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tModLoader Litho's Armory

When the mod is updated to 1.4, should this mod's whips become summoning weapons or stay melee?

  • Summoning

    Votes: 5 71.4%
  • Melee

    Votes: 2 28.6%

  • Total voters
    7
  • Poll closed .

Sumenora

Empress of Light
I'm not certain if the 'out of practice' comment refers to modding or the game, but if it's the game, it's mostly because Pinky Mod's Dried Kobblins have 160 HP in Expert, take nearly no knockback at this stage and do 65 damage per hit...

I am out of practice though, but most of the frustration at the moment is burnout from spending a couple months just working on the mod, barely doing anything else. I definitely need to take the time to relax and just bugfix for a while.

Sorry if I came off as disrespectful to you, sometimes I just don't realize how I sound.
when i say "out of practice" i was talking about gameplay not modding silly bean <3 i play my games with like 2x the HP on top of Expert mode and revengense with a scaling RPG mod on top of it....and hp increases when WOF is killed and even more when moonlord is killed. So i have a mod where i can basically make my own difficulty so making my play throughs re-playable especially on servers.....what MASTER mode should of been the ability to make your own difficulty and i can even ajust normal monsters or bosses seperately may it be modded or vanilla bosses
 
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Lithium

Spazmatism
I really need to stop feeling like I have to work on the mod...

As usual, this update is live on the forums right now, and it'll take a bit for it to show up on the Mod Browser.

= 3.0.1.0 Changelog=
Added two new genderbending sets; the Busy Bee set and Darkheart set.
Both include wings, the Busy Bee's Wings and Darkheart Wings.

Halved the chance to drop a secret item.

Slightly tweaked some NPC dialogue.

Reduced the volume of the sound the Cosmium Wings make slightly.

>Iris Wand
Damage: 15(was 13)
 

Lithium

Spazmatism
Oops!

= 3.0.1.1 Changelog=
Added a little check that I forgot in the Darkheart Wings' code that prevents dust from spawning if you don't have any functional wings equipped.
(This is how Flame Wings work, with their dust particles.)
 

Lithium

Spazmatism
Another update, mostly to fix some balance issues I noticed with Seed of Infection drops. They have Orange rarity, but they're really more supposed to be balanced as if they were Green, or even Blue...
= 3.0.1.2 Changelog=
Dwarven Atom Smasher description slightly amended to indicate its quality.

=Debuffs=
>Irradiated
Now reduces enemy defense by 8, instead of increasing damage vulnerability by 25%.

>Badly Irradiated
New Hardmode-only debuff which increases enemy damage vulnerability by 15%.

>Ionized
DPS(NPCs): 100 dps, 25 dmg per tick(was 45 dps, 12 dmg per tick)
Inherited Irradiated's old 25% damage vulnerability.

Wasteland/Abandoned Lab/Infected enemies and bosses are now all correctly immune to the three debuffs above.

>Cantrip Acid
Now increases enemy damage vulnerability by 20% instead of by 35%.



=Weapons=
>Cantrip: Acid
Acid duration is now a flat 10 seconds.
No longer applies the debuff to players.

-Seed of Infection
>A.C.I.D. Projector
Damage: 26(was 28)
Mana: 9(was 11)
Irradiation duration is now a flat 10 seconds.

>The Crocketteer
Damage: 42(was 40)
-Crockett Rocket
Irradiation duration is now a flat 10 seconds.

>Gamma Blaster
Damage: 15(was 22)
Mana: 8(was 12)
No longer Irradiates enemies.

>Radioisotope
Damage: 11(was 10)
-Gob
No longer Irradiates enemies.


-Infected Eye
>Ball Primitive
Damage: 82(was 88)
Now Badly Irradiates enemies instead of Irradiating them.
Duration is now a flat 10 seconds.

>Radioblobber
Damage: 40(was 42)
Now Badly Irradiates enemies instead of Irradiating them.
Duration is now a flat 10 seconds.

>Mini-Nuke Launcher
Damage: 90(was 100)
Now Badly Irradiates enemies instead of Irradiating them.
Duration is now a flat 10 seconds.


