Game Mechanics Let's hear your best suggestions for seed combinations!

As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

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Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!

Are you still taking suggestions? If so, I have a pretty basic suggestion for a seed. Celebration + Don't Dig Up = Spawns in under world, BUT the reversed gravity is always turned on. And things that normally reverse gravity only correct it.
 
Drunk world/the constant-there’s no hunger meter, but instead, beer will be very plentiful.
the player must drink the beer to keep their thirst meter up, but if they drink too much, the drunk meter will start going up.
player stats will get debuffed once the player has drank 3 beers within an hour. At 5 beers, the player loses 10% of their health. At 7 beers, that is upped to 25%. Once the player reaches 10 or more beers on the drunk meter, a drunken ghoul will spawn in. It is about as strong as queen slime with the hitbox of lunatic cultist. It will basically have an ale tosser machine gun that slaughters the player.

note, the drunk meter goes down to zero after 6 in game hours.

also, all time spans to get drunk are in game
 
What about an "Emotional Damage" seed combo that adds a ton of difficulty increases inspired by Steven He's "If Asian was a difficulty mode" videos?
It would even make Moonlord throw slippers at you! And it would increase fall damage.
 
For the worthy + Get fixed boi will raise your difficulty by two, making the true hardest difficulty, <Player> Must Die.

Randomly (from 30 minutes to an hour), the player will die from nothing.

Any death message has a 10% chance to get replaced by "<Player> wasn't worthy."

If the player doesn't heal within a certain amount of time, their HP will continuously drop to about 200HP.
 
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For the worthy + Get fixed boi will raise your difficulty by two, making the true hardest difficulty, <Player> Must Die.

Randomly (from 30 minutes to an hour), the player will die from nothing.

Any death message has a 10% chance to get replaced by "<Player> wasn't worthy."

If the player doesn't heal within a certain amount of time, their HP will continuously drop to about 200HP.
This would make the game literally unfun, not even just tedious, just unfun
 
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