tModLoader [Released WIP] The Split Mod!

Luna_Steambath

Skeletron
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Introduction

The Split Mod adds new content to the game, such as new items, enemies, bosses and more. Our goal is to provide wholesome and fresh experience on top of the base game without breaking its charm and ambience. We are working hard to make all of the content feel natural and interesting, so take your time and enjoy it!


You can help us finding bugs or suggesting ideas on this thread or on our Discord Channel!
You can also join a mod-related Wiki. It's not fully complete, but you can help us to improve it and fill with information!


So, what the mod offers?

~ Over 600 new items - new unique weapons, armor sets, accesories and much more! ~
~ Over 40 new enemies with unique animations and behavior ~
~ Brand new 7 bosses with unique AI ~
~ 6 new town NPCs - each NPC has it's own interesting stuff to sell, and some of them can exchange your items for a unique equipment! ~
~ Two new structures - the Stranded Ship and the Underworld Domain! ~
~ Support of Russian language! ~
~ Support of Boss Checklist Mod by Jopojelly! ~

Check out this awesome video by AP STP!


And also check out that great and informative review from tModNews channel!

Changelogs
- Fixed a few more typos
- Fixed one bugged Shutterbug's quote
- Fixed the weird gray shade on the Burning Coal's animation
- Slightly buffed Kindled Wings (increased acceleration and maximum height)
- Astrologist no longer takes part in parties
- Reduced prices for some items from the Twilight Walker's shop
- Increased chances for some rare items to appear in Magician's shop
- Fixed a huge amount of grammatical errors in dialogues and tooltips
- The Moondial's now bigger, faster, and deals a bit more damage. Its beam now also has a bigger hitbox
- A new message will appear after defeating Paraffin, to give you a hint that the Underworld Domain has become safer to explore
- Increased spawn rate of the drones, their bombs now deal less damage
- Fixed glitched animation of Lord's Cog
- Solaris can crit now, and Albedo Rod cannot
- Fixed an intentional spelling error in Overflow's tooltip
- Astrologist is actually wearing a party hat now
- Removed some irrelevant Astrologist's quotes explaining why she doesn't want to celebrate
- Full Color now requires Demonite/Crimtane Bars for its crafting recipe instead of Silver/Tungsten Bars
- Added Russian translation for the Frostflake Fan's tooltip
- Fixed (hopefully) a bug preventing Ice Prison from spawning in multiplayer
- Fixed Explosive Barrels exploding regardless of state in multiplayer
- You won't be able to defuse Explosive Barrels with Slime gun anymore
- Stella was nerfed, now it has only a 33% chance to spawn a star upon hitting an enemy
- Stella Fortuna was nerfed, now it spawns stars twice as slowly
- Changed some sprites, including Stone of Inspiration's new animation and Shutterbug's appearance
- The Exploding Barrels can now be defused with Slime/Water gun, and re-ignited with Fire salts
- Shutterbug now gives you three Magic clips instead of one when you first met her
- Striker's Helmet now converts your bonus defense from heavy weapons into armor penetration points, instead of additional melee damage
- If the Ice Prison wasn't spooky enough for you, now it has a chance to suddenly appear next to you if you have difficulty finding it
- Fixed a bug preventing Seth's Chasing Void Knives from damaging you
- Fixed a bug preventing portals from spawning during Old One's Army event
- All of the (modded) summoning staves autoswing now
- The Stranded Ship biome now has a background, similar to one in a regular Underground Tundra
- Added a forgotten crimson counterpart for a Firecaster Scepter's crafting recipe
