Graydee
The Destroyer
sinlge usedo the altars recharge or are they single use?
sinlge usedo the altars recharge or are they single use?
I have done some personal testing with this mod, they appear often enough, on a lucky day you might find 2-3 in the same spot. Though if you want, you could edit the mod to where they won't break.I have one question graydee (One of the best mod makers);
so sometimes in mods you may use a modded weapon on a frame or on a mannequin and the whole thing dissapears because it glitches out.
if you were to put a weapon from either thorium or spirit mod from example in the altar, would it also loose it? or does it work with any mod that have weapons
[doublepost=1509487759,1509487476][/doublepost]also you say they are extremely rare so wouldnt 45% chance of doing nothing be a bit annoying? like what if you find a few of these altars throughout your whole playthrough and 90% of them you found did nothing it wouldn't give you that exciting moment to take the risk of loosing a weapon or making it better.
specially because maybe sometimes you just crafted a very powerful weapon and you dont want to use it just yet on that altar
Yep.I think I already know the answer but I didn't see it addressed in the thread and I'm double checking. These alters are created at world gen and I need to make a new world for them to show up, right?
Tempt fate is my 5th name, my good sir
Yeah.So if you have a modded weapon would it still work? like for example from the thorium mod or the least famous ones like zoaklen mod
probably why iits called cheat sheet...so if you copy a working one with cheat sheets paint tool, it will work, allowing infinite weapon rerolls...
np it was just a bit out of context so it looked like you were suggesting it was a bug thats allI let everyone know becAUSE THEY WERE SAYING THEY WANTED TO BE able to re roll, and this should help with that.
Suggestion: Cosmetic versions of both the Altars and Fountains, with the ability to be visually toggled with wire.
oof.It doesn't make too much sense for a sword to be sharp yet dull at the same time.
View attachment 191942
It's still a great mod though
One other thing I should mention; having those stats on that sword caused a compatibility issue with the terraria leveled mod. Basically, the swords damage doesn't scale with my damage stat. I don't know if this is caused by your mod or the leveled mod, as I haven't written a single line of code for a terraria mod in about six months.oof.
[doublepost=1516495210,1516495179][/doublepost]just imagine the left side is dull, but the right side is sharp![]()
inb4 "item.damage = 14;"I haven't written a single line of code for a terraria mod in about six months.