • *Craft_Toggle (4 Sprites) (Crafting menu toggle icon)
  • *Cursor (18 Sprites) (Cursors)
  • DefaultResourcePackIcon (1 Sprite) (Icon for resource packs without an icon)
  • *DisplaySlots (11 Sprites) (Display slot icons)
  • Divider (1 Sprite) (Divider)
  • EmoteBubbleBorder (1 Sprite) (The border of an emote bubble)
  • Emotes (1 Sprite) (Emotes (Speech bubble with small image))
  • Glyphs (1 Sprite) (Game controller icons)
  • Golf (5 Sprites) (Golf related UI elements; Sprites are ordered by purpose)
  • *HotbarRadial (3 Sprites) (Hotbar radials)
  • House_Banner (1 Sprite) (Banners indicating NPC houses)
  • Icon (6 Sprites) (World status icons; Sprites are ordered by the type of world indicated)
  • *InfoIcon (14 Sprites) (Accessory information icons)
  • InnerPanelBackground (1 Sprite) (Inner panel background
  • LockOn_Cursor (1 Sprite) (Cursor lock on indicator)
  • MapPing (1 Sprite) (Map ping indicator)
  • PanelBackground (1 Sprite) (Panel background)
  • PanelBorder (1 Sprite) (Panel border)
  • PlayerBackground (1 Sprite) (Player icon background)
  • *PVP (3 Sprites) (PVP indicator icons)
  • Radial (1 Sprite) (Cursor tile radial)
  • *Reforge (2 Sprites) (Reforge icon)
  • Scrollbar (2 Sprites) (Scroll bar; Sprites are ordered by purpose)
  • Settings (7 Sprites) (Settings icons; Sprites are ordered by purpose)
  • Slider_Highlight (1 Sprite) (Slider highlight)
  • Sort (2 Sprites) (Chest sorter)
    UI_BossBar (1 Sprite) (Boss Health Bar)
  • UI_quickicon (1 Sprite) (UI quick icon)
  • VK (2 Sprites) (Keyboard icons; Sprites are ordered by purpose)
  • *Wires (12 Sprites) (Wire menu icons)

