Banana_=P
Retinazer
It kiinda fell to the side. It's not done, but it's pretty well along in being done.Has anything happened with that?
Edit:
Ok so
Name: Daybreak
Leader: Light
Notable Members: (Strikethrough’d names are currently not in this RP, though at least some of them will likely be introduced later)
World of Origin: Arth
Important Bases (Optional, but recommended):
General Strategy:
Goals: Conquer the world.
Troops:
Equipment:
Leader: Light
Notable Members: (Strikethrough’d names are currently not in this RP, though at least some of them will likely be introduced later)
- Vex (vice-head)
- Carl (Head caster / general)
OrionJanaSarahMr. Eedelb
World of Origin: Arth
Important Bases (Optional, but recommended):
Main: Some kind of underground complex somewhere to the East and North of Salreuna. It borders on a city of metal, with rather tight security. It houses operatives in the thousands, though Daybreak has pitifully few members as opposed to average militaries.
General Strategy:
- Overwhelm with impressive magic attacks after the enemy can’t be softened up any further with espionage strikes and stalling with diplomacy.
- Generally prefers mid-range combat, where their melee forces can keep things at bay while being aided by the sheer power their rituals can provide.
Goals: Conquer the world.
Troops:
- Brutes: Troops that prioritise physical power in their skill-sets, and thus are often used as guards and Daybreak's front-line offense. These guys take on forms of imposing size, often inspired by mythical beings known for their imposing nature such as dragons and werewolves and yetis. They're nowhere near as huge as titans though.
- These guys aren't quite as skilled with magic, but they often use at least one or two utility spells like the Lesser Telekinesis spell.
- Scouts: Troops that prioritise agility and stealth in their skill-sets, and thus are used for scouting purposes, search and rescue, and assassin types that target high-value targets. These guys as such usually take on lightweight and small forms such as insectoid forms. Winged forms are particularly popular amongst these guys too; flyer scouts can even keep up with trucks and helicopters.
- Casters: Typically humanoid operatives, as their dextrous hands help out a lot with rituals and casting spells.
- Builder: Casters that make any structure construction far faster. Basic bases can be built in a matter of hours, while huge complexes require about a few weeks as long as enough casters are present.
- Ritual: Daybreak’s main substitute for strong artillery. Common spells include storm brewing, fire storms, and earthquakes, though they can also set up forcefields. There exists some overlap with the builder and ritual casters though, as some come from both divisions and their duties of conjuring up supplies and transport portals are often shared. (This supply conjuring is very much useful, but is not without its limits though)
- Diviner: Formerly casters that could potentially foresee threats. Due to their loss of ability to use temporal magic to send their predictor boomerangs (info-magic constructs that capture info of its surroundings, but aren’t really a physical thing (and hence aren’t visible or tangible) and can only be messed with by magical means) forward in time however, they are now currently forced to adapt to learning how to read all the new information their boomerangs are much more sensitive to.
- Specialists: Troops whose skills are niche enough to fall outside of the caster, general, brute, and scout categories. Or, a troop that does fall into one of said categories, but is very good at their job. Snipers, illusionists, particularly good ritual casters… (Orion, Jana, Sarah, and Carl are all good examples of specialists, being amongst Daybreak’s best)…the works.
- General troops: Troops that lack any area in particular they specialise in to a notable extent. Don't be careless around these guys though.
Equipment:
- XFOS weapons: Weapons capable of cancelling out magical phenomena as long as it’s in contact with its source, or was in the range of it when an anti-magic burst is initiated. These also have their magic that allow for weapon enhancements, which can’t be cancelled out by other XFOS weapons.
Fun fact, chemical XFOS is derived from Liht. - Hover trucks
- A huge Apprehension Forces space/airship (currently being repaired after a bad conflict). An absolute titan of a ship armed to the teeth with forcefields, laser cannons and other weapons, and all manner of detection devices. It’s to be expected, having originally came from a conglomerate police / military force tasked with keeping the peace on multiple planets and space structures.
- Hover bikes (in the works)
- Hover jets (in the works)
Character Name: Light Utora.
Hex colour: #D1D5D8
Character Nickname: Mr. White.Lung cancer not included.
Character Gender: Male
Character Age: 27
Character Alignment: Neutral evil
Character Appearance: A white adult that's trying somewhat in vain to appear younger than he actually is. It's clear he's trying to look like a teenager, but various things like his perfect posture of his broad and firm frame, rugged look of white shirt on blue trousers, and the way his white hair shadows his face make it obvious he's older. He doesn't seem to mind at all though.
