ppowersteef
Paladin
And time to close up this year with the last monthly art batch of the year.
2020 as a whole was...something, not just the Covid-19 itself, there were a lot of expectations, stress, sickness and disappointments I had to face.
It was not a year I like to remember personally, and for privacy reasons, I don't like to go too deep into it.
Though, been able to work on my game was something that kept me busy throughout the year. And now that all these things have been put aside, this holiday honestly feels rather relieving.
I've as new years resolution that I no longer want to focus too hard on game development, and once Covid is over, that I hope to interact with more people again than before.
I used to have a focus on frequency over quality, maybe that's something I should go back into, and try that practise in game development as well.
More on this stuff later, let's start with the artworks first.
---Artworks---
For the holiday's, all of my OC's have gathered together to celebrate Christmas and new year.
It felt strange to make such a drawing, while knowing that I unfortunate cannot celebrate it myself.
Perhaps I'm already longing to see the full family in person again (We still have celebrated Christmas well as a small group though!)
This does mean that there's no game summary art for this year. As I've wanted to do it with OC's for once.
But with the inclusion of the Switch, there have been some great games I've played this year, so some of them have been mentioned as Christmas Tree ornaments.
And this year marking my 5th anniversary of my "Summary of Art"!
I've come such a long way when looking back.
Even though I think my style is already looking fine as is, it's great to see that there's always room for improvement as well.
More artworks in the spoiler:
---Game development---
Man, Herten Held has come such a long way, and I'm glad to see it's in a condition I already can see as finished.
Only OST changes and ending screens are left, and for now I'm testing it through to see if there are minor things left to improve, while waiting for the music commisions.
The whole release update has been a full-year project for me. And a lot of great things have happened:
- Full Backgrounds, complete with background tiles, and objects in every room!
- Intro and ending cutscenes, complete with a timer and endings depending on time!
- Enemy and boss redesigns and revamps!
- Controller Support!
...if I may be honest, I may have pushed things too hard for the short game it is.
For a long time, I've been thinking the game didn't looked as good as I wanted, and then when backgrounds were done, I think it has become much bigger than I wanted to.
Regardless, I'm happy how it has resulted into. And I'm looking forward for releasing it.
When the release happens is depending on the testing results and music, I'm not going to stress about it to make it in January, so I guess it's done when it's done.
I'd love to focus on much smaller games after this, similair like I did with Space Siblings.
But I do not regret working on this one. Sooner or later I would have loved to try out a Metroidvania game anyways.
Just maybe, I would try working on a larger project again, but that's a thought for much later.
Whatever 2021 will bring to us, remains a mystery, so the best that we can do is hoping for the best, that things may go just a little better than last year.
And that's all for now.
I'm wishing you all and everyone a good and hopeful 2021!
2020 as a whole was...something, not just the Covid-19 itself, there were a lot of expectations, stress, sickness and disappointments I had to face.
It was not a year I like to remember personally, and for privacy reasons, I don't like to go too deep into it.
Though, been able to work on my game was something that kept me busy throughout the year. And now that all these things have been put aside, this holiday honestly feels rather relieving.
I've as new years resolution that I no longer want to focus too hard on game development, and once Covid is over, that I hope to interact with more people again than before.
I used to have a focus on frequency over quality, maybe that's something I should go back into, and try that practise in game development as well.
More on this stuff later, let's start with the artworks first.
---Artworks---
For the holiday's, all of my OC's have gathered together to celebrate Christmas and new year.
It felt strange to make such a drawing, while knowing that I unfortunate cannot celebrate it myself.
Perhaps I'm already longing to see the full family in person again (We still have celebrated Christmas well as a small group though!)
This does mean that there's no game summary art for this year. As I've wanted to do it with OC's for once.
But with the inclusion of the Switch, there have been some great games I've played this year, so some of them have been mentioned as Christmas Tree ornaments.
Terraria 1.4
Castlevania: Symtony of the Night on mobile
The hardcore games mix (Caveblazers, Celeste Farewells, Cavestory+ Hardmode and Blaster Master Zero Destroyer Mode)
Age of Empires with colleagues.
Noita 1.0
Undertale
Switch games:
Super Smash Bros Ultimate (a lot with brother rivalry, which is also seen in the image above)
The Legend of Zelda: Breath of the Wild
Mariokart 8 Deluxe
Evoland 1+ 2
Downwell
Overcooked 2
Shantae and the Seven Sirens
Super Mario 3D All Stars
Castlevania: Symtony of the Night on mobile
The hardcore games mix (Caveblazers, Celeste Farewells, Cavestory+ Hardmode and Blaster Master Zero Destroyer Mode)
Age of Empires with colleagues.
Noita 1.0
Undertale
Switch games:
Super Smash Bros Ultimate (a lot with brother rivalry, which is also seen in the image above)
The Legend of Zelda: Breath of the Wild
Mariokart 8 Deluxe
Evoland 1+ 2
Downwell
Overcooked 2
Shantae and the Seven Sirens
Super Mario 3D All Stars
And this year marking my 5th anniversary of my "Summary of Art"!
I've come such a long way when looking back.
Even though I think my style is already looking fine as is, it's great to see that there's always room for improvement as well.
More artworks in the spoiler:
I've participated in a Secret Santa gift once again, this time I had to draw Usada Pekora.
She reminded me of Aru in some way, and since that was fitting for Christmas, I gave her outfit an Aru color sheme.
I've also gotten a Secret Santa gift as well!
With Sapphire and Samantha hanging out on holidays!

I've wanted to give Sapphire a little redesign/alternate design.
Finally giving her a purpose as the Guardian of the fire arrows. She waited so long to finally feel useful.
Sword shooting:
Bored doodles:
She reminded me of Aru in some way, and since that was fitting for Christmas, I gave her outfit an Aru color sheme.
I've also gotten a Secret Santa gift as well!
With Sapphire and Samantha hanging out on holidays!

I've wanted to give Sapphire a little redesign/alternate design.
Finally giving her a purpose as the Guardian of the fire arrows. She waited so long to finally feel useful.
Sword shooting:
Bored doodles:
---Game development---
Man, Herten Held has come such a long way, and I'm glad to see it's in a condition I already can see as finished.
Only OST changes and ending screens are left, and for now I'm testing it through to see if there are minor things left to improve, while waiting for the music commisions.
The whole release update has been a full-year project for me. And a lot of great things have happened:
- Full Backgrounds, complete with background tiles, and objects in every room!
- Intro and ending cutscenes, complete with a timer and endings depending on time!
- Enemy and boss redesigns and revamps!
- Controller Support!
...if I may be honest, I may have pushed things too hard for the short game it is.
For a long time, I've been thinking the game didn't looked as good as I wanted, and then when backgrounds were done, I think it has become much bigger than I wanted to.
Regardless, I'm happy how it has resulted into. And I'm looking forward for releasing it.
When the release happens is depending on the testing results and music, I'm not going to stress about it to make it in January, so I guess it's done when it's done.
I'd love to focus on much smaller games after this, similair like I did with Space Siblings.
But I do not regret working on this one. Sooner or later I would have loved to try out a Metroidvania game anyways.
Just maybe, I would try working on a larger project again, but that's a thought for much later.
Whatever 2021 will bring to us, remains a mystery, so the best that we can do is hoping for the best, that things may go just a little better than last year.
And that's all for now.
I'm wishing you all and everyone a good and hopeful 2021!
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