tModLoader Recipe Browser

Demariosphere

Terrarian
Jopo, can you make the mod to keep category chosen in items browser, please?

What I mean is when we choose category on Items tab, e.g. Blocks - Crafting Stations, and double click one item to see the recipe and back to Items tab again, it resets back to show All items, not back to Blocks - Crafting Station category I chose before.
We must choose the category again.
 

jopojelly

Retinazer
tModLoader
Jopo, can you make the mod to keep category chosen in items browser, please?

What I mean is when we choose category on Items tab, e.g. Blocks - Crafting Stations, and double click one item to see the recipe and back to Items tab again, it resets back to show All items, not back to Blocks - Crafting Station category I chose before.
We must choose the category again.
I've added it to the suggestion list, thanks for the suggestion.
 

Shadowex3

Terrarian
I think there's some compatibility with recursive crafting. I'm pretty reliably able to crash the game by using recipe browser to view an item and then doubleclicking on the next step of what it's used to build.

The log just gets flooded with this:

[18:57:26] [1/ERROR] [Terraria]: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at RecipeBrowser.RecipeCatalogueUI.SetRecipe(Int32 index) in RecipeBrowser\RecipeCatalogueUI.cs:line 747
at RecipeBrowser.UIElements.UIRecipeSlot.Click(UIMouseEvent evt) in RecipeBrowser\UIElements\UIRecipeSlot.cs:line 67
at Terraria.UI.UserInterface.Update(GameTime time)
at Terraria.ModLoader.ModHooks.UpdateUI(GameTime gameTime)
at Terraria.Main.DoUpdate(GameTime gameTime)
at DMD<Terraria.Main::Update>(Main , GameTime )
 

jopojelly

Retinazer
tModLoader
I think there's some compatibility with recursive crafting. I'm pretty reliably able to crash the game by using recipe browser to view an item and then doubleclicking on the next step of what it's used to build.

The log just gets flooded with this:
yeah, incompatible.
 

Shadowex3

Terrarian
Yeah I was afraid of that. Recursive crafting is an absolute game changer for more complicated build trees like Fargo's Souls, or when you don't know what all you can make.
 

DeaTHMaN1

Terrarian
Hey Jopojelly I have a issue with your mod ,when I pressed ctrl + "-" button together they made my ui get smaller and smaller and now I cant even see anything is there anyway to undo this changes ?
 

jopojelly

Retinazer
tModLoader
Hey Jopojelly I have a issue with your mod ,when I pressed ctrl + "-" button together they made my ui get smaller and smaller and now I cant even see anything is there anyway to undo this changes ?


1648071076131.png


Maybe those are related to these? set them back to 100%.
 

Lupus420

Terrarian
Seems that this mod have some issue, so when running with mods with its config all turned on, would cause crashes when going into broswer to find certain armor that included an npc as an recipe unless I have all three options turned off doesnt crashes, and it might not compatible with WMITF mod as it also part of reason why it crashed the mod and then this mod crashed the game at same time. Here's two stuff like error window and log to figures. Hope you sorted it out soon :)... its helpful mod.
 

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jopojelly

Retinazer
tModLoader
Seems that this mod have some issue, so when running with mods with its config all turned on, would cause crashes when going into broswer to find certain armor that included an npc as an recipe unless I have all three options turned off doesnt crashes, and it might not compatible with WMITF mod as it also part of reason why it crashed the mod and then this mod crashed the game at same time. Here's two stuff like error window and log to figures. Hope you sorted it out soon :)... its helpful mod.
Looks like WeaponOut or TrueTooltips has some bad tooltip drawing code, I can't fix this.
 

NeoslayerX

Spazmatism
My favorite QoL mod.. But I seem to have an issue where if there is another UI underneath it, it'll click under it.

(For example, if I have an item slot it will select the item or unequip an armor or something) I'm not sure if this is just a general UI issue but I figured it would be ok to post it here
 

jopojelly

Retinazer
tModLoader
My favorite QoL mod.. But I seem to have an issue where if there is another UI underneath it, it'll click under it.

(For example, if I have an item slot it will select the item or unequip an armor or something) I'm not sure if this is just a general UI issue but I figured it would be ok to post it here
yeah, there is no real solution to that unfortunately.
 

CptGlitchy

Terrarian
Is there any workaround for recursive crafting causing the crashing? anything I can do with the config or am I just out of luck? I mainly use it so I can craft stuff with magic storage
 
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jopojelly

Retinazer
tModLoader
Is there any workaround for recursive crafting causing the crashing? anything I can do with the config or am I just out of luck? I mainly use it so I can craft stuff with magic storage
Not really, there is something that has been proposed but I can't look into it.
 

Chinag

Terrarian

Originally drafted this imgur album to report to the Magic Storage mod, but it appears to be a Recipe Browser issue.

Essentially 2 problems:
1. Recipes that require the "Echo mist" crafting station (i.e. Emerald stone blocks, Crumbling Dirt Wall) don't show the "Echo Mist" under Required Objects section.

2. When you have Magic Storage enabled, said recipes affected from problem 1 are duplicated. "CombinedStations4Tile (err no entry)" is added to the Required Objects section and the duplicate recipe is marked as originating from Magic Storage. I asked the author for MS and they said the recipes shouldn't be coming from their mod.
 

jopojelly

Retinazer
tModLoader

Originally drafted this imgur album to report to the Magic Storage mod, but it appears to be a Recipe Browser issue.

Essentially 2 problems:
1. Recipes that require the "Echo mist" crafting station (i.e. Emerald stone blocks, Crumbling Dirt Wall) don't show the "Echo Mist" under Required Objects section.