- Moonwalker now deals less damage with his stars, and his stars now deal less damage to your ears
- Glass Butterflies now spawn less often
- Fixed Scarlet Horns' animation
- The Frostbite Wood armor set now gives you immunity to Chilled debuff and reduces damage from cold sources
- A lot of enemies and projectiles from the mod added to the "cold damage sources" group, which makes Warmth potion and Frostbite Wood Armor more viable against Menace, One-Shot and enemies from the Stranded Ship
- Fixed (hopefully) a bug where you could summon multiple Paraffins if you challenge her with auto-pause enabled
- Overflow now deals less damage (55 -> 50)
- Crescent (and its shards) now deals less damage (25 -> 20)
- Ragnarok now has a bit slower fire-rate
- Increased spawn rate for Rebellious Wisps
- Ice Prison won't spawn on surface anymore
- Seth no longer damages you with invincible hitbox during the Chase Void Knives attack sequence, and knives now appear a bit further from the player
- Glass Blossoms cannot grow on sloped blocks anymore
- Updated Russian translation for some items, such as cauldrons
- Eyesore and Ball of Flesh now deal tag damage
- Fixed more typos
- Wizard Scarab in Paraffin's Boss Checklist entry replaced with Blazing Riff
- Updated entries for all the vanilla bosses with new loot (such as the elements and unlisted weapons)
- All types of Frozen Gravestone now have a crafting recipe
- Added some epic animation for Burning Coal material, thanks to Lunatix
- Different Spices now also drop from certain enemies
- Red Patch doesn't give +1 defense bonus anymore
- Slightly decreased Orb of Inspiration's durability
- Increased drop chance for the Pursuer (from 1/90 to 1/40)
- Fixed some dumb typos
Fixes
- Fixed crash related to the oversized tile texture for Posters
- Exploding vases in the Underworld Domain now glow up if you have a Dangersense buff
- Over 100 new items, including new weapons, furniture, armor and vanity sets!
- A variety of new racquets and heavy swords to diversify new subclasses, as well as many new summoning weapons!
- Lots of tweaks and changes for existing weapons, changes in progression and crafting recipes!
- Lots of resprites for items and enemies, including @Cloud's contribution!
- 12 new enemies to fight!
- In addition to the new album interface, 24 new album entries have been added, and Shutterbug now gives you more epic rewards!
- Rebalanced armor prefixes, now they're cheaper and their bonuses are more fair
- Boss reworks!
• Most of the bosses got new attack patterns and balance changes to make their fights more fun and enjoyable
• To fight One-shot, you now must free him from the iceberg found on Stranded Ship
• Mirage now can only be fought during night time
• Seth got a long awaited rework with new attacks and changes to his behavior, to make his fight more fair, yet keep it challenging.
• His ultimate form was also reworked! Maybe now you have a chance against him... ?
- Breathtaker was reworked, and now replaces Overloaders as a miniboss for the Underworld Domain
- Upon killing Colossus for the first time, the gems he drops will also generate in respective biomes in your world
- Magician is now a travelling merchant, who arrives randomly at night once you kill the Wall of Flesh
- Lots of bugfixes and optimizations, especially during Seth fight!
- One really huge painting
- And even more new secrets!

Changes
- For completing Hardmode album entries, Shutterbug now rewards you with Exquisite Envelopes, containing better accessories and materials - Increased speed bonus from Speedy and Lightweight armor prefixes, decreased damage bonus from Frail prefix
- Decreased damage and reduced amount of stars produced by Stella Fortuna
- Bloody Stream's bolts don't target friendly or invincible enemies anymore

