biome spreading is there for a good reason, it's part of the design logic of Terraria, and it gets people off their asses and gives them a better reason to purify their entire world
The biome spread is in part to make the game more difficult - it's one of the indictators that Hardmode is not for the faint of heart. If you dislike the spread then merely build on a pre-HM world, if you need HM resources utilize another world to obtain them.
Corruption spread over grass when Terraria was released; It's pretty much inseparable from the identity of the biome, and Terraria. You fight back the contamination, that's a basic part of the game. Moon events, weird wire mechanisms, banner collections - they're not. And battling through them to ante up your equipment is only one fraction of the Terraria experience. Exploration, mining, crafting, and building are not just sidequest minigame chores that you do to pad out game time in between boss fights, they're as much of if not more of Terraria as that. The ability to alter your environment indiscriminately, that's one of the most amazing parts. Biomes can be contained, reverted, extracted, or spread in a controlled state. If a person isn't partial to playing with that ability I don't see why Terraria would draw them.Or they can remove this pointless and unnecessary feature and save us the trouble...
Corruption spread over grass when Terraria was released; It's pretty much inseparable from the identity of the biome, and Terraria. You fight back the contamination, that's a basic part of the game. Moon events, weird wire mechanisms, banner collections - they're not. And battling through them to ante up your equipment is only one fraction of the Terraria experience. Exploration, mining, crafting, and building are not just sidequest minigame chores that you do to pad out game time in between boss fights, they're as much of if not more of Terraria as that. The ability to alter your environment indiscriminately, that's one of the most amazing parts. Biomes can be contained, reverted, extracted, or spread in a controlled state. If a person isn't partial to playing with that ability I don't see why Terraria would draw them.
I think the problem is people spending too much time on the surface making farms and not enough in the caves messing around and accruing resources naturally. It's really nice down there, you should check it out. Get to know your cavern level, it's like 70% of your map.
And I ask you again. Where. Is. That. Written?
The problem is too many fanboys telling everyone how to play the damn game...
Well I figured if you're having trouble with one of the basic cornerstone challenges of the game you could use a couple pointers.
It's not so much about adeptness, the whole way combat takes muscle memory and fast reflexes and a precise hand. That's the combat side of skill. I mean skill as in knowing the technique to approach cleansing a bad contamination. An octopus could do it, if you could show it the methods and finesse of it. Where to cleanse, where to cut, how to sweep the clent, how to save solution. How to find contamination, what to do at the edge of the map. How to corner your tunnels. It's faster once you have the hang of it, I see people clear a square inch of map every ten minutes.
I'm still in support of an altar that lets you control the growth rate of each biome (from "fairly fast" to "complete stop").
But I still say it should be an endgame thing, made with Luminite, Souls of Light, and Souls of Night.
Honestly, I'd support this. It would be nice if the game had a "Peaceful" difficulty world or something. No corruption/hallow spread, less enemy spawns (Meaning less drops), easier enemies, no automatic boss spawning and so on (Maybe even no automatic events near your base). Would be suited well for those worlds you want to build in and take it easy. That way there wouldn't be invasion/blood moon every two seconds if you just wish to build your dream base.
Using something like TEdit is kinda annoying (And could be considered cheating) and manually digging around corruption/hallow takes forever.
And don't give me reason "Don't go to hardmode" because there are so many items that are hardmode only it's nearly unfair.
But you would've already had to use tons of cheese to defeat the Moon Lord in the first place, so that goes without saying.And cheese.
The only issue I have with the spreading is that it destroys the surface jungle. I do wall it off pre-hardmode, but sometimes the crimruption just suddenly surfaces right in the middle, like in my current playthrough.
Make it so that it doesn't convert mud to dirt and I'm happy.