2. When you have Magic Storage enabled, said recipes affected from problem 1 are duplicated. "CombinedStations4Tile (err no entry)" is added to the Required Objects section and the duplicate recipe is marked as originating from Magic Storage. I asked the author for MS and they said the recipes shouldn't be coming from their mod.
Ok, I'll make a note of this as an issue on the github tracker. I guess I never updated recipe browser to take into account these things, didn't know they existed.
 

Marcelinn

Terrarian
oi meu tmodloader está quebrado segunda eu atualizei meu modpack e agora eu recebo este erro
eu sou brasileiro então vai ter palavras em português


[22:35:32] [9/ERROR] [tML]: Ocorreu um erro ao carregar FargowiltasO(s) mod(s) foi(ram) desabilitado(s) automaticamente.Terraria.ModLoader.Exceptions.RecipeException: Uma receita sem nenhum resultado foi adicionada.em Terraria.ModLoader.ModRecipe.AddRecipe()em Fargowiltas.FargoRecipes.<AddBannerToItemRecipes>g__AddBannerToItemRecipe|5_0(Int32 banner, Int32 result, Int32 bannerAmount, Int32 resultAmount, Int32 item2type, Int32 item2amount, Int32 tile, <>c__DisplayClass5_0& ) na Fargowiltas\FargoRecipes.cs:linha 361em Fargowiltas.FargoRecipes.AddBannerToItemRecipes() na Fargowiltas\FargoRecipes.cs:linha 683em Fargowiltas.FargoRecipes.AddRecipes() na Fargowiltas\FargoRecipes.cs:linha 260em Fargowiltas.FargoRecipes.AddRecipes() na Fargowiltas\FargoRecipes.cs:linha 260em Fargowiltas. .AddRecipes() na Fargowiltas.cs:linha 260em Terraria.ModLoader.RecipeHooks.AddRecipes()em Terraria.Recipe.SetupRecipes() em Terraria.ModLoader.ModContent.SetupRecipes(CancellationToken token)em DMD<Terraria.ModLoader.ModContent::Load>(CancellationToken token)em Terraria.ModLoader.ModLoader.Load(CancellationToken token)[22:35:32] [9/INFO] [tML]: Desativando Mod: Fargowiltas[22:36:41] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1366, Height: 768, Fullscreen: True, Display: \\.\DISPLAY1[22:36:46] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1366, Height: 768, Fullscreen: True, Display: \\.\DISPLAY1[22: 36:47] [1/DEBUG] [tML]: Process.Start (UseShellExecute = True): "C:\Users\marce\Documents\My Games\Terraria\ModLoader\Logs\client.log"Load(CancellationToken token)[22:35:32] [9/INFO] [tML]: Desativando Mod: Fargowiltas[22:36:41] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1366, Altura: 768, Fullscreen: True, Display: \\.\DISPLAY1[22:36:46] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1366, Height: 768, Fullscreen: True, Display: \\.\DISPLAY1[22:36:47] [1/DEBUG] [tML]: Process.Start (UseShellExecute = True): "C:\Users\marce\Documents\My Games\Terraria\ModLoader \Logs\client.log"Load(CancellationToken token)[22:35:32] [9/INFO] [tML]: Desativando Mod: Fargowiltas[22:36:41] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1366, Altura: 768, Fullscreen: True, Display: \\.\DISPLAY1[22:36:46] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1366, Height: 768, Fullscreen: True, Display: \\.\DISPLAY1[22:36:47] [1/DEBUG] [tML]: Process.Start (UseShellExecute = True): "C:\Users\marce\Documents\My Games\Terraria\ModLoader \Logs\client.log"Iniciar (UseShellExecute = True): "C:\Users\marce\Documents\My Games\Terraria\ModLoader\Logs\client.log"Iniciar (UseShellExecute = True): "C:\Users\marce\Documents\My Games\Terraria\ModLoader\Logs\client.log"
 

Umekobucha

Terrarian
Is it possible to exclude certain item categories from being listed?
currently, it's possible to select a specific type, but not the other way around.
because there is no need to look up recipes, especially for furniture, since they are all the same.
Also, I think it would be useful if vanilla recipes could be excluded.
 

jopojelly

Retinazer
tModLoader
Is it possible to exclude certain item categories from being listed?
currently, it's possible to select a specific type, but not the other way around.
because there is no need to look up recipes, especially for furniture, since they are all the same.
Also, I think it would be useful if vanilla recipes could be excluded.
no, but that might be an interesting idea.
 

gilgatex

Terrarian
Completely new to using mods. I am looking for a SPOILER-FREE recipe browser (which is why I haven't installed the mod yet). I only want to see recipes that contain items I have already crafted or found. I hate going to the wiki because I always accidentally see something I haven't discovered on my own yet.

Is it possible to do that with this mod, or can you make it possible? I see you already made an item checklist mod so I was hoping it wouldn't be too difficult of a change, with the knowledge you already have.

Thanks!
 

jopojelly

Retinazer
tModLoader
Completely new to using mods. I am looking for a SPOILER-FREE recipe browser (which is why I haven't installed the mod yet). I only want to see recipes that contain items I have already crafted or found. I hate going to the wiki because I always accidentally see something I haven't discovered on my own yet.

Is it possible to do that with this mod, or can you make it possible? I see you already made an item checklist mod so I was hoping it wouldn't be too difficult of a change, with the knowledge you already have.

Thanks!
I won't be able to implement anything like that anytime soon, but typically I just tell people to use the Guide when they just want that, since that's basically what the guide does.
 
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