Fixes
- Fixed absurd frame drop when talking to various non-town NPCs
- Thallium Slab doesn't affect enemies that immune to knockback
- Burn my Dread now deals melee damage with its flames
- Hyperboloid now deals melee damage with its lightning bolts
Patch 0.4.0.12 is out!
Fixes
- Fixed Seth's health being ridiculously low
- Celestial Globe now actually gives the effect of Moon Shell
- Stars from the Stargazer's Set bonus now properly render if no dyes equipped
- Antarctic Oscillation now properly penetrates multiple enemies
- Fixed Spirit's missing animation frames during her second phase
- Regular enemies won't spawn during the Old One's Army event anymore
Changes
- Increased damage and reduced mana usage of True Color
- Trigger now has 50% chance to not consume any ammo
- Fireflies and Ice Fairies don't target enemies out of sight anymore
- Increased overall speed and velocity for Volcanic Hammers
- Slightly reduced shoot speed for Ice Fairies
- Reduced armor penetration for Fireflies
- Stellar Bars don't disappear when crafted during the daytime anymore
- Insurgent's Nocturnal Flare now inflicts Cursed instead of Confused debuff
- Increased Insurgent's health from 36000 up to 42000
- Insurgent now always does three full dashes (instead of random amount)
- Boss Checklist now correctly updates records and statistics on killed bosses
- Boss trophies and potions now only drop from said bosses and can't be found in Treasure bags
- Bosses and their Treasure bags now drop correct amount of coins
- Added more obvious telegraph for Basaltite Eruptions
- Updated the tooltip for Tectonic Armor to show the exact damage and crit. chance bonus
- Stars from Stargazer Set bonus are now affected by dyes
- Frostbite Hat now gives the same visual effect as for One-Shot's second phase

Fixes
- Fixed misleading hint for One-Shot in Boss Checklist
- Fixed misleading tooltip for Snow Halation
- Fixed friendly Menace using completely wrong quotes
- Fixed infinite usage of Starstorm
- Friendly Mirage, Vulcan and other encounters now don't affect enemies' spawn rate
- Pentagram from the Pact now draws behind all the mounts
Changes
- Nerfed Dream of the Butterfly
- Tweaked attack and changed crafting recipe for Snow Halation
- Explosive Barrels cannot destroy tiles with high pickaxe power requirement anymore (especially ores from other mods)
- Troglodyte now digs faster and throws further, reduced pickaxe power to 90%
- Troglodyte's and Macro's alternate attack now inflict Immobilized debuff on enemies
- Slightly reduced critical damage bonus of Champion's Crown
- Arctic Oscillation's snowflakes now can only pierce enemies twice, slightly reduced their damage
- Prismatic Bullets now split to less amount of projectiles
- Enchanted flames produced by Gemmed hat & robe set bonus are now affected by dyes
Fixes
- Fixed multiplayer bugs related to Commando (hopefully)
- Fixed some items and weapons making weird sounds in multiplayer
- Fixed ridiculous stats display for weapons with alternative attacks (big thanks for hint, @qwerty3.14!)
- Old sentries now will be correctly replaced by new ones, modded sentries also can replace vanilla sentries now (yet again, thanks qwerty3.14!)
- Dragon Shield cannot be obtained from hardmode Treasure Bags anymore
- Thallium doesn't affects Betsy anymore
- Tweaked hints for Census mod support
- Reduced Ultimate Seth's damage to avoid the thorn buff cheese and negative scaling in Expert Mode multiplayer
- Arctic Oscillation doesn't spam snowflakes when player is frozen
Changes
- Changed sprites of Full Color, Dusty Mirror and Solstice
- Buffed Red Tearstone Ring and it's upgrades
- Nerfed Enchanted Bow and Gemspark Splash
- Increased mana usage for Bloody Stream and True Color
- Reduced mana usage for Full Color
- Reduced amount of defense changed by armor prefixes (for both good and bad prefixes), added Elusive armor prefix
- Last Surprise now shoots faster and summons more arrows
- Crescent now shoots faster, increased speed of released flares
- Overtaker now deals correct damage
- Dragun now shoots only one target at a time, increased it's range and shoot speed
- Instead of giving your projectiles infinity penetration (for some reason), the Possessed Needle and it's upgrades now increases armor penetration by 5 (may be changed in the future updates)
- Ball of Flesh now can be crafted on Stone of Inspiration instead of Demon Altar
- Gemmed Hats now can be crafted on Loom instead of Demon Altar
- Tweaked recipes for other weapons, ones that don't require elements to make now can be crafted on Mythril Anvil
- Saviour Schnapps doesn't save you from one-shot attacks
- Diamond Ship now works if held by the player, either by attaching it to the cursor in the inventory or selecting it on the hotbar
- Updated descriptions for some buffs and accessories to give a correct information
- Increased knockback resistance for Spotters
- Angry Nimbus mount negates fall damage
- Pilgrim's quest now requires death by falling from a great height instead of death by trying to break an altar
- Updated support for Census mod, added hints for missing town NPCs

