Mr.Perfect
Terrarian
Looks very good.
Placing transfer wires makes all furniture invisible.
Once the wire is out of the screen, everything is visible again
Yea, they need to either get off the screen or be destroyed. I'm guessing it's a loading errorI just came point this out. Though i can not get them show back up all. I had to remove them all.
Yea, they need to either get off the screen or be destroyed. I'm guessing it's a loading error
Yea, they need to either get off the screen or be destroyed. I'm guessing it's a loading error
this event happened to me aswell as long as i had spiritmod activated. seems to be an issue with one of their recent updatesI had set them up in the spawn point center of the world. Rand all the way to the bottom right of the world and then tired to both run back and recall back.
Everything connected was still invisible. So perhaps our definitions of "Off the screen" are different.
I originally made the inlet to be placeable like a teleporter. (Then that got me into a lot of trouble, because of chests.) The thing is with TileObjects (i.e. furniture/multi tile things) is that the regular placement rules don't apply to them. You can give them various kinds of anchors, like bottom, side or wall and they will attach to other blocks. I don't think it's actually possible to make them behave like regular blocks. If I gave them no anchors, you cold just place them anywhere, and make sky ladders. Maybe I can use a custom CanPlace, but I had issues with that previously.Also, as a small thing, is it possible you could make the transfer inlet placeable without needing a solid block beneath it? It seems like it should be placeable like a platform, and the requirement of solid blocks beneath it makes it hard to work into buids.
Placing transfer wires makes all furniture invisible.
That's interesting. Do other blocks cause this as well, or is it exclusively the Transfer Pipe? If I messed up the pipe, than I feel like other mods should have already broke it. I'll look into this later.this event happened to me aswell as long as i had spiritmod activated.
So, I'm guessing you have something like this?Additionally, the assemblers don't seem to like working with anything that has multiple recipes. I was testing this with coins, trying to make a coin condenser. For example, a gold coin can be crafted with 100 silver coins, or 100 gold coins is made from a platinum coin. The problem is, when I give the assembler the gold coin recipe, and have 100 silver in the chest, it says it is missing ingredients (platinum coin) and I can't change this. Perhaps having a way to cycle through possible recipes would help this?
Now that's bad. I designed this whole thing specifically so that it could not just eat items. Can you send me a screenshot of you exact setup, so I can recreate it? Also, what other mods are you using?EDIT: The coin recipes actually seem to be working with the multiple recipes, but the actual issue was something else. I have two assemblers on the same chest, one for silver and one for gold coins. When it would get 100 silver, it would turn it into a gold coin, but then the other one would turn that gold coin into 100 silver coins. Or rather, it would try, but the end result actually only made 1 silver coin. 100 silver would turn into 1 gold would turn into 1 silver.
of the blocks i've seen so far, this has been the only one.That's interesting. Do other blocks cause this as well, or is it exclusively the Transfer Pipe? If I messed up the pipe, than I feel like other mods should have already broke it. I'll look into this later.
The other ones are a bit messed up too. I think I kinda know what's going on. https://www.diffchecker.com/AF3ye56h The coordinate height of all of my 1x1 tile objects gets changed some time after SetupContent. I have no clue why this would happen. @Graydee could you help me out with this?of the blocks i've seen so far, this has been the only one.
if you would have looked into this thread, you would know that this issue was reported already and that @DRKV is trying to solve it...I have this visual bug. All furniture, grass and trees, which is lower than the pipe, invisible while pipe on screen. What I should do to solve this problem?
I just figured out why that happened. And it is indeed bad. Recipes which give you multiple items will turn into just one item in certain situations. I made a quick fix (v1.2.4), but it's a bit tacky. The assembler will now stockpile the results until it can deposit them. I kinda wanted to change how the assembler works altogether anyway, make it a bit more involved.100 silver would turn into 1 gold would turn into 1 silver.
Yup, Spirit mod v1.3.3.0 fixed the issue.Has any tried using this mod with spirit mod again now spirit mod updated?
Das what i said!I have a small bug to report: the new turrets are unable to use the endless arrow quiver or modded equivalents.
Well... Ok then. I didn't really want to let people do that, but it's pretty simple to implement with the new method I'm using for injecting items. So expect this feature in the next update. Unlimited ammo from Luiafk should work too.I have a small bug to report: the new turrets are unable to use the endless arrow quiver or modded equivalents.
Do you mean it does now, or it will in the future, since it does not seem to ;-;Unlimited ammo from Luiafk should work too.