  • Acc_Back (29 Sprites) (Accessories that appear behind the player sprite)
  • Acc_Balloon (17 Sprites) (Accessories that appear to float above the player)
  • Acc_Face (15 Sprites) (Accessories that appear on the player's face)
  • Acc_Front (8 Sprites) (Accessories that appear in front of the player sprite)
  • Acc_HandsOff (13 Sprites) (Accessories that appear on the player's off hand; the hand behind the player's sprite)
  • Acc_HandsOn (21 Sprites) (Accessories that appear on the player's on hand; the hand in front of the player's sprite)
  • Acc_Neck (10 Sprites) (Accessories that appear around the players neck
  • Acc_Shield (9 Sprites) (Accessories that appear to cover the player's on hand)
  • Acc_Shoes (24 Sprites) (Accessories that appear at the player's feet)
  • Acc_Waist (16 Sprites) (Accessories that appear around the player's waist)
  • Actuator (1 Sprite) (Placed actuator sprite)
  • AntlionBody (1 Sprite) (Body of the grounded ant lion sprite)
  • Arm_Bone (2 Sprites) (Arms of the skeletron and skeletron prime sprites)
  • Armor_Head (265 Sprites) (Armor that covers the player's head sprite)
  • Armor_Legs (217 Sprites) (Armor that covers the player's leg sprite)
  • *Background (298 Sprites) (Sprites that appears in the non-interactive backdrop. Does not include the underworld)
  • BackPack (8 Spites) (Objects attached to the player)
  • Beetle Orb (1 Sprite) (Set bonus of the Beetle Armor)
  • Black_Tile (1 Sprite) (Blank white sprite)
  • Bone_Eyes (1 Sprite) (Eye glow of Skeletron Prime)
  • Bone_Laser (1 Sprite) (Laser glow of Skeletron Prime's Prime Laser)
  • Bubble (1 Sprite) (Bubble meter that appears when the player is submerged in a liquid)
  • *Buff (323 Sprites) (Buff icon; This category goes to Buff_322, but starts with Buff, not Buff_1)
  • Chain (43 Sprites) (Chains that appear in grappling hooks, flails, ect.)
  • *Chains (17 Sprites) (Chains that appear in grappling hooks, flails, ect.)
  • Chaos (1 Sprite) (Chaos Elemental Glow Overlay)
  • Chat (2 Sprites) (NPC chat icon)
  • Chat_Back (1 Sprite) (NPC chat menu)
  • *ChestStack (2 Sprites) (Chest stack icon)
  • *Clothes (6 Sprites) (Clothing icons in the dresser)
  • ClothesStyleBack (1 Sprite) (Dresser menu)
  • *Cloud (37 Sprites) (Cloud Backgrounds)
  • *Coin (4 Sprites) (Rotating coin animation)
  • ColorBar (1 Sprite) (Color selection bar)
  • ColorBlip (1 Sprite) (Overlay effect on color bar)
  • ColorSpider (1 Sprite) (Color slider icon)
  • Confuse (1 Sprite) (Confusion icon appearing above NPS with confused debuff)
  • CoolDown (1 Sprite) (Icon appearing over healing item in the inventory while potion sickness is in effect)
  • Crimson Cactus (1 Sprite) (Tile sprite for cactus in the crimson)
  • Dest (3 Sprites) (Destroyer glow sprites)
  • DukeFishron (1 Sprite) (Duke Fishron eye glow sprites)
  • Dust (1 Sprite) (Sheet of particle sprites)
  • Evil Cactus (1 Sprite) (Tile sprite for cactus in the corruption)
  • *Extra (211 Sprites) (Collective, un-categorized sprites)
  • Eye_Laser (1 Sprite) (Eye glow overlay)
  • Eye_Laser_Small (1 Sprite) ((Eye glow overlay)
  • fade_out (1 Sprite) (Fade out)
  • Female_Body (209 Sprites) (Armor that covers the female player's body sprite)
  • Firefly (1 Sprite) (Firefly glow sprite)
  • FireflyJar (1 Sprite) (Firefly in a jar bottle glow sprite)
  • FishingLine (1 Sprite) (Fishing line)
  • Flame (1 Sprite) (Flame meter that appears when the player is submerged in a lava with lava charm equipped)
  • *Flame (17 Sprites) (Glow effects)
  • FlameRing (1 Sprite) (Animated inferno potion ring effect)
  • Flying Carpet (1 Sprite) (Animated flying carpet sprite)
  • Frozen (1 Sprite) (Frozen debuff effect)
  • *Gem (7 Sprites) (Large gem effect)
  • GemChain (6 Sprites) (Gem hook chain sprites)
  • gemChain-2 (1 Sprite) (Gem hook chain sprite)
  • Ghost (1 Sprite) (Postmortem player sprite in hardcore mode)
  • *Glow (301 Sprites) (Glow overlays)
  • GlowSnail (1 Sprite) (Glowing snail cage glow overlay)
  • GolemLights (3 Sprites) (Golem glow overlay)
  • Good Cactus (1 Sprite) (Tile sprite for cactus in the hallow)
  • Gore (1268 Sprites) (Postmortem gore sprites for NPCs)
  • Grid (1 Sprite) (Tile grid)
  • HairStyleBack (1 Sprite) (Stylist menu)
  • HealthBar (2 Sprites) (NPC health bar)
  • Heart (2 Sprites) (Player health bar)
  • House (2 Sprites) (NPC housing icon)
  • House_Banner (1 Sprite) (NPC housing indicator banner)
  • Hue (1 Sprite) (Hue selection bar)
  • IceBarrier (1 Sprite) (Frozen turtle shell effect)
  • IceQueen (1 Sprite) (Ice queen glow sprites)
  • Inventory_Back (18 Sprites) (Inventory icon sprites)