-Abandoned Lab 1
>A.C.I.D. Cannon
Now Badly Irradiates enemies instead of Irradiating them.
Duration is now a flat 10 seconds.

>Ball Launcher
Damage: 80(was 90)
Now Badly Irradiates enemies instead of Irradiating them.
Duration is now a flat 10 seconds.

>Contaminator
Now Badly Irradiates enemies instead of Irradiating them.
Duration is now a flat 10 seconds.

>Rail Cannon
-Xenomite Rail
Now Badly Irradiates enemies instead of Irradiating them.
Duration is now a flat 10 seconds.


-Patient Zero
>A.C.I.D. Launcher
Now Ionizes enemies, instead of inflicting Irradiated.
Duration is now a flat 10 seconds.

>Coil Cannon
-Xenium Rail
Now Ionizes enemies, instead of inflicting Irradiated.
Duration is now a flat 10 seconds.

>Drunken Dims
Now Ionizes enemies, instead of inflicting Irradiated.
Duration is now a flat 10 seconds.

>Infectionator
Now only Ionizes enemies, instead of inflicting both it and Irradiated.
Duration is now a flat 10 seconds.

>Infested Nukor
Debuff now correctly applies only on critical hits.
Now only Ionizes enemies, instead of inflicting both it and Irradiated.
Duration is now a flat 10 seconds.

>The Lethal Dose
-Beta Particle Beam
Now Ionizes enemies, instead of inflicting Irradiated.
Duration is now a flat 10 seconds.

>Neutrinos
Now Ionizes enemies, instead of inflicting Irradiated.
Duration is now a flat 10 seconds.

>Nuclear War
Now only Ionizes enemies, instead of inflicting both it and Irradiated.
Duration is now a flat 15 seconds.
Self damage Ionization duration increased to 5 seconds.

>Spazer Beamer
Now Ionizes enemies, instead of inflicting Irradiated.
Duration is now a flat 10 seconds.
 
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Norzel

Terrarian
I have a question.
Why is Noctemis a downgrade from Boomstick? It goes from from (16*4)*1.5 = burst of 64, DPS of 96 of Boomstick, to (12*4)*1.5 = burst of 48, DPS of 72, plus occasional 24 DPS from debuff that doesn't always proc (what's the chance, 33%?), not boosted by equipment and cannot crit, for Noctis, which all combined results in far less damage overall.

Oiling doesn't help, oiled burn ticks far slower than cursed burn, resulting in same DPS, and is it even avaliable pre-HM, before Shotgun ((24*4)*1.33 = burst of 96, average of 128) completely overshadows both?
 
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Lithium

Spazmatism
I have a question.
Why is Noctemis a downgrade from Boomstick? It goes from from (16*4)*1.5 = burst of 64, DPS of 96 of Boomstick, to (12*4)*1.5 = burst of 48, DPS of 72, plus occasional 24 DPS from debuff that doesn't always proc (what's the chance, 33%?), not boosted by equipment and cannot crit, for Noctis, which all combined results in far less damage overall.

Oiling doesn't help, oiled burn ticks far slower than cursed burn, resulting in same DPS, and is it even avaliable pre-HM, before Shotgun ((24*4)*1.33 = burst of 96, average of 128) completely overshadows both?
Looks like you're right. I'd attribute this issue to the random damage variance and the way the DPS meter works making me think it had higher DPS than the Boomstick. The next update will include a change to Noctis to resolve this issue.
Edit: Okay, after some testing, I've decided to buff The Annihilator, Noctis and Sanguis. Currently, I'm thinking of 16 damage, 36 use time(was 33) and 4 bullets(was 3) for the Annihilator, 21 damage, 42 use time(was 44) for Noctis, and 18 damage, 36 use time(was 38) for Sanguis. This should put them both above the Boomstick, and in the 150-220 DPS range, which is well above average, but appropriate considering their wide spread and poor performance against defense.
I've been testing them against Expert Fire Imps, and found this to be a much better balance.
 
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Lithium

Spazmatism
3.1.0.0 - The Defender's Spirit Update
'Hoooo-wee! Would you look at that!'