Character Species: Shifter
Character Height: 5ft 11
Character Weight: 115kg
Character Personality:
Character Equipment:
Character Abilities:
Character Backstory:
Character Quirks: N/A. That comes to mind, anyway.
Character Flaws:
Extras/Trivia:
Hex colour: #D1D5D8
Character Nickname: Mr. White.
Character Gender: Male
Character Age: 27
Character Alignment: Neutral evil
Character Appearance: A white adult that's trying somewhat in vain to appear younger than he actually is. It's clear he's trying to look like a teenager, but various things like his perfect posture of his broad and firm frame, rugged look of white shirt on blue trousers, and the way his white hair shadows his face make it obvious he's older. He doesn't seem to mind at all though.
Character Species: Shifter
Character Height: 5ft 11
Character Weight: 115kg
Character Personality:
- Well mannered and polite
- Also slightly insane
- Soft-spoken
- Loyal to his friends
- Distanced, and logical.
Character Equipment:
- A black tome which he uses mainly for communication with [redacted]. No one is sure of what it contains, but those in his inner circle say it contains magic spells and info on the 'polyverse'.
Character Abilities:
- Specialty: Obstruct. This allows him to create grey cracks from which various hostile implements may be made. Spikes, bear traps, spears, the works. As a Control-type specialty (much like Dark's Acceleration), this can be oddly powerful, but comes at the unfortunate cost of potentially causing unwanted collateral damage and being usable against him.
- Magic: The basic elemental spells from fire, water, electric, air, and earth magic, and basic telekinesis. Not that he’s particularly good with any of these, by any means. He mainly relies on using his specialty in combat.
- Trained in Davk channeling. As [redacted]'s partner / representative in the mortal plane, he has learned how to use Davk to power a different sort of magic. Magic that is at once impressive in power, yet simple in its execution, as opposed to the technical, tricky, Liht-powered magic things like XFOS weapons make use of. Magic that ignores the tricks other magic and tech may inflict. Shock? Irrelevant. Poisoning? Nope. Soul damage or removal? Laughs it off. Davk magic may have simple tricks here and there up its sleeves, like ones that control others, but it’s in the end, all power in the form of black lasers and blasts and difficult-to-break shields.
No one else alive has knowledge of the use of this.
It's counter? Liht, of course. - Regeneration: Just like the rest of his men, he can regenerate many types of wounds away. Slashes knit themselves up in a few seconds, while it takes a minute to recover things like a lost arm. This still does require focus, of course, thus making his regeneration surpassable by just keeping up the pressure in battle.
Just imagine if he used Davk to heal his wounds though.
Character Backstory:
Once upon a time, Light was a man of good fortune. From loving roots, he rose in the world to help people, with inventions, an energy company, and charitable donations. And yet for all his good work, he was met with indifference from a world that wouldn't care, wouldn’t change from the dull, collapsing world he saw. Where people believe things are better than the past with the humans...while silently letting the struggling suffer. While letting tensions between shifterkind, plant folk, and the Kolifs rise. While the theory of Fictionality dictated that one day it will all go right back to hell, just like with the humans.
It...wasn't all bad though. He found some friends during his foray, like Vex, and Orion.
She who would stand by his side through rough and easygoing times, who would always do her best to remind him of what they dreamt for. What they fight for.
He who would have Light's back, and help him look to the future when the past became too much.
Yet he fell into broken hopes anyhow. And Light one day found himself entering some kind of quaint, travelling shop in a little RV in a parking lot. There, a book called to him, and he took it with him.
The one inside who talked to him...told him he could grant Light power beyond his wildest dreams. Power to change the fate he saw..not just for his world, but for everywhere. It was a path of evil, he knew.
But it was the only option for him. The only way to save. All he had to do was not fall too far.
So he worked...and worked. And thus, Daybreak came into being to help him realise his dream.
Character Quirks: N/A. That comes to mind, anyway.
Character Flaws:
- Stubborn as all hell. Nothing can change his mind once he’s dead set on something.
- Somewhat sickly as of late…and it seems to be linked to his Davk channeling
- Davk’s natural enemy is Liht. The two fundamentally oppose each other, and usually end up annihilating each other on contact.
Extras/Trivia:
- Dark’s nephew, actually. From his much older sister.
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