AbstractLime
Terrarian
Wasn't ocram originally supposed to be improved for 1.3? And you never felt he was a good fit? How so? Things not fitting together style-wise is one of my favourite things about terraria.
he was designed to be a final boss that dropped endgame armor but now everything about ocram is obsolete because of 1.2Wasn't ocram originally supposed to be improved for 1.3? And you never felt he was a good fit? How so? Things not fitting together style-wise is one of my favourite things about terraria.
That's why so many people have made threads about improving Ocram in the suggestions.he was designed to be a final boss that dropped endgame armor but now everything about ocram is obsolete because of 1.2
[doublepost=1505346937,1505346582][/doublepost]So 1.3 comes with the end of September? That's great news! But just a moment of silence for all those poor console exclusives... You will always live in my memory, Tizona... I've had my Tizona since the early days of my Terraria experience and to see my trusty rusty Tizona leave so abruptly is quite the bullet through my heart. I think I have an actual idea for my entry in the next CC... A funeral for my dear Tizona... He was a great sword...View attachment 183162
One Terraria
"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
- Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
- Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
- Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! )
So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.
We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already.
Console Exclusives
Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.
Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)
Why?
- When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
- Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
- The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
- These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.
What is changing?
- Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
- Currently-owned sets will still exist, but will automatically be changed to Vanity.
- Current Console Exclusive weapons will be removed from the game entirely.
- Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
- Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
- Console-Exclusive mobs will be removed in their entirety.
- Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
- Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
- Sparkly Wings will be removed from the game
- Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
- Console-exclusive Pets will be removed from the game
- Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
- There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.
These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here.
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.
Ocram Changes
- Ocram and his related mobs and summons will be removed from the game.
- Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
- Souls of Blight will be removed from the game
- Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.
Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!
But anyways, out with the old, in with the new! HOLY CRAP IS THAT A UFO??? LOOK AT THAT GIANT SPACE MONSTER!!! DOES THIS SWORD EXPLODE?!?!?[doublepost=1505346937,1505346582][/doublepost]
So 1.3 comes with the end of September? That's great news! But just a moment of silence for all those poor console exclusives... You will always live in my memory, Tizona... I've had my Tizona since the early days of my Terraria experience and to see my trusty rusty Tizona leave so abruptly is quite the bullet through my heart. I think I have an actual idea for my entry in the next CC... A funeral for my dear Tizona... He was a great sword...
Please try to avoid making triple posts like this in the future. It looks sloppy. If you post something and think of something to add, you can click "Edit" to add it to your post. Thank you![doublepost=1505346937,1505346582][/doublepost]
So 1.3 comes with the end of September? That's great news! But just a moment of silence for all those poor console exclusives... You will always live in my memory, Tizona... I've had my Tizona since the early days of my Terraria experience and to see my trusty rusty Tizona leave so abruptly is quite the bullet through my heart. I think I have an actual idea for my entry in the next CC... A funeral for my dear Tizona... He was a great sword...
[doublepost=1505347093][/doublepost]
But anyways, out with the old, in with the new! HOLY CRAP IS THAT A UFO??? LOOK AT THAT GIANT SPACE MONSTER!!! DOES THIS SWORD EXPLODE?!?!?
No no it will not I will come out 9/30/ 2017I in fact think this update will come out when the year 2020 comes
You're so brave i respect youDragon armor must live
[doublepost=1505354016,1505353823][/doublepost]
No no it will not I will come out 9/30/ 2017
To be fair, and has been stated by the devs already, Ocram was itself lazy content put in as a stop gap for a lack of an endgame activity. Engine Software created him to be an exclusive, and the creator of Terraria has never liked it.I don't see why Ocram can't be redone slightly so that he's an optional boss on the same tier as Duke Fishron. Change the summoning method and crafting materials for his armor. Improve the content instead of being lazy and cutting it out entirely.
So rework it to be good instead of continuing the lazinessTo be fair, and has been stated by the devs already, Ocram was itself lazy content put in as a stop gap for a lack of an endgame activity. Engine Software created him to be an exclusive, and the creator of Terraria has never liked it.
Well the original post did state that they are open to reviewing the cut content later for possible inclusion to every version of the game, instead of being console exclusive. So there is a possibility for him to get what you're asking for, just not right away.So rework it to be good instead of continuing the laziness
If it's an optional boss like Fishron nobody is forced to fight him if they don't like him, while those that do want to fight him aren't being denied content they like
These changes will also apply to the Mobile version of Terraria. We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here.
So, everyone's talking about Ocram and stuff (and to be honest I haven't really looked through these 14 pages to see if anyone's mentioned this), but I'm curious about Turkor the Ungrateful. Oh, and the Easter Bunny guy.
I don't mean to draw conclusions. These bosses are along the same line as Ocram: a difficult, optional boss that many people enjoy that contains exclusive content. So any clarification at all about what's going to be happening to them would be appreciated.
If by "shiny black slabs" you refer to the summoning item for the Android Pet, yes.... In fact, I'm pretty sure they made those unobtainable and already purged them, I don't have one. (Course, I'm playing Mobile, iOS.)Will all my shiny black slabs disappear too