Game Mechanics Potion consistency and buff limit

SphinxGames

Skeletron Prime
Subdivide all potions into categories, Rage, Wrath, Endurance, Lifeforce, Heartreach, Archery ect. under "Combat", Night Owl, Shine, Spelunker, Hunter, Dangersense ect. under "Exploration". As many categories as is needed.

All potions within the same category should have the same duration, maybe 12 minutes for Combat, 18 minutes for Exploration ect. Would be very nice for overall consistency, say buffing for a Pumpkin Moon and having a couple of your buffs run out in the middle.

Then lastly to clean up the UI and to more easily allow removing the buff limit when you buff up with for example, Rage, Wrath, Endurance, Shine, and Night Owl instead of them all having their own icon on your buff bar they are consolidated into a "Combat" buff icon and an "Exploration" buff icon, then if you over over these icons you can see which buffs you have within each category.

EDIT: A potion bag of sorts that you can have in your inventory and put potions in would be amazing, being able to have all your combat pots on hand ready to be activated anywhere would be nice.
 
The stuff we have been shown for the Labor of Love update is seriously getting me so hyped. A massive QOL/Balance update is something I have wanted for SO long and everything we have seen so far is genuinely AMAZING! Love these developers.
 
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