  • Inventory_Tick_Off (1 Sprite) (Accessory visibility off)
  • Inventory_Tick_On (1 Sprite) (Accessory visibility on)
  • *Item (5043 Sprites) (Inventory items)
  • ItemFlame (28 Sprites) (Inventory item glow overlay (mostly torches); These sprites ordered based on their item counterparts)
  • JackHat (1 Sprite) (Jack 'o lantern mask glow overlay)
  • jellyfishBowl (3 Sprites) (Jelly fish bow glow overlay)
  • Light_Disc (1 Sprite) Light_Disc glow overlay)
  • LightningBug (1 Sprite) (Lightning bug glow sprite)
  • LightningBugJar (1 Sprite) (Lightning bug in a jar bottle glow sprite)
  • *Liquid (13 Sprites) (Calm liquid tiles)
  • *LiquidSlope (13 Sprites) (Calm liquid logged within sloped tiles)
  • *Lock (2 Sprites) (Inventory lock icon)
  • Logo (4 Sprites) (Terraria menu logo; This only includes the first sprite)
  • logo (8 Sprites) (Terraria startup logo)
  • Logo (4 Sprites) (Terraria menu logo; This includes the final three sprites)
  • MagicPixel (1 Sprite) (Magic pixel)
  • Mana (1 Sprite) (Player mana bar)
  • Map (1 Sprite) (Map frame during fullscreen map mode)
  • *Map (8 Sprites) (Map icons)
  • MapBG (42 Sprites) (Map background during fullscreen map mode)
  • MapBGOverlay (9 Sprites) (Map background overlays that indicated special events (rain/sandstorm ect.))
  • MapDeath (1 Sprite) (Previous death map indicator icon)
  • MiniMapButton (3 Sprites) (Mini map icons)?
  • MiniMapFrame (2 Sprites) (Mini map frame)?
  • Mini Minotaur (1 Sprite) (Minotaur pet eye glow overlay)
  • *Moon (9 Sprites) (Moon)
  • Moon_Pumpkin (1 Sprite) (Pumpkin moon)
  • Moon_Smiley (1 Sprite) (Smiley moon easter egg)
  • Moon_Snow (1 Sprite) (Frost moon)
  • Mount (29 Sprites) (Player mounts; These sprites are not listed chronologically, but rather with the name of the mount.)
  • Ninja (1 Sprite) (Ninja sprite in king slime)
  • *NPC (683 Sprites) (NPCs; The final number is listed at 662. The number 683 accounts for various alt sprites.)
  • *NPC_Head (45 Sprites) (NPC icons in minimap)
  • *NPC_Head_Boss (39 Sprites) (Boss icons in minimap)
  • OneDropLogo (1 Sprite) (One Drop logo appearing next to yoyos in the one drop store)
  • *Player (89 Sprites) (Player sprites; These sprites are ordered in a very strange manner)
  • Player_Hair (163 Sprites) (Player hair sprites)
  • Player_HairAlt (163 Sprites) (Alternate player hair sprites)
  • PlayerPully (1 Sprite) (Device appearing when player climbs ropes)
  • Probe (1 Sprite) (Destroyer probe glow overlay)
  • *Projectile (949 Sprites) (Non-Item, Non-NPC, movable game objects)
  • PumpkingArm (1 Sprite) (Arm of Pumpking sprite)
  • PumpkingCloak (1 Sprite) (Cloak of Pumpking sprite)
  • PumpkingFace (1 Sprite) (Pumpking head glow overlay)
  • Rain (1 Sprite) (Falling rain sprite)
  • Reaper_Eyes (1 Sprite) (Reaper eye glow overlay)
  • Rec (4 Sprites) (Rec directional icons; These sprites are ordered "Down, Left, Right, Up)
  • Reforge (1 Sprite) (Reforge icon)
  • *Rudolph (3 Sprites) (Rudolph sprites)
  • SantaTank (1 Sprite) (Santa NK1 second phase sprite)
  • Shroom_Tops (1 Sprite) (Underground giant glowing mushroom top)
  • Silver (1 Sprite) (Full silver armor sprite)
  • SmartDig (1 Sprite) (Smart dig indicator)
  • Spike_Base (1 Sprite) (Base of the dungeon's spiky ball enemy)
  • *Star (5 Sprites) (Twinkling night stars)
  • Sun (3 Sprites) (Sun and sun variants)
  • SunAlter (1 Sprite) (Sun alter glow overlay)
  • SunOrb (1 Sprite) (Sun glow sprite over sun alter)
  • Team (1 Sprite) (Team indicator icon)
  • Text_Back (1 Sprite) (Text box background)
  • TileCracks (1 Sprite) (Tile breaking animation)
  • *Tiles (634 Sprites) (Tile and tile variation sprites; The final number is listed at 622. Some tiles have multiple variations)
  • Timer (1 Sprite) (Timer number on timer tiles)
  • Trash (1 Sprite) (Inventory trash icon)
  • *Tree_Branches (31 Sprites) (Tree branch tiles sprites)
  • *Tree_Tops (31 Sprites) (Tree top tile sprites)
  • TreeFace (1 Sprite) (Mourning wood face glow overlay)
  • Wall (315 Sprites) (Wall tile sprites)
  • Wall_Outline (1 Sprite) (Wall outline indicator)
  • WallOfFlesh (1 Sprite) (Wall of flesh wall sprite)
  • WaterCandle (1 Sprite) (Water candle glow overlay)
  • *Waterfall (24 Sprites) (Aesthetic waterfall tile sprite)
  • Wings (46 Sprites) (Wing Accessory appearing behind player sprite)
  • *Wires (5 Sprites) (Colored wire tile sprites)
  • WiresNew (1 Sprite) (Extra wire variations)
  • Wraith_Eyes (1 Sprite) (Wraith eye glow overlay)
  • *Xmas (5 Sprites) (Christmas tree decoration overlays)
  • XmasLight (1 Sprite) (Christmas tree light overlays)

