tAPI Omnirs Nostalgia Pack

Is the clay golem meant to be a pre-hardmode enemy? It seems like it should only spawn during hardmode considering its health and defense.
I'll change it for normal mode, so that only n the expert mode version, it'll be pre-hardmode. The mod was meant ot have strong enemies way before you're ready to fight them :p
 
So seeing you started adding new content, i would like to propose adding a little from dragon ball maybe. you said something about like halo for ranged, darks ouls for melee, so perhaps dragon ball ki attacks would be appropriate for magic?
 
I'll change it for normal mode, so that only n the expert mode version, it'll be pre-hardmode. The mod was meant ot have strong enemies way before you're ready to fight them :p
Really, it should have a lot less health anyways for a pre-hardmode enemy. Like only 1000 health. And maybe not so much defense. At least make it post-skeletron during pre-hardmode.
 
Really, it should have a lot less health anyways for a pre-hardmode enemy. Like only 1000 health. And maybe not so much defense. At least make it like post-skeletron during pre-hardmode.
Seemingly, originally I had it hardmode only. I'll make the changes for next update
 
in omnirs bestiary it says it isnt hardmode enemy, also this mod has a bunch of tough spawns prehardmode, i dont see any reason make him hardmode. also Joost keep to the center of the map if you want to avoid many of the harder enemies.
 
in omnirs bestiary it says it isnt hardmode enemy, also this mod has a bunch of tough spawns prehardmode, i dont see any reason make him hardmode. also Joost keep to the center of the map if you want to avoid many of the harder enemies.
Yeah, but the code had "if not in hardmode, don't spawn" -- I think I typo'd for the Bestiary.

But yes, it's meant ot be a flight or fight mode, keeping you on your toes -- making the world a very dangerous place.

Also, I do have some DBZ armors done for concept. Not much I like, though. We'll see!

I do want to Kamehame ha, and Frieza Death Ball everyone/thing
 
I think it would be fun to have transformation type accesorry like super saiyan, you could make its visuals change players hairstyle :D
 
Sweet mother of progress, this is looking good!
I'd also say that (certain) tougher monsters should appear in phm but with a lower spawnrate. I.E. you won't find a clay golem very often in phm but when you do you'll be excited and tense because of the rare and hard encounter.
(Unless this is already the case, ignore me then.)
 
by the way i see you doubled enemy hp on expert, dont know about other stats. In case you didnt i suggest to also double drop rates.
 
Any chances of Ifrit, Bahamuth or any other summon appear in this mod?
 
Any chances of Ifrit, Bahamuth or any other summon appear in this mod?
I have concepts done for them, but we'll see :< I was going to do it in the traditional FF style, but then summoners were added XD
 
I have concepts done for them, but we'll see :< I was going to do it in the traditional FF style, but then summoners were added XD
Always thought it would be incredible to see more powerful, large-sized summons/minions in Terraria, perfect for a mod like this. Most of them would work -- Ifrit, Behamut, Leviathan, etc. I've seen other mods (Calamity) limit how many you can summon at once to 1 at a time, for sake of balance -- just like most FF games.

Not sure if that's something you've considered doing.
 
WoW amazing! Perhaps a summon system like final fantasy tactics.... the creature would consume a big amount of mana and do just one atack with massive damage...
 
WoW amazing! Perhaps a summon system like final fantasy tactics.... the creature would consume a big amount of mana and do just one atack with massive damage...
That was what I was aiming for, actually. Where the summoned creature comes in, attacks screenwide, and disappears
 
... and would be an innovative way to do summon damage in Terraria. I hope you can implement it!
 
so, in a way, a magic weapon that does summon damage?
 
so, in a way, a magic weapon that does summon damage?
Screen wide :3
Likely making you invincible&invisible for a small time.
 
Screen wide :3
Likely making you invincible&invisible for a small time.
Aww, no awesome screen particle effects?
 
Update:

v0.7.4
Fixed many issues with enemies shooting spells out of place
Added in the rest of the Orcs (Tibia)
Added in the rest of the hammers (except 2 with no current stats)
Added in Heal 3 and 4
Fixed other issues concerning Enemy spawning


Thank you @Compa For the bug reports!
 
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