Fixes
- Fixed Genoshi's exchange window softlocking the game
- Custom sounds for weapons and items, including heavy melee swings and Spirit's ringtone, now correctly playing in Multiplayer
- Fixed Overloaders giving you Tectonic Plates upon despawning
- Fixed interaction between Magma Fang and Tracing Arrows
- Obsidian Platforms no longer break upon contact with lava
- Tracing Arrows and arrows affected by Magnet Quiver do not target enemies out of the player's sight anymore
- Molten Rings no longer duplicate in Multiplayer
- Chikage doesn't require 60 max. mana to use
- Breastplates and vanity sets now correctly show player's hands
- Rod of Dread doesn't spam projectiles when used repeatedly
- Fixed Blazerang's shard dealing magic damage
Changes
- Changed appearance of Tracing Arrows, now they leave a trail and don't penetrate foes infinitely
- Changed sprites of Black, Blue and Green alloys, as well as Fairyfly's entry in album
- Slightly buffed Solstice and Bury the Light
- Nerfed True Color, King's Bounty and Schwarzwelt
- Decreased overall stats of Glass Wings
- Decreased defense of Cave Imps and Hobgoblins
- Increased defense of One-Shot, Mirage and Insurgent, Spirit's health increased from 2000 up to 2400
- Cave Imp now guaranteed to drop 1 to 2 Burning Coals
- Added new tooltip for accessories effect of which can be hidden
- Explosions produces by Blazing Scope are now affected by dyes
- Insurgent's projectiles now disappear when he's defeated
- Thick boulders are no longer solid, like old times (until all the WorldGen issues are fixed)

Fixes
- Insurgent no longer flies away in an unknown direction when all the players are dead
Changes
- Spirit Hood now covers player's face
- Schwarzwelt was buffed and moved to early Hardmode tier
- Extirpator was buffed and became a heavy sword, now can be obtained via exchange instead of crafting
- Greatly increased damage and critical strike chance for the Starlight Breaker
- Terracquet moved to post-Golem tier, and it's damage slightly decreased
- Slightly decreased damage for the Ice Fairy Staff and Firefly Staff
- Insurgent now deals more damage with his dashes, but slightly less damage with his projectiles
- Tweaked Insurgent's bone blast attack (doesn't tank your frames anymore, prolly)

Fixes
- Tectonic Cage doesn't spawn above the Underworld anymore
- Lord's Cog cannot be destroyed by lava in the Underworld domain
- Paraffin doesn't freeze anymore if all players died during her second-form transition
- Fixed animation for Paraffin's wings in stopped time
Changes
- Several sprite changes for items, weapons and boss icons
- Added/Changed tooltips for keys, Lord's Cogs, Moon Dust, Basaltite, Chthonic Pearls, Schwarzwelt and Wormwood
- Player now have a tank on his back if he's holding the Heartmelter
- Perfidious Bangles now can be found in Ivy Chests
- Increased Cold Front's use delay and mana usage
- Increased damage and speed of Eccentric Scissors and Qliphoth Cutter, Scissor weapons now can shoot a short beam on third swing
- Increased damage and defense bonus of Antarctic Oscillation and Dragonfish
- Slightly reduced chance to find Enchanted Racquet, Brightstone Chunk and Dusty Mirror in golden chests
- Brightstone Chunk and Enchanted Racquet now can be found in Standard Envelopes
- Shutterbug now gives more Magic Clips during any party (even if it's triggered by player)
- Basalt Eruptions now can happen even in Pre-Hardmode
- Tectonic Cages now spawn more often, but deeper in the Underworld
- Colossus now spawn more often, but only once any Pre-Hardmode boss is defeated

