Game Mechanics Prefixes for Potions

Marcus101RR

Master of Ravens
Hi Folks,

In few games, particularly MMOs you can improve potions and upgrade them. This would change things like their stats, something that happens similar to weapons and accessories (not for armor yet) when using them on the Goblin Tinkerer. So let's get right to it. What would these prefixes do to potions?

Understand Duration vs. Effectiveness
Duration - This will increase the potions length before it expires, this may be useful for potions that are low on duration but strong in their effectiveness on what they do.
Effectiveness - Some potions have particular effects, such as range, bonus increases, sources of power, etc. This will increase things like their damage output, light range increase, etc.

Effectiveness is vague, but basically it would improve the potions initial stat increase, say Ironskin Potion gives you 8 Defense, a potion that gives you 45% effectiveness prefix would improve this to 12 Defense instead. Another example, potions that deal with range improvements like Shine Potion, Spelunker Potion, or Featherfall Potion would increase these effects respectfully such as larger radius of light, stronger light revealing ores, or even less falling speed. Be reminded, negative effectiveness would reverse these effects, but hey, you got longer duration in some cases.

Bringing in more strategy to the potion prefixes, potions like: Obsidian Skin, Gills, etc will have no use for the Effectiveness prefixes, so usage of the duration would be the best possible prefixes, this action is similar to how weapons are prefixed, the best possible prefix makes the item more useful.

Other examples on what Effectiveness would do to these potions, each type of duration and effectiveness would be best for different potions, experiment to find which suits you best.
Summoning Potion - Increase Minion Limit by % of Effectiveness (50% or higher or has no effect)
Mana Regeneration - Increases the speed of the regeneration by %.
Magic Power - Increases the damage output. This one is not tricky if you know math. 0.2 * 1.xx (xx represents the effectiveness %).
Swiftness - Increases the speed of moving, same formula. 0.25 * 1.xx.
Lifeforce - Increases the percentage of extra life. 0.20 * 1.xx

Prefixes Types for Potions
  • Tasty +35% Duration, +20% Effectiveness, +1 Tier
  • Tangy +20% Duration, +40% Effectiveness, +1 Tier
  • Spicy -10% Duration, +60% Effectiveness, +1 Tier
  • Cool +35% Duration, +30% Effectiveness, +1 Tier
  • Fruity +55% Duration, +10% Effectiveness, +1 Tier
  • Heavy -20% Duration, +75% Effectiveness, +1 Tier
  • Mellow +40% Duration, +20% Effectiveness, +1 Tier
  • Nutty -25% Duration, +65% Effectiveness, +1 Tier
  • Rich +50% Duration, +50% Effectiveness, +2 Tier
  • Sweet +0% Duration, +100% Effectiveness, +2 Tier
  • Zingy +60% Duration, +15% Effectiveness, +2 Tier
  • Heavenly +60% Duration, +60% Effectiveness, +2 Tier
  • Fantastic +65% Duration, +75% Effectiveness, +2 Tier
  • Dry -40% Duration, -10% Effectiveness, -2 Tier
  • Flat -15% Duration, -25% Effectiveness, -1 Tier
  • Fishy -10% Duration, -5% Effectiveness, -1 Tier
  • Funky -30% Duration, -35% Effectiveness, -2 Tier

This would instead of combining potions be an alternative way of improving potions and give potion making a new twist. Also, the way it would work is if you place 20 Potions in the Goblin reforge slot it would multiply that cost by the amount of potions!

Thoughts, changes, ideas?
 
Like what, I can't imagine what else potions have other than the duration, and their effect unless I missed something.
That's the bare point, it's actually pretty manifest, though this idea is decent, and if you can't think of other ideas for it, then no point for it.
 
That's the bare point, it's actually pretty manifest, though this idea is decent, and if you can't think of other ideas for it, then no point for it.

That is what this thread was about, I already gave the basic line on the improvement of the system. The users joining in this thread, can add ideas, hence why my last line asks "Thoughts, changes, ideas?". There is no point if other users can't contribute to improve either. Even if there was something else to add to the potion, the only thing I can think of is a "Chain" effect. This percentage will determine if the consumed potion will affect a nearby player, so basically 2 or more people get the buff from the user using the potion. That was something that I have seen in other games, but only works if you are in a party.
 
*Drinks tasty health potion*
*Potion sickness lasts 2 minutes*
As fancy and well made as your post is, the idea sure hasn't be thought out all the way through.
Prefixed items can't be stacked, I doubt reforging potions of all things would be possible or logical, messing with all the buffs and debuffs is too much a hassle and ensuring that some of these extra effects even DO something to the potion is even more so a hassle.
A little too much trouble for throwaway items like potions.
 
Prefixes make things unstackable.

Prefixes may make things unstackable, but, they are an item of its own. Coding can be adjusted to make this work. Don't underestimate the coding of Devs for Terraria, they can make this work some way.

*Drinks tasty health potion*
*Potion sickness lasts 2 minutes*
As fancy and well made as your post is, the idea sure hasn't be thought out all the way through.
Prefixed items can't be stacked, I doubt reforging potions of all things would be possible or logical, messing with all the buffs and debuffs is too much a hassle and ensuring that some of these extra effects even DO something to the potion is even more so a hassle.
A little too much trouble for throwaway items like potions.

Again, I did list some potions that take different affects based on their bonuses. Mana and Health potions may be excluded from the prefixes anyway (reason why you don't see them being mentioned, only buff type potions), or it will be dependent on the effectiveness. So to say, you need to put a little more input. We can easily change this mechanic by making duration increase, but effectiveness would make a 150 Health Potion into (60%) 240 Bonus instead. Worth the while if you choose to.

Just because prefixed items cannot be stacked is incorrect, matter of fact, fiddling around with Cheat Engine, and TShock, you can easily stack blocks with prefixes (even though that is illogical), with coding you can make it impossible to stack a Sweet Summoning Potion with a Tangy Summoning Potion. It just acts as a completely different potion that cannot be stacked with a different prefix. Nothing coding can't fix. You guys need to try to think outside the box, rather than deal with Terraria's current state of mind.

It has been thought out, if you think ahead of the coding and development instead of worrying about terraria's current limitations. Only the developers themselves can confirm that this is impossible with its current engine.

Besides, the goblin tinkerer doesn't sound quite right. It was an interesting idea though.

Goblin Tinkerer was just an example, we could just make a brand new NPC that deals with alchemy enchanting...
 
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