=Summary=
This mid-size content update includes a bunch of new features and items, most prominent of which are the Spirit Mod cross-compatibility items,
and a whole menagerie of new sentry summons- each boasting full compatibility with Expanded Sentries, in collaboration with TheLoneGamer! They even use ES's sentry range and recharge speed stats!

Other features include new glowmasks for all items that should logically have them. Previously, items that solely use a projectile with no item graphic(like throwables or spears)
lacked glowmasks, but now almost every item has proper glowmasks. As well, many projectiles have received glowmasks too, including some animated projectiles.

As usual, it's available on the forum right away, and will appear on the Browser Soon(tm).

As a miscellaneous change, a new crafting recipe for Spirit Mod's Jump Pad item was added- using 10 Astralite Shards, 3 Star Pieces, and 5 Iron/Lead Bars.

=Fixes=
Fixed a debug message relating to Cosmium ore generation being accidentally left in.
Fixed the Ichor Grenade not spawning any ichor streams.
(Probably)Fixed any weirdness associated with who owns the Red Giant's ember projectiles.

=Balance Changes=
>The Annihilator
Damage: 16(was 12)
Use Time: 36(was 33)
Quantity: 4(was 3)
Reduced spread.

>Hammerhead
Reduced base velocity to 11(was 16).

>Mezzoshark
Value changed from 200,000 to a sell price of 7 gold.
Reduced spread.

>Nanobot Dart
-Nanobots
Piercing: 5(was 6)
Tweaked AI to be more in line with bees.

>Noctis
Damage: 21(was 12)
Use Time: 42(was 44)
Reduced spread.
Correctly removed flavor text.

>Red Giant
Embers now deal 15% of hit damage, instead of 60 multiplied by the player's melee damage(weird code was setting the player's melee damage to an int as well...)

>Sanguis
Damage: 18(was 8)
Use Time: 36(was 38)
Reduced spread.

>Warp Bullet
Internal velocity reduced to 5(was 30).
This is to absolutely ensure the bullet never clips through enemies. It still pretty much travels instantly.

=New Items=
>Miniwrench
Crafted with a Minishark, 15 Wire, 1 Wrench(any color), and 999 Musket Balls
Constructs a Minishark sentry gun that will fight for you
'I love that little gun!'

>Mezzowrench - (Ammo type)
Crafted with a Miniwrench, 10 Aqua Embers, 10 Jungle Spores, 10 Obsidian, and 999 Hellfire Bullets or Meteor Shots
The sentry will fire whatever ammo type was used to craft it
Constructs a Mezzoshark sentry gun that will fight for you
Loaded with (Ammo type)
'I built that.'

>Megawrench - (Ammo type)
Crafted with a Mezzowrench, Illegal Gun Parts, 5 Shark Fins, 20 Souls of Might, and 999 Cursed Bullets, Ichor Bullets, Crystal Bullets, High Velocity Bullets, Penetrator Rounds, or Exploding Bullets
The sentry will fire whatever ammo type was used to craft it
Constructs a Megashark sentry gun that will fight for you
Loaded with (Ammo type)
'That's whatcha get!'

>Hammerwrench - (Ammo type)
Crafted with a Megawrench, a Gatligator, a Chain Gun, 12 Spectre Bars, and 999 Cursed Bullets, Ichor Bullets, Crystal Bullets, High Velocity Rounds, Exploding Bullets, Penetrator Rounds, Chlorophyte Bullets, Venom Bullets, Shroomite Shots, Frostfire Bullets, or Warp Bullets
The sentry will fire whatever ammo type was used to craft it
Constructs a Hammerhead sentry gun that will fight for you
Loaded with (Ammo type)
No relation to actual hammers
'I told ya, don't touch that darn thing!'