Fixes
- Friendly Spirit doesn't sell you guns anymore
- Fixed misleading tooltips for Scissor weapons
- Fixed misleading hints for Moth and Doctor Bones album entries
- Fixed Ceremonial Dagger and Eon of Captivity targeting the friendly entities, Cultists etc.
- Tweaked the rarity for some weapons and items
- Fixed glitchy appearance of trophies in Boss Checklist
Changes
- Added hints for locked album entries
- Underworld Domain now looks and sounds the same in pre-hardmode
- Buffed Summit Breaker, Aftersound and Galaxia
- All of racquets now have autoswing
- Nerfed Viperfish
- Full Color now costs less to reforge
- Paintings and crates do not spawn dust upon breaking
- Thick boulders are now solid (you can stack them on top of each other!)
- Breathtaker and Fairyfly spawn more frequently
- Increased Twister's projectile speed
- Breathtaker's health increased from 1500 up to 3200
- Fortress and Magneto now spawn anywhere in Dungeon
- Snow Beacon now can be used only on Stranded Ship

Fixes
- Fixed crafting groups names
- Fixed paintings, prints and trophies not breaking upon destruction of the wall they are on
- Wells do not function as furnace now
- Fixed Stargazer's Robe permanently increasing maximum mana
- Racquet Slash doesn't deal damage through walls
- Fixed some typos yet again
Changes
- Friendly Spirit appears less frequently
- Tough Glove can now be bought from Genoshi in hardmode
- Highly buffed health pools of all bosses, especially Seth. No more melting, hopefully...
- Astrologist now has unique NPC attack
- Thick boulders are highlighted during the effect of Dangersense Potion
- Thick boulders and exploding barrels appear less frequently
- Slightly nerfed Ragnarok and Tomes of Pyromancy
- Stella Fortuna pierces only one enemy
- Basalt Eruptions happen less frequently
- Constellator produces less projectiles, has decreased crit rate bonus during night (+20% instead of +50%)

Fixes
- One-shot doesn't exclusively use witness attack now (oops)
- Fixed even more typos
Changes
- Nerfed the Balloon Gland and Glasserang
- Increased drop rate of Burning Coal and Moon Dust
- Decreased the amount of projectiles created by Blazerang
- Balloon Gland can no longer be obtained during One-shot fight
- Menace appears nearby after defeating her
- Buffed hardmode minions
- Increased mana usage of Full Color and Tearful Scepter
- Witness in One-shot fight is now purely aesthetic
- Klobbe has a 25% chance to not consume ammo
- Made Insurgent a bit chonkier

Fixes
- Menace and Spirit drop all of the items instead of just 2 in normal mode
- Fixed a lot of typos
- Fixed Paraffin being invincible in multiplayer
- Pandora's Cup and Olympic Torch no longer stack
- Fixed Arctic Oscillation not producing any snowflakes
- Fixed magic weapons not working with spectre armor
- Fixed Mortarcrab's spawn conditions
Changes
- Increased hitboxes of the most heavy weapons
- Chikage's cooldown is doubled
- Exploding barrels deal damage to enemies
- Town NPCs won't settle in the Stranded Ship anymore
- Seth: attack delay increased from 0.5s to 1.0s, approach speed is reduced
- Insurgent: moved to post-plantera tier, deals less damage and spams projectiles less
- One-shot: cannot inflict Frozen anymore
- Mirage: can be fought after one mech boss is defeated
- Paraffin: defense increased from 16 to 25, now invulnerable during second phase transition

