Lord Ecramox the Almighty
Spazmatism
Everyone who pays attention to 1.4 progression will know what Master Mode is. I have decided to make a thread for it. I’m leaving the stats for the devs to figure out, this is mostly thing for boss AI.
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Hardmode
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Of course, constructive criticism is encouraged and I hope you guys like this idea! (Tbh I’m hoping to learn to code soon and if I make a game, I want the final boss to do what I suggested for ML if the devs don’t add it.)
Credit to: My friend for lunatic cultist idea
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Now can teleport to you midair. Slowly changes from blue to purple back to Blue again. When blue, summons blue spiked slimes. When purple, summons purple spiked slimes.
Servants of Cthulhu do 2/3 dashes when they die (after losing all their hp they make the dashes and then disappear).
BoC now resummons Creepers throughout her first stage. Instead of killing all the Creepers to go onto the second stage, you need to deal a certain amount of damage total to Creepers to move on to the next stage.
Vile spit bounces, head segments shoot worm tooths which are much slower but deal more damage and inflict bleeding.
Now charges 1.5 times faster, has a new attack which summons 2 Giant Bees. these are the twice the size of Big Spikey Hornets (There are many variations of hornets, I believe this is the biggest one), are slow, inflict poison, attack at medium speed, deal low damage, and have high health.
He throws bones at you. He can only do it when he has hands. Increased Head Spin movement speed.
Hungries have increased range, the mouth now has its own health bar.
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Hardmode
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Now can fly through air whether on screen or not. This means that even if your using Dedalus Stormbow you gotta deal with this .
Fires lasers out of his eyes. Here is the timing for them:
When all four arms are alive, he fires no lasers.
When 3 arms are alive, he fires low-damage-lasers every 15-30 seconds
When 2 arms are left, he fires medium damage lasers every 15-20 seconds
When 1 arm is left, he fires high damage lasers every 10-15 seconds
When no arms are left, he fires high damage lasers every 5-10 seconds
Aims a little ahead in the direction the player is moving.
When all four arms are alive, he fires no lasers.
When 3 arms are alive, he fires low-damage-lasers every 15-30 seconds
When 2 arms are left, he fires medium damage lasers every 15-20 seconds
When 1 arm is left, he fires high damage lasers every 10-15 seconds
When no arms are left, he fires high damage lasers every 5-10 seconds
Aims a little ahead in the direction the player is moving.
Spazmitism does super charges like EoC, Retinazer has a 20% chance to fire 3 lazers instead of one. Retinazer goes the direction and speed of the player, shooting a little ahead in the direction the player is moving.
Tentacles can now shoot green poison seeds.
Can go through player placed blocks, Lasers have bounce chances.
50% for 1 bounce
30% for 2 bounces
10% for 3 bounces
5% for 4 bounces.
The amount of bounces is calculated when laser is fired.
50% for 1 bounce
30% for 2 bounces
10% for 3 bounces
5% for 4 bounces.
The amount of bounces is calculated when laser is fired.
Always uses Cthulhunados instead of Sharknados.
When below 50% HP, can summon a portal. The portal 3-5 Cthulhu-like tentacles come out of the portal that grab the player and pull them into the portal, dealing massive damage. The player is shot right back out of the portal.
Gains a new attack, it makes stars fall from the sky! These stars go through blocks, are fast, and are a true danger. They are 3x3 blocks in size, move 40 mph, go down at a slanted angle, and deal massive damage.
Of course, constructive criticism is encouraged and I hope you guys like this idea! (Tbh I’m hoping to learn to code soon and if I make a game, I want the final boss to do what I suggested for ML if the devs don’t add it.)
Credit to: My friend for lunatic cultist idea
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