This took hours to create for the purpose of cutting the hours wasted browsing the folder, and overall, making it easier to make texture packs.

Packaging and Releasing

Do you have some amazing textures done, ready to be unleashed upon the world? Great! However, one step remains. Packaging and Releasing texture packs, now in the new 1.4 update, is easier than ever. Years ago, back in the primitive days of texture pack making, we would have do convert all our textures into the .xnb files the game uses and replace the game files with the texture pack ones. It was an absolute riot. If you made the silly mistake of not backing up your game files, you were stuck with those textures.

Now, in order to make your textures playable in Terraria, you need three things. A content folder, a pack.json file, and a icon.png file. These files will go into your texture pack folder (it is necessary that it is a .zip files in order to package properly)


  • Content Folder - This folder contains all the resources in your pack. Within this folder is the infamous Images Folder described below. This folder contains all your beautiful textures!
  • Pack.json - This file tells the game that the folder it is in is a texture pack folder. This pack will let you name the texture pack, give it a version, a description and will let you put the name of the author (YOU!). I have a template Pack.json file at the bottom of the thread that you can edit and use. It is CRUCIAL that you don't mess up the code. I find that the easiest way to mess up the file is to accidentally delete a comma. If you pack is not showing up on the texture pack list, this is the reason why. If you need a program to let you edit it, you can use a word processing program, but I reccomend Notepad++. It's free and has everything you really need.
  • Icon.png - This image is the icon of your pack. It is not necessary, but if you want to really make your pack look professional, it is highly recommended. You can have any resolution you want, but if you want some nice pixel art, 64x64 is recommended.
Once you have all these things, you are done! Congratulations, you have come a long way and it is time to make your texture pack known to the world! Once you have your .zip file done and ready, you need to upload it to an online library. You technically can upload the zip file directly to your forum thread or Discord server, but it is recommended that you use something like Dropbox or MEGA. These libraries will let you update the file every time you have a new version of your texture pack, so you don't have to go an update your thread or discord post. That's it! You are done! You should be so proud of yourself! I'm proud of you!

Speaking of forum threads and discord, let's get into that!


Building your Community

Building a community of people around your texture pack is not terribly difficult, but do not get discouraged if your texture pack does not take off. I'm sure it's amazing, but it's not going to be instantly known by everyone. It is almost crucial that you make a thread on the forums. This will put your texture pack face to face with potential users. Let's have a rundown of the forums.

Terraria Community Forums has three subforums for Texture Packs.

  • Released - This forums is for texture packs that have a usable and downloadable version of your texture pack. Make sure that the download link is easy for people to find, and make sure you include some snazzy screenshots and sprite showcases.
  • Works-in-Progress - Do you not have a public version of your texture pack yet! This is the forum for you. This is the place to start building hype around your pack. Once you have a version of your pack released, there is no need to make a new thread. You can ask one of the forum moderators to move the thread to the Released subforum.
  • General Texture Pack Discussion - This is for general discussion. No texture packs should be posted here, but rather, questions, concerns, discussion, or tutorials can be posted here. You know, like a certain tutorial made by a considerably sexy and endlessly charismatic frog who has no negative qualities...yeah.
When making a thread, you want to make a clean and professional looking environment. You want your users to really know that you mean business and that you have one heck of a texture pack to share with them. There are a few things that every thread should have.