Fixes
- Fixed incorrect tooltips for Frostbite Armor set bonus and Shamanic prefix
- Fixed Heartmelter's inability to deal critical hits
- Heavy weapons break grass and pots properly
- Librarian doesn't spam chat messages
- Fixed on-hit accessories effects not triggering
- Fixed some of the weapons breaking with frozen time
- Fixed some times having incorrect map colors
- Fixed unload crash which sometimes happened when using multiple mods
- Fixed several visual bugs
- Fixed Antarctic Oscillation & Dragonfish not spawning projectiles on very high melee speeds
New content
• Over 300 new items, which include new weapons, furniture and armor!
• New weapons with powerful, charged attacks!
• Racquets: new melee weapon type that allows you to attack enemies in a ping-pong fashion! (can also be used for fun)
• Heavy Swords: new melee weapons that give you additional defense and knockback immunity, allow for combo attacks!
• 3 new bosses to fight!
• 20 new enemies with unique attacks
• Photography: capture rare monsters to fill your Album and unlock various rewards!
• New underground structure to explore, unlocks in hardmode!
• Heavily overhauled old bosses, including more loot, attack patterns and major visual changes!
• Massive content overhaul: resprites, rebalances and remakes for enemies and weapons!
• 9 new music tracks, including music for new and old bosses, as well as for the new structure!
• Armor Prefixes: each armor piece can now have unique bonuses and effects!
• In-game config features visual settings, such as screen shake, glow etc
• New mounts to ride!
• You can grow Frostbite trees!
• Lots of QOL features!
• New secrets for you to uncover!
• And much, much more!

Fixes
• Improved overall performance, fixed many crashes
• Improved World Generation code for Stranded Ship
• Greatly improved multiplayer stability
• Lots of bug fixes, including those we don't even remember!
• And, of course, Dusty Mirror doesn't crash the game anymore!

Fixes:
- Mirrors now have proper cooldown values
- Traitor's Requiem projectiles deal damage properly
- Insurgent's Treasure Bag drops less trophies
- Fixed Tearstone Scepter's targeting bug
- Fixed crash when firing Enchanted bow and Gemspark Splash in closed areas
- Fixed Galaxia's invisible block collision
- Tome of Patromancy now requires Tome of Dark Pyromancy instead of first one
- Insurgent's Treasure Bag contains one random Phylactery now

Changes:
- Some recipes were simplified
- New attack for Bloody Stream and Celestial Daggers
- Visual changes to some old weapons
- Heart of Guardian now costs less and The Commando drops less gold when defeated multiple times
- Some weapons are stronger now
- Phylactery Gals now teleport to player when too far away
- Insurgent has more health
Fixes:
  • Strange Communicator no longer summons the boss twice in multiplayer
  • Pilgrim is now correctly arrives after defeating Insurgent
  • Fixed Shadow Caster and Stalker attacks
  • Bloodstone bar is now displaying correctly
  • Fixed description of Red Patch

Changes:

  • Changed the way Super-Surgeon attacks
  • Added several new name variants for Librarian and Pilgrim
  • Some new quotes for Twilight Walker
Mechanics:
  • Ice cubes are gone! Items that could be previously obtained from Ice Cubes can be found in chests on the Stranded Ship, Snow Beacon can be crafted on the Demon/Crimson Altar
  • Piligrim, the new town NPC will arrive after defeating new boss!
  • Librarian will arrive after One-shot is defeated
  • From now on Librarian will put items on sale if you are wearing Reading Glasses
  • Magician arrives after you defeat the new boss
  • Changed element drops to prevent cluttering inventory: now they only drop from strong enemies
  • You can finally see Twilight Walker on the map!
  • New secret ritual..

