Any other mods enabled? I had this bug myself while developing, but fixed it (at least for me) with the same change that fixed spawning issues. Just tested again here with only PfE enabled, no green NPCs.Uhh... This update painted most NPC's green, except blue slimes (there may be others but I didn't check that far)
Hmm, I can't replicate it with those two, but it might be because my version of CB-RPG isn't exactly the same as the one one live. I'll trim the incomplete content and post an update today and see if that fixes it.Yeah, lots of them actually.
Gotta experiment with mod combinations, will report later.
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Edit: It's RPG Classes mod. Disabled everything except those two.
Oh, never thought about this. I suppose I should put some of the damage on the projectile itself rather than the item.Do the Hollow Point Rounds retain their armor weakness when used with guns that convert bullets? Or do they basically become the best bullets ever?
They're unobtainable for now, will drop from a certain prefix in the future.Can I ask how do I get void essence?
Thanks for answear.
Edit: It's updated, see if that fixed it
I might have left in some test shader code in the last release - there might simply be a conflict if more than one mod tries to mess with the hooks involved. That's only a guess, though, and I hope it's not the case, since shaders are awesome.Yep, it did. Thank you.
Back to enjoying your mods.
I kinda wonder (as a beginner code monkey), what sort of mod interaction caused that?
Also, a question/suggestion : is there a possibility to have separate mods for items and prefixes? I like both parts of this mod, but sometimes I'd prefer to have only one of them enabled.
That's... really weird. Are you sure it's this mod causing it? Nothing else enabled? The only thing that might have caused this on my end is the addition of an ItemInfo class for the needles, but I can't see how that would affect other items where it isn't used.I don't know if ranged modifiers were changed in your latest update, but after updating your mod I seem to be losing any speed modifier on ranged weapons after I reboot.
E.G., Unreal SDMG doesn't have the speed modifier:
And after re-modifying it:
After reloading again, it shows the speed modifier until I shoot. I have no speed upgrade, and the modifier is lost. Any idea what's up?
EDIT:: It would appear reloading terraria isn't necessary. Simply exiting and re-entering the world causes this.
I don't think so, but it sure would be good to be able to disable/modify a few.Is there any way to disable certain prefixes?
That too. It was funny the first time then it became annoying...Also mirrored. REALLY ANNOYING to have a super powerful bullet slingshotted back at me killing me in two hits when it's firing at about 300rpm
Ditto, I just recently started up with modded Terraria and I've gone through the whole list of available mods. This one is one of the best concepts since it adds variety and challenge within "species" of mobs. In line with that I'm really looking forward to the shaders Hiccup was talking about. However I just can't install it until I can turn off the parts I don't ever want to come across. I have nothing against the reflect mechanic, but it does way to much damage in the default game and needs to be reduced to 1/3rd. I'm not adding that or petrification to even more mobs in the game.Also mirrored. REALLY ANNOYING to have a super powerful bullet slingshotted back at me killing me in two hits when it's firing at about 300rpm