SsIras
Terrarian
I feel my proposal is more modest. Key of Night and Light are too easy to craft, it would be reasonable to give them a crafting requirement like mech boss souls. It probably won't happen for several reasons, like changes to core parts of the game which will be unlikely to get approved, as well as something that's possible out of scope for Leinforns (granted he is thinking about doing the same for Terra Blade, but that's for a different issue). And since it seems there will be no further effort to balance Stormbow, talking about it here more seems inefficient. Maybe make a suggestion elsewhere and hope it gets considered, but yeah, for vanilla, Stormbow is likely to stay as it is.I can't really say I agree. If a new player was to use a bow or gun that explicitly says shoots multiple bullets, they'd expect the same multiple bullets to have the same effect. I don't think limiting an ammunition's special effect to a single shot/arrow works. An appropriate fix to the Daedalus Stormbow would have been placing it in a higher tier, and replacing the weapon with another bow.
The only other thing I can think of being reworked for rangers that would affect Stormbow is an adjustment to ammo production costs. You get way too much arrows/bullets for certain materials, you're likely to have ichor to spare even in early Hardmore for example. But I will leave better judgment of that to others.