Enemies:
  • Two new bosses and one mini-boss!
  • Added two new enemies
  • Spirit’s boss battle was completely redesigned
  • One-shot’s attacks were upgraded
  • Now Purple box can be acquired after defeating Spirit for the first time.
  • Changed attacks and appearance of most enemies
  • Enemies like Sarracenia, Colossus, Shadow Caster and etc. attack the player only in the field of view and stop when player dies
  • Shadow Caster now can’t summon more than 4 Husks.
  • Shadow Caster now dies during daytime
  • In Expert mode, Shadow Casters walks with a Funky Soul tied to a chain, which also attacks player
  • Colossus use laser sight before range attack
  • Decreased health and damage of Rebellious Spirits, now they became smaller and quicker!
  • Hobgoblin won’t knock items out of your hands anymore
  • Decaying now creates purple smoke that inflicts “Cursed” debuff upon death
  • Cave imps and Mind flayers now leave burning trace behind themselves in Expert mode
Items:
  • Added more than 70 new items, including weapons, armor, accessories and more
  • New items to exchange with Genoshi
  • Hollow and Moon armor sets are vanity now
  • Moon Rock has old Moon Prince’s armor set bonus now
  • Safe Bottle was removed
  • Red Patch and Possessed Needle became “Expert-mode only” accessories
  • Demon Blood Sword has increased charge capacity
  • Damage of certain weapons was balanced
  • Use of Wooden Scepter and Firecaster Scepter now costs the proper amount of mana
  • Quake Scepter’s radius of spreading was reduced
  • Gemmed mirrors are now unstable during the Blood Moon
  • “The Homeward” now works properly and saves player from lethal damage
  • Heart of Guardian now drops from new mini-boss.
  • Second attack of Chikage was changed
Fixes:
  • Most multiplayer problems were fixed
  • Fixed some grammatical errors
  • Fixed the bug when Genoshi repeated the same line over and over again
Fixes
  • Fixed a bug that caused bosses and enemies to disappear in Multiplayer
  • Fixed sell prices of some items
  • Fixed some bugs related to Enchanted candles
  • Fixed Spirit's health scaling in Expert mode
  • Summoner staves now correctly apply buffs
  • Jackhammer and Pogo-stick now deal proper damage
  • The Amplifier is no longer dropped from One-shot's treasure bag
  • The Hairpin's effect properly disappears when accessory is removed
  • Collapse no longer аttracts NPCs which don't take damage

