Ogre Staff
31 Summon Damage
4% Critical chance
Insane Knockback
4 Mana per second
Summons a ogre that swings a large club at enemies
Dropped from the goblin invasion
Arachnid Staff
47 Summon Damage
7% Critical chance
9 Mana per second
Weak Knockback
Summons a massive tarantula that climbs on back walls and inflicts venom.
Crafting:
Twilight Draconis Staff
74 Summon Damage
4% Critical chance
11 Mana per second
Weak Knockback
Summons a massive winged dragon to breath shadowflames on your enemies, inflicts the Shadowflame debuff.
Edit: Maybe monstrous summons could attack where the players cursor is?
Still, it is a stationary summon that lasts a reasonable amount of time.
You summon a cloud that just sits there, can be summoned anywhere, continues to do damage with the user not having to deploy it again for at least a minute... yet sounds like a summon to me.
Still, it is a stationary summon that lasts a reasonable amount of time.
You summon a cloud that just sits there, can be summoned anywhere, continues to do damage with the user not having to deploy it again for at least a minute... yet sounds like a summon to me.
Ogre Staff
31 Summon Damage
4% Critical chance
Insane Knockback
4 Mana per second
Summons a ogre that swings a large club at enemies
Dropped from the goblin invasion
Arachnid Staff
47 Summon Damage
7% Critical chance
9 Mana per second
Weak Knockback
Summons a massive tarantula that climbs on back walls and inflicts venom.
Crafting:
Twilight Draconis Staff
74 Summon Damage
4% Critical chance
11 Mana per second
Weak Knockback
Summons a massive winged dragon to breath shadowflames on your enemies, inflicts the Shadowflame debuff.
Edit: Maybe monstrous summons could attack where the players cursor is?
Great ideas! The aiming cursor would probably best be relative to the summon, some would work better like this, others would work better choosing their own targets, like the ogre as I imagined it.
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