>S.D.W. - (Ammo type)
Crafted with an S.D.M.G, a Hammerwrench, 5 Luminite Bars, and 999 Cursed Bullets, Ichor Bullets, Crystal Bullets, Chlorophyte Bullets, Shroomite Shots, Warp Bullets, Luminite Bullets or Vortex Bullets
The sentry will fire whatever ammo type was used to craft it
Constructs a floating S.D.M.G. sentry gun that will fight for you
Loaded with (Ammo type)
'So sad that it should come to this'


>Peashooter Seeds
Purchased from the Dryad
Plants a Peashooter that will help you defend your lawn... or anywhere, really
'Quite the hard worker'

>Repeater Seeds
Crafted with Peashooter Seeds, 10 Jungle Spores, and 2 Vines
Plants a Repeater that will help you defend your lawn... or anywhere, really
Fires two peas at once
'Secretly yearns for love'

>Gatling Pea Seeds
Crafted with Repeater Seeds, 12 Chlorophyte Bars, and a Uzi
Plants a Gatling Pea that will help you defend your lawn... or anywhere, really
Fires four peas at once
'Life is dangerous'


>Beehive Rod
Crafted with 15 Bee Wax
Places a stationary beehive, which will spawn bees when enemies are nearby
'They'd best beehave'

>Obsidian Bloom Wand
Crafted with an Obsidian Rose, a Flower of Fire, and 6 Hellstone Bars
Plants a stationary Obsidian Bloom, which will spit fireballs at enemies that pierce and travel through walls
Obstructed targets are treated as being 50% further away
'It has a taste for plumber flesh'

>Walkie-Talkie
Dropped by Skeleton Snipers(8.33%)
Summons a stationary Skeleton Sniper, who will snipe enemies at extreme range for you
Range is doubled and damage is increased by 50% against enemies you've manually targeted
'He's not a crazed gunman'

>Lihzahrd Control Tablet
Crafted with 1 Lihzahrd Power Cell, 5 Solar Tablet Fragments, 30 Wires, 1 Spiky Ball Trap, 1 Spear Trap, 1 Flame Trap, and 1 Super Dart Trap
Summons a stationary Lihzahrd Totem, which will shoot gouts of flame, extending spears, spiky balls, and darts left and right while enemies are nearby
'It's both kinds of tablet'



=Spirit Mod Cross-Compatibility=

=Briar
>Droseran Staff
Dropped by Droseran Trapper(20%)
Summons a stationary Droseran Sapling to spit poisonous seeds at your foes


=Jelly Deluge
>Moonstaff
Dropped by Moonlight Rupturer (4%)
Fires Tiny Rupturers that seek out enemies and explode


=The Tide
>Tiki Cane
Dropped from Kakamoran Shamans(6.66%)
Summons a stationary Tiki Head, which will blow bubbles at nearby enemies
'The tiki is full of shiny objects'

>Cruise Wand
Dropped from Bubble Brutes(5%)
Blows a controllable cruise bubble, which explodes in an area
Exploding this bubble on yourself grants you a weird speed boost, for a cost of an additional 20 mana
'Who blew this bubble?!'


=Post Skeletron Asteroid Field + Starplate Voyager
>Plasma Assault Rifle
Dropped by Stardancers (8%)
Fires a three-round burst of bouncing plasma bolts
'A state-of-the-art assault rifle hardened for use in extreme environments.'


=Starplate Voyager
>Drill Spear
Crafted using 17 Astralite Shards
Functions as a drill
'Pierce the heavens, or at least the earth.'

>Wand of Asteroids
Crafted using 16 Astralite Shards, and 1 Wand of Comets
Holding the button summons asteroids, which orbit you defensively
Releasing the button causes all asteroids to shoot towards your cursor
Up to five asteroids can orbit you at a time, and releasing a full ring of five asteroids deals more damage
'It was only a matter of time before someone weaponized the Oberth Effect'

>Eoarchean Eliminator
Crafted using 16 Astralite Shards, and 1 Heavy Bombardment
Can still be used to craft the Lunar Cataclysm
Fired rockets become electrical homing missiles
15% chance to not consume ammo
'Blast them from the past'


=Cryolite
>Ice Spire Rod
Crafted using 15 Cryolite Bars
Summons a stationary ice spire, which will fire icy beams at nearby enemies
The beams inflict 'Cryo Crush,' which does more damage as enemy health wanes
This effect does not apply to bosses, and deals a flat amount of damage instead


=Mystic Moon
>Plantar (Scythe)
Dropped by Glow Toads(5%)
Critical strikes on enemies summon four spinning leaf blades, which fly a short distance before returning
'I don't feel safe!'

engineer gaming
 
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