KrimsonKatt
Terrarian
Hello. This is my first post here, and I specifically created my account to post this, so here goes.
I've been a long-time player of Terraria. My first ever experianced with the game was 1.1 on mobile, and since then I have played and owned nearly every single version of Terraria, including ones on Android, PC, 3DS, Wii U, PS4, and Nintendo Switch. I was there during both the launches of 1.3 and 1.4, and have been playing the game since nearly the beginning. However, a recent change that was made in 1.4 completely ruined the game for me and many others and made the game neigh-unplayable. The dreaded NPC Happiness system.
Back in my dad, NPCs were basically useless, their only use being selling stuff and occasionally doing other things. They couldn't attack, and has very little personality, wandering around randomly during the day and standing perfectly still at night. This all changed in 1.3, where they not only gave NPCs a lot more to do but allowed them to actually defend themselves.
For the longest time, about 80% of players had the same strategy for NPCs. A massive appartnent building with a desk, chair, and 2 torches in small rooms stacked on top of each other. Most people I know you play terraria mainly play it for the combat, collecting, and exploration. Most could care less about building unless it had practical use like a skybridge or a boss arena.
But then everything changed when 1.4 was released, and NPC Happiness was introduced. For me personally, I'm fine with you having certain benefits by having NPCs in certain biomes and whatnot. The problem arises dye to you being HEAVILY penalized for playing the game the way you want, the way the majority of the fanbase has been playing since launch.
You know that large appartnent building structure, that conviently had all NPCs and all your crafting and storage together in a single space? Gone. All gone. Now if you attempt to do that, your NPCs will get SUPER unhappy and you'll have to pay TWO TIMES the price for everything they have.
You see, if more than 4 NPCs are close to each other, they will get "crowded" and their happiness will be GREATLY lowered. The lower the happiness, the higher the price of the items. Not only that, but when certain NPCs are close to each other or in certain biomes their Happiness lowers EVEN MORE.
Now, you're simply NOT ALLOWED to have one big base with all your stuff at one place. No, you have to have 8+ smaller bases spread across the entire world, forcing you to walk to the opposite side of the world just to talk to a single NPC, use a certain crafting item, or manage your chests. I know pylons exist, but those are super expensive and require a lot of work to get, something you won't have right away.
This is a terrible system that praticlly FORCES you to become a builder and build 8+ unique bases instead of simpily going and building a large convient base at spawn where everything is at. You can no longer play the way you want. You are now forced to play in the specific way the devs want you to play, or you will be actively punished, in a SANDBOX GAME.
At the very least, you should introduce a toggle for people who don't like this mechanic, change it so that NPC Happiness can only give benefits and not raise prices by an absurd amount or at all, or just remove the mechanic all together like you removed torch luck.
1.4 would have been such a cool update with the Empress of Light, Zenith, new QoL like sleeping, various cool balance changes like making the True Swords easier and less random to obtain and making Blade of Grass, Firey Greatsword, Night's Edge, Excalibur, and the true swords auto swing, and various other things, but it was all ruined by this one change which makes the game extremely unfun, tedious, and just straight-up painful.
NPC happiness completely ruins the game for me and many other people, and needs to be removed as soon as possible. Luckily I'm free from that terrible mechanic as I mainly play on Switch, but soon 1.4 will come out on Switch as well, which will allow me to play all the cool new content but subject me to the worst mechanic currently in terrible and the second worst mechanic ever, second only to torch luck, both which were ironicly included in the same update, though torch luck was later dummied out.
PLEASE PLEASE PLEASE change or remove NPC happiness. It forces people to play in one particular way in a game all about freedom, adds a ton more tedium to the game, punishes you for using one of the most convienent, simplistic, and popular base builds, and many more things. Thank you.
I've been a long-time player of Terraria. My first ever experianced with the game was 1.1 on mobile, and since then I have played and owned nearly every single version of Terraria, including ones on Android, PC, 3DS, Wii U, PS4, and Nintendo Switch. I was there during both the launches of 1.3 and 1.4, and have been playing the game since nearly the beginning. However, a recent change that was made in 1.4 completely ruined the game for me and many others and made the game neigh-unplayable. The dreaded NPC Happiness system.
Back in my dad, NPCs were basically useless, their only use being selling stuff and occasionally doing other things. They couldn't attack, and has very little personality, wandering around randomly during the day and standing perfectly still at night. This all changed in 1.3, where they not only gave NPCs a lot more to do but allowed them to actually defend themselves.
For the longest time, about 80% of players had the same strategy for NPCs. A massive appartnent building with a desk, chair, and 2 torches in small rooms stacked on top of each other. Most people I know you play terraria mainly play it for the combat, collecting, and exploration. Most could care less about building unless it had practical use like a skybridge or a boss arena.
But then everything changed when 1.4 was released, and NPC Happiness was introduced. For me personally, I'm fine with you having certain benefits by having NPCs in certain biomes and whatnot. The problem arises dye to you being HEAVILY penalized for playing the game the way you want, the way the majority of the fanbase has been playing since launch.
You know that large appartnent building structure, that conviently had all NPCs and all your crafting and storage together in a single space? Gone. All gone. Now if you attempt to do that, your NPCs will get SUPER unhappy and you'll have to pay TWO TIMES the price for everything they have.
You see, if more than 4 NPCs are close to each other, they will get "crowded" and their happiness will be GREATLY lowered. The lower the happiness, the higher the price of the items. Not only that, but when certain NPCs are close to each other or in certain biomes their Happiness lowers EVEN MORE.
Now, you're simply NOT ALLOWED to have one big base with all your stuff at one place. No, you have to have 8+ smaller bases spread across the entire world, forcing you to walk to the opposite side of the world just to talk to a single NPC, use a certain crafting item, or manage your chests. I know pylons exist, but those are super expensive and require a lot of work to get, something you won't have right away.
This is a terrible system that praticlly FORCES you to become a builder and build 8+ unique bases instead of simpily going and building a large convient base at spawn where everything is at. You can no longer play the way you want. You are now forced to play in the specific way the devs want you to play, or you will be actively punished, in a SANDBOX GAME.
At the very least, you should introduce a toggle for people who don't like this mechanic, change it so that NPC Happiness can only give benefits and not raise prices by an absurd amount or at all, or just remove the mechanic all together like you removed torch luck.
1.4 would have been such a cool update with the Empress of Light, Zenith, new QoL like sleeping, various cool balance changes like making the True Swords easier and less random to obtain and making Blade of Grass, Firey Greatsword, Night's Edge, Excalibur, and the true swords auto swing, and various other things, but it was all ruined by this one change which makes the game extremely unfun, tedious, and just straight-up painful.
NPC happiness completely ruins the game for me and many other people, and needs to be removed as soon as possible. Luckily I'm free from that terrible mechanic as I mainly play on Switch, but soon 1.4 will come out on Switch as well, which will allow me to play all the cool new content but subject me to the worst mechanic currently in terrible and the second worst mechanic ever, second only to torch luck, both which were ironicly included in the same update, though torch luck was later dummied out.
PLEASE PLEASE PLEASE change or remove NPC happiness. It forces people to play in one particular way in a game all about freedom, adds a ton more tedium to the game, punishes you for using one of the most convienent, simplistic, and popular base builds, and many more things. Thank you.