Gratuitous Lurking
Terrarian
Another peep remarking on the fact this seems to be the source of game nuking for me :S
Awh, I'm sorry. I'll do my best to have it fixed for the next updateAnother peep remarking on the fact this seems to be the source of game nuking for me :S
Thorium Calamity, and Zoalken are most likely the issues. Something about them just aren't playing well with each other. Cosmetic variety is also one, which is a large file as well. I know that they play well one on one, but it definitely doesn't happen with thorium is loaded with anything else. Calamity is fantastic- as long as more than three aren't loaded at once, because even with cosmetic crashing with calamity, adding four other's crashed again. Then it was fine when I took out something. He has a REALLY good game here and it's coded well. We are asking a whole heck of a lot as it is, and this must be frustrating. I know I was about to tear my hair out, and not because he had a bug. It was the process behind it. I ALREADY had a great respect for the modders, but that cinched it right there for me.Um i got a bug a while ago when i made a modpack for myself.
If the mod is used with alot of other mods and your in multiplayer mobs cant spawn for some reason. its this mod that causes it.
The mods i had where something like Thorium,Tremor,Ersion,Calamity,Pumpkings and alot of other small mods.
Um i got a bug a while ago when i made a modpack for myself.
If the mod is used with alot of other mods and your in multiplayer mobs cant spawn for some reason. its this mod that causes it.
The mods i had where something like Thorium,Tremor,Ersion,Calamity,Pumpkings and alot of other small mods.
Thorium Calamity, and Zoalken are most likely the issues. Something about them just aren't playing well with each other. Cosmetic variety is also one, which is a large file as well. I know that they play well one on one, but it definitely doesn't happen with thorium is loaded with anything else. Calamity is fantastic- as long as more than three aren't loaded at once, because even with cosmetic crashing with calamity, adding four other's crashed again. Then it was fine when I took out something. He has a REALLY good game here and it's coded well. We are asking a whole heck of a lot as it is, and this must be frustrating. I know I was about to tear my hair out, and not because he had a bug. It was the process behind it. I ALREADY had a great respect for the modders, but that cinched it right there for me.
Yeah i removed the mod once i figured the bug out but ill check it out later, it looks like a great mod!Multiplayer is the big bug hot spot I need to fix currently yeah
And yeah, modding is something that takes lots of persistence and lots of patience. I don't know if you've fought the final boss I made for this mod, but that boss took like a week and a half to perfect. Not anything fun, but it's something to look at and be like, "Damn, I made this?" which is a super satisfying feeling haha.
That link on the post is a tiny bit outdated (As in 1.2 rather than 1.2.7 so not a big jump) I'll have it updated as soon as I fix multiplayer!hey i play on mac and i was wondering if you could put a direct link to your mod because the browser does not work on mac
[doublepost=1475527481,1475527357][/doublepost]oh never mind
Okay, thank you. Does it give an error log? That would immensely benefit meI grabbed the most recently updated version of this mod and went to reload all mods, as it instructs. It still crashes upon trying to load ZoaklenMod. :c
Sadly no; it only does this;Okay, thank you. Does it give an error log? That would immensely benefit me
Huzzah!EVERYONE!! I FOUND OUT THE BUG THAT CRASHES UPON LOADING! THANK VISUAL STUDIO! ILL HAVE IT FIXED ASAP
I also discovered that for whatever reason Calamity Mod is not compatible with my mod. Something about index arrays being out of bounds, but I don't really use any arrays that are cross-mod so it wouldn't be my fault. I haven't tested the multiplayer but as long as Calamity isn't in your mods, or maybe order of mods even matters (I haven't tested order of mods yet), it at the least hopefully won't crash. Thorium loaded fine, along with Shrooms mod. I'll have to test a few of the other mods that were mentioned to crash with it, but I'm on my way to as close to perfect as possible on my end compatibilityHuzzah!
Calamity not working with NU? That's weird, I've been able to run the two mods together beforehand just fine...it must've have been an update from Calamity that broke the compatibility.I also discovered that for whatever reason Calamity Mod is not compatible with my mod. Something about index arrays being out of bounds, but I don't really use any arrays that are cross-mod so it wouldn't be my fault. I haven't tested the multiplayer but as long as Calamity isn't in your mods, or maybe order of mods even matters (I haven't tested order of mods yet), it at the least hopefully won't crash. Thorium loaded fine, along with Shrooms mod. I'll have to test a few of the other mods that were mentioned to crash with it, but I'm on my way to as close to perfect as possible on my end compatibility
Edit: Looking back, it may be some strange tri incompatibility between two mods being loaded and my mod, but again, I did nothing cross-mod so it really wouldn't be my mod that would mess with it. I have no idea what to look for, I'm at a very confusing dead end with this compatiblity issue, only suggestion I have is to avoid mods that have been found to be incompatible with this mod. I'll continue researching it as I develop the mod but since the crashing issue is resolved a bit better, it's now a close second priority. I'll continue to develop the mod so it grows but I'll be searching for ways to fix the multiplayer bugs and the mod incompatabilities.
Ya for some reason i was trying to play the mod with my friend, all we had was nightmares unleashed, prefixes for enemies,max stack plus,imk sushi,recipe browser and boss health bars and mobs werent spawning on multiplayer.
Calamity not working with NU? That's weird, I've been able to run the two mods together beforehand just fine...it must've have been an update from Calamity that broke the compatibility.
These are the mods I've been using (in order of install) for my modded playthrough. I installed Nightmares Unleashed a couple days before the recent update that caused this crashing for people and it seemed to work just fine. No crashes. Then, I updated and started getting that same "Terraria has stopped working" crash. I haven't yet tried to install it again after this newest update. I'm just posting this to share that your mod worked fine with all these other mods (well, there was a bit of weirdness like consumables not being consumed and my safe duplicating every time I set it down, heh...)
I'll try re-installing tomorrow and let you know what happens (a portal to hell or anything like that.)
Tremor Remastered
Thorium
Zoaklen
Ersion
imkSushi's Mod
imkSushi: potions add-on
MaxStackPlus
Cosmetic Variety & Legends
The Annoying Dog
Vanilla Tweaks
Summoners Association
YoYo Overload
The Luggage
Potion Expansion
Pre-Hardmode Greatswords
Longbows FTW
Quality of Life
Prefixes for Enemies
Shorter Respawn Time
Pumpking's Mod
WeaponOut
miscellania
Calamity
Legend of Terraria 3
Even More Modifiers
Project_Logic
Crystilium
Boss Expertise
Fargo's Mutant Mod
Wireless
Itemtronics
Wing Slot
You're awesome!! I miss goblin king but I'm confident you can fix this.I'll be working on multiplayer bugs, hopefully I can figure them out
Yeah, I don't know all that much. I tested with Calamity, Thorium and Shrooms mod and disabling Calamity fixed it. Strange bugs haha, I don't even know why my mod is causing so many conflicts.
Okay, thank you. I'll mess around a bit more, see what I can do to fix more of the issues with multiplayer and mod-compatibility.