  • Title - Introduce yourself and your pack to those clicking on your thread. A confusing entrance will push away potential users. Make it bold and flashy. Entice them to scroll down.
  • Download Link - The download link of your pack should be the most important part of your thread. I recommend having it right after the title. It should be very easy to let your viewers know where they can install your pack
  • Discord Link - Discord is an essential elements for creating a space for people to talk to you and to each other about your pack. If you have a Discord link, make sure to include it!
  • Images - No one is going to go through the trouble of installing your texture pack if they don't know what it looks like. I recommend posting screenshots as well as individual sprites. (When showcasing tiles, I like to put them in a 3x3 square. Look at how they do it in the Wiki.)
  • Support Code - The signature of a user is the forum equivalent to a billboard. This will bring the face of your texture pack outside of the texture pack subforum. Below is a template to a code that you can copy and paste into your thread so that users can copy and paste it into their signatures. I'm sure you've posted other people's content into your own signature. This is a good place to wrap up your forum post.
How about Discord? What will you need for that? There is a lot that goes into making a Discord server, but below are some essentials that will help you out.

  • Welcome Channel - This is similar to the title of your forum thread. This should be the first channel that users see when they join the server.
  • Rules - The rules of your server can go in your welcome channel or in it's own. I recommend keeping the rules brief, you want people to both read the rules and not feel like they are in an oppressive and controlled environment. If you need to scroll down to see the whole rule set, you probably wrote too much. Have faith in the common sense of your users. They are not elementary school students (at least they shouldn't be). They won't look for every loophole possible to spite you. If it helps you can ask users to use common sense in your rule list. Below is a set of rules I created for my server that you are welcome to use in yours. No need to give credit, just use them!
  • Chatboxes - This is the place where the most discussion about your pack will be had. You might end up splitting these into several chats depending on the way your server grows.
  • Meme Channels - This might sound like a joke, but these are necessary. Your users will want to post memes, and if they don't have a place to do it, they WILL begin to clog up the general chatboxes with nonsence. Trust me, I own a texture pack server, my meme channel is a god-forsaken cesspool.
  • Art Channels - Posting all your sprites in your forum thread is actually not a good place. The simple reason is that you have an image limit within your forum thread. I recommend posting some sprites there, and posting the rest on your discord server. Dedicate a channel to posting all the artwork with no additional discussion. The same applies to screenshots.
  • Schedule Channels - In my texture pack, I follow a strict release schedule. This helps me stay organized and keeps me motivated on work. You don't want to do everything you want to do and ignore the rest. If you want to make a 100% completed pack, this is almost a must.
  • There are many other channels that you will need to make depending on your workflow and the way your server grows. Be savvy and know what to do. Managing a Discord server is a form of art in itself.
We have a few rules that must be followed for the sake of a clean and friendly environment.
1. Please keep proper etiquette. The following is strictly forbidden.
-Harrassing or ridiculing others.
-Toxic Behaviour
-Excessive Swearing (keep it to a minimum!)
-Posting sexually explicit or suggestive content.
-Making racial or homophobic comments.
-Links to sites containing malware, pornographic sites, phishing sites, and sites containing pirated or otherwise illegal content.
2. Don't share private information. The following is strictly forbidden.
-Links to private discord servers
-Information from private messages (without the other user(s)'s consent)
-Personal information such as names, images, or personal contact information
-Spreading false, malicious information about another user.
3. Advertising is prohibited as is the following.
-Posting links to unrelated content
-Consistent spamming
4. Most importantly, let's all have fun!

Here are a few roles that I find are useful for texture pack discord servers.
  • Author/Owner - YOU!
  • Moderator - These people make sure your server rules are being followed. They manage your community and essentially keep the dynamic clean and orderly. Have a channel that they can congregate in and discuss the general happenings in your server.
  • Artist - If you have anyone helping you make your pack, this is a good role for them to have. Give them a place to share artwork for opinions and critique that they don't want to be made public.
  • Beta Tester - If you want to ensure that your pack will run smoothly within Terraria, select a few people to look for bugs and provide feedback on your work.
  • Partner - It may help to find other texture pack artists and form partnerships with them. This will let you advertise their packs on your server and you can advertise your pack on theirs. It doesn't even have to be another texture pack author, it can be anyone, though I advise that you find a person with a related channel so that your advertisement does not fall on uninterested eyes.
Good Luck on the Road!

Making texture packs can be a fun and rewarding experience. There is so much potential here that I feel is wasted because of the lack of information from tutorials such as this one. It's my personal mission to ensure that this community is growing and thriving! So, good luck on the road, aspiring texture pack author!
 

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Last edited:

ArmyFrog

Plantera
After hours of actual painstaking work, I have updated the guide. I've also included two new sections about Packaging and Releasing, and Growing your Community. I did this for you guys. I am going to get some sleep. I hate the Images folder. I color coded the whole guide to make it easier for everything to find. I will add a table of contents soon, but I don't want to look at this thread for a while.
 
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