CorruptMimic22
Torch God
What if I want to build it in a playthrough? I always have, and I always enjoyed it. It was a beacon of progress, to see all those NPCs there and all of the different parts I had added throughout the adventure.
Ah yes the classic "It doesn't bother me, so it shouldn't bother anyone else." I'm not going to address how ridiculous that argument is because it should be plain as day.
As for ups and downs, I don't think you understand the purpose of ups and downs. Currently, spreading your NPCs out has almost zero downs, and pretty much only positives, where building a giant central base has very few upsides.
"Ups and Downs" means there's pros and cons for each option that the player needs to consider when choosing. Currently pylons have only upsides and Giant Castles have only downsides. There is no real decision to be made here. If you want to be rewarded, you will pick pylons. There is no extrinsic reason to choose a giant castle.
You choose one and you get immense rewards, you choose the other and you are ONLY punished. Pros and Cons are used to create nuanced decisions, and this is hardly a decision at all.
"Do you want candy? Or do you want to get slapped?"
It wasn't annoying to the people who went out of their way to make and use the biome torches, which is the exact thing that's happening here: It's not annoying to anyone willing to make use of the system.
The bigger problem was that being punished for placing the wrong torches doesn't make any sense. Running into an attack and being punished by taking damage makes sense because that is an attack's purpose: to force the player to avoid it or come closer to losing the battle. You cannot say the same thing about Torches.
You CAN say the same thing about NPC happiness, though. But if that was the goal, then the system was implemented with immense failure. What SHOULD be punished, if anything, is low-effort housing. Humans living in drab houses are obviously not going to be as chipper as someone living in a luxury apartment. However, that is not what is being punished here.
What IS being punished here is multiple NPCs being close together, which DOESN'T make any sense considering humans are inherently social creatures, and that a wide majority of people would be absolutely thrilled to live with others in a huge, lavish, well-decorated castle.
So PLEASE tell me why I deserve to be punished for building this. Please tell me, as nobody has done so yet and if I'm honest with you, nobody is going to.
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If your problem is the amount of effort I put into it, please look at the ing picture. That build took me and a friend nearly 4 total hours to build over the course of our playthrough.
Sounds pretty hypocritical considering that you can still make shoebox setups for pylons. In fact if anything building shoebox setups for pylons is even easier than building a central shoebox complex since you don't need to make as many.
Sometimes (almost all the times) people misunderstand me because of my lack on the "expressing by words on english and making sense" department. It's a pain (but I'm used to). (Also read it with a narrator tone from National Geography) Anyways:
The part :" you can also build one but letting them live there" is mentioning a playthrough.
You have decisions, one part is your preference and the other how happiness works (and when I say "at least for me" it was inside a () with () which is like a personal side note(which menas not really inportant)). Not talking about those ups and downs, but about pros and cons (mainly the player opinion on the matter) "be nice or pylons" as some may say. (I'm hoong to be misunderstood right?)
The torches was a honorable mention and does not contribute for the argument in my POV (unless you find the () usefull)
I'm not social by any means but I'm not a human too so nevermind. Yeah, i got your point, being overcrowd has it flaws but maybe everyone is introvert there? It is a isolated island . Not much to say there, It was a way to stop people from, well, doing what you think is punishable. Tell me a way to stop people from making skyscrapers but not bothering giant bases builders at the same time? (You'll find a way just because it's me saying).
My point wasn't shoebox setups, i do that. I'm talking about making a skyscraper or a giant NPC, how do I say it, hotel without privacy, and earning profit from it (because there would be no penalty and you would only get the discounts as more and more NPCs would get compressed together.