Many players seem to feel that fishing is very repetitive and boring, which results in many skipping it altogether. I believe it can be better integrated to play a more relevant role in progression!
-Neptunium: a new ore found VERY rarely in fishing crates, would be some of the best armor you can get in prehardmode (may come up with stats later), but require a lot of the apparently unpopular fishing. This would be the armor that scales with fishing power, which, along with the other fishing items proposed here (More Fishing Rod Concepts) and here (More Fishing Bait Concepts), would be viable even into hardmode, which is the best implementation in my opinion.
Edit: yes I am also suggesting that you should be able to swing fishing rods with left click (casting is done with right click) Normally this would be very weak, only fit for taking out annoying slimes and stuff so you dont have to switch weapons while you're fishing, but with this armor set, would now be potentially viable as a ... fishing class???
-Rubber Worm (10%) weak but cannot be consumed. This would basically be the infinite ammo item for fishing. Awarded after 50 fishing quests
And lastly, the tackle box should be placeable as a buff station as described in my post here: Placeable Tackle Box (fishing station)
-Neptunium: a new ore found VERY rarely in fishing crates, would be some of the best armor you can get in prehardmode (may come up with stats later), but require a lot of the apparently unpopular fishing. This would be the armor that scales with fishing power, which, along with the other fishing items proposed here (More Fishing Rod Concepts) and here (More Fishing Bait Concepts), would be viable even into hardmode, which is the best implementation in my opinion.
Edit: yes I am also suggesting that you should be able to swing fishing rods with left click (casting is done with right click) Normally this would be very weak, only fit for taking out annoying slimes and stuff so you dont have to switch weapons while you're fishing, but with this armor set, would now be potentially viable as a ... fishing class???
-Rubber Worm (10%) weak but cannot be consumed. This would basically be the infinite ammo item for fishing. Awarded after 50 fishing quests
And lastly, the tackle box should be placeable as a buff station as described in my post here: Placeable Tackle Box (fishing station)
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