Marcus101RR
Master of Ravens
Hi Folks,
In few games, particularly MMOs you can improve potions and upgrade them. This would change things like their stats, something that happens similar to weapons and accessories (not for armor yet) when using them on the Goblin Tinkerer. So let's get right to it. What would these prefixes do to potions?
Understand Duration vs. Effectiveness
Duration - This will increase the potions length before it expires, this may be useful for potions that are low on duration but strong in their effectiveness on what they do.
Effectiveness - Some potions have particular effects, such as range, bonus increases, sources of power, etc. This will increase things like their damage output, light range increase, etc.
Effectiveness is vague, but basically it would improve the potions initial stat increase, say Ironskin Potion gives you 8 Defense, a potion that gives you 45% effectiveness prefix would improve this to 12 Defense instead. Another example, potions that deal with range improvements like Shine Potion, Spelunker Potion, or Featherfall Potion would increase these effects respectfully such as larger radius of light, stronger light revealing ores, or even less falling speed. Be reminded, negative effectiveness would reverse these effects, but hey, you got longer duration in some cases.
Bringing in more strategy to the potion prefixes, potions like: Obsidian Skin, Gills, etc will have no use for the Effectiveness prefixes, so usage of the duration would be the best possible prefixes, this action is similar to how weapons are prefixed, the best possible prefix makes the item more useful.
Other examples on what Effectiveness would do to these potions, each type of duration and effectiveness would be best for different potions, experiment to find which suits you best.
Summoning Potion - Increase Minion Limit by % of Effectiveness (50% or higher or has no effect)
Mana Regeneration - Increases the speed of the regeneration by %.
Magic Power - Increases the damage output. This one is not tricky if you know math. 0.2 * 1.xx (xx represents the effectiveness %).
Swiftness - Increases the speed of moving, same formula. 0.25 * 1.xx.
Lifeforce - Increases the percentage of extra life. 0.20 * 1.xx
Prefixes Types for Potions
This would instead of combining potions be an alternative way of improving potions and give potion making a new twist. Also, the way it would work is if you place 20 Potions in the Goblin reforge slot it would multiply that cost by the amount of potions!
Thoughts, changes, ideas?
In few games, particularly MMOs you can improve potions and upgrade them. This would change things like their stats, something that happens similar to weapons and accessories (not for armor yet) when using them on the Goblin Tinkerer. So let's get right to it. What would these prefixes do to potions?
Understand Duration vs. Effectiveness
Duration - This will increase the potions length before it expires, this may be useful for potions that are low on duration but strong in their effectiveness on what they do.
Effectiveness - Some potions have particular effects, such as range, bonus increases, sources of power, etc. This will increase things like their damage output, light range increase, etc.
Effectiveness is vague, but basically it would improve the potions initial stat increase, say Ironskin Potion gives you 8 Defense, a potion that gives you 45% effectiveness prefix would improve this to 12 Defense instead. Another example, potions that deal with range improvements like Shine Potion, Spelunker Potion, or Featherfall Potion would increase these effects respectfully such as larger radius of light, stronger light revealing ores, or even less falling speed. Be reminded, negative effectiveness would reverse these effects, but hey, you got longer duration in some cases.
Bringing in more strategy to the potion prefixes, potions like: Obsidian Skin, Gills, etc will have no use for the Effectiveness prefixes, so usage of the duration would be the best possible prefixes, this action is similar to how weapons are prefixed, the best possible prefix makes the item more useful.
Other examples on what Effectiveness would do to these potions, each type of duration and effectiveness would be best for different potions, experiment to find which suits you best.
Summoning Potion - Increase Minion Limit by % of Effectiveness (50% or higher or has no effect)
Mana Regeneration - Increases the speed of the regeneration by %.
Magic Power - Increases the damage output. This one is not tricky if you know math. 0.2 * 1.xx (xx represents the effectiveness %).
Swiftness - Increases the speed of moving, same formula. 0.25 * 1.xx.
Lifeforce - Increases the percentage of extra life. 0.20 * 1.xx
Prefixes Types for Potions
- Tasty +35% Duration, +20% Effectiveness, +1 Tier
- Tangy +20% Duration, +40% Effectiveness, +1 Tier
- Spicy -10% Duration, +60% Effectiveness, +1 Tier
- Cool +35% Duration, +30% Effectiveness, +1 Tier
- Fruity +55% Duration, +10% Effectiveness, +1 Tier
- Heavy -20% Duration, +75% Effectiveness, +1 Tier
- Mellow +40% Duration, +20% Effectiveness, +1 Tier
- Nutty -25% Duration, +65% Effectiveness, +1 Tier
- Rich +50% Duration, +50% Effectiveness, +2 Tier
- Sweet +0% Duration, +100% Effectiveness, +2 Tier
- Zingy +60% Duration, +15% Effectiveness, +2 Tier
- Heavenly +60% Duration, +60% Effectiveness, +2 Tier
- Fantastic +65% Duration, +75% Effectiveness, +2 Tier
- Dry -40% Duration, -10% Effectiveness, -2 Tier
- Flat -15% Duration, -25% Effectiveness, -1 Tier
- Fishy -10% Duration, -5% Effectiveness, -1 Tier
- Funky -30% Duration, -35% Effectiveness, -2 Tier
This would instead of combining potions be an alternative way of improving potions and give potion making a new twist. Also, the way it would work is if you place 20 Potions in the Goblin reforge slot it would multiply that cost by the amount of potions!
Thoughts, changes, ideas?