Is there any verdict on Jungle Creepers? I feel like my other post was lost in the SSS discussion, and the rest of the suggestions I listed are fairly minor so I’m not gonna go through and restate them all, but I do want to bring this up again just to make sure I’m heard.
First off, sorry for being a bit of a jerk about them last time I brought them up. I had just dealt with them in the Jungle for about an hour and was admittedly throwing a little bit of a hissy fit. I know this can’t make things work out in my favor, so I’ll try to give my complaints in a less... harsh manner this time, and try to be more specific on what exactly should change.
I believe Jungle Creepers were given new stats based around that of the Black Recluse, but that’s really not a fair basis. Black Recluses are a specific enemy, spawning as sort of a challenge in their own particular environment. They are purposely strong for their tier to put a bit of a block on Spider Armor, they can be worked around due to their specific environment.
Instead of comparing them to Black Recluses, I will prop them up against other Jungle enemies.
-Health. They have double the health on average of a Moss Creeper or Angry Trapper, and just slightly less than a Tortoise. They also have a defense of 40!, beating out even the tortoise in defense. They become huge damage sponges for what should logically be a frail enemy, especially against the best weapons during their tier - rapid fire weapons.
-Attack. In a vacuum, 100 damage is a fair damage value for a Jungle tier melee enemy. However, it’s what else they can do that makes this so terrifying. Not only do they inflict 100 damage on hit, meaning 300 in Master, but they *also*, rarely but still can, inflict Venom - which specifically happens to be a very potent buff after their 1.4 buffs. The combination of 250 damage in one hit, counting for average defense in Master Mode, and several seconds of Venom tallying up to 96 additional damage regardless of defense, allows them to take out three quarters of the player’s health pool in a single strike.
-Ability. I get why they were given the ability to spit webs - to compare them to Black Recluses, but this attack in particular is completely unfair given the circumstances. The UG jungle is filled with Hornets which can snipe you easily if you aren’t constantly moving, and Tortoises that hit like a missile and require precautions to keep from rocking themselves. The Creepers themselves also hit incredibly hard as I already established. All this combined, and getting shot by Web Spit during your travels is a death sentence.
I would personally do one of two things to nerf them:
1) make them frailer and keep the web spit, allowing them to paralyze the player in dangerous situations but not realistically being able to kill the player on their own otherwise. This would make them an interesting enemy that the player still has to be cautious around, while also not being completely too strong.
2) Remove the web spit ability, and keep their other stats where they are. Then, they can be a hard hitter found in the Underground Jungle that can tank hits and cut out huge swathes of player HP, but not being too mobile or having the advantage Web Spit gives to their melee potency. I’d prefer this as it’s more thematically accurate to the Underground Jungle than a web spitter.
Again, sorry for being an
about them earlier, and please consider looking into a nerf for them. Thank you