Changes
  • Magician now sells Fire Blaster
  • Changed crafting recipes of some items, reduced crafting requirements for enchanted mirrors
  • Enchanted mirrors now can be repaired with appropriate gemstone and glue on the Heavy Work Bench
  • Enchanted mirrors obtained from Golden chests have more durability now
  • Enchanted horn can be obtained by killing Witnesses now.
Fixes
  • Fixed error in Gravekeeper’s set bonus tooltip.
  • Switch Caster now teleports less often.
  • Bosses drop hearts properly now.
  • Damage of some hostile projectiles was fixed.
  • Decreased duration of debuffs caused by One-shot.
  • Fixed some grammatical errors.
Changes
  • Added 12 new items, including new weapons and furniture.
  • Elements now drop only from bosses and rare enemies, and also don’t drop after player’s death in Expert mode.
  • New enemy, which can be found during night in Crimson/Corruption.
  • New soundtrack, which plays during your first encounter with Spirit.
  • Glass Wings are no longer sold by Magician, but instead of this, Genoshi can exchange them for Ice Feather.
  • Vamplified Ring, Dead Sea Scroll and other Librarian’s books now have cooldown icon (like healing potions in vanilla)
  • Effects of some weapons were changed.
  • All the enchanted mirrors were reworked: now they have fixed durability and also got brand new effects.
  • Increased drop chance of some rare items.
  • Now you can find some Tulanite bars in Dungeon chests.
  • Only one Colossus can appear simultaneously on-screen during the Blood Moon.
Fixes
  • Ring of Sun now works fine with “Leveled Mod”
  • Elements of water now drop properly by Piranhas
  • Fixed haircuts displaying issue when hats from mod are equipped
  • Vamplified ring now works on melee projectiles (boomerangs & etc)
  • Enemies’ projectiles now deal proper damage
  • One-shot’s ice cube now respawns properly in multiplayer
  • Fixed hitboxes for Witness and Rebellious Wisp
  • All materials now stacks to 999
  • Sentinels now have immunity to lava
Changes
  • About 15 new items, most of them are related to summoner class
  • New enemy that spawns in Underground Hallow biome
  • Some recipes have been simplified
  • Added new effects and attacks for some weapons
  • Stranded ship’s location is now displayed on map after defeating Spirit
  • Enchanted mirrors now can be used 5 times without breaking and will only break after with 10% chance per use
  • Effects for “Immobilized” and "Purity" buffs have been changed
  • Now Ice Fairy can inflict Frostburn debuff on enemies and doesn't attack friendly NPCs
  • Now you can find Anxiousness and Purifying potions in golden chests with some chance
  • Now you can find Slime Staff in living wood chest with 50% chance
  • Changed sprites for some items and enemies
  • Changed behaviour of Rebellious Wisp
  • Increased spawn rate of Witnesses, Headless & Faceless pirates
  • Opening Magician’s chest now costs golden key like it was before, chest can be detected by the Lifeform analyzer and it’s spawn rate has been increased.
  • Now enemies attack you only if you are in their field of vision
  • One-shot now have immunity to Frostburn debuff
  • Added some new phrases for NPCs (also during a party time)
Fixes
  • Partially fixed an error which occurs while creating new world.
  • Now bosses disappear correctly if player gets too far from any of them or uses a Magic Mirror/Recall potion.
  • Now bosses appear much closer to player now.
  • Fixed some grammatical errors in NPCs’ quotes.
Changes
  • Added Ice Fairy staff, Mystic Quiver and new painting.
  • Resprites for Jack Frost, gemmed hats and Mask of the Father.
  • Removed all bewitched robes. Now you can use ordinary gemmed robes to get the set bonus.
  • Added extra tooltips to items that can be exchanged with Genoshi.
  • Spirit no longer deals touch damage.
  • Trolls and Hobgoblins got a short delay before attack.
  • Hobgoblins, Cave imps, and Sentinels no longer appear in dungeon.
  • Increased spawn rate for Witnesses, Faceless and Headless pirates and Switch-Casters.
  • Tulanite bars can be crafted only on a Seefeld's forge now.
  • Slightly reduced damage for Eye of Belial and Swarm of Wrath.
Fixes
  • Significantly reduced amount of element drops and their amount in crafting recipes.
  • Fixed most of multiplayer related bugs, including the disappearance of some monsters without dropping loot and more.
  • You can use Platinum armor or Ancient Gold Helmet to craft Moon Prince's set
  • Twilight Walker won't die before you find him.
  • Increased chance to find Twilight Walker.
  • Enemy spawn rate is reduced during mod bossfights.
  • Lots of small bugfixes.
Changes
  • Stranded Ship was redesigned, so its generation process is much faster and there are more chests with more loot.
  • 30 new items, including new weapons and accesories.
  • More items to exchange with Genoshi.
  • You can use Flamethrower or Elf Melter to melt ice cubes on Stranded Ship.
  • Trolls petrify on dawn.
  • Updated descriptions of some items.
  • Crafting recipes for Frostbite Wood and Frostbite Sail.
  • Twilight Walker can appear on surface of corruption/crimson during the night, which makes it easier to find him.
Fixes
  • Fixed blinking of some projectiles​
  • Fixed some grammatical errors​
  • Fixed wrong stack sizes of certain items​
  • Opening the Magician chest is correctly spending the Golden key​
  • Reduced the number of elements that needed to create weapons and mirrors​
  • Fixed autopause bug with Unconsious Librarian​

Changes and new content
  • Added Moon Prince's armor set​
  • Added Piece of Glass​
  • Added Mask of the Father​
  • Two new monsters - Faceless and headless pirates​
  • Changed sprite for Hairpin's effect​
  • Changed sprite for Colossus and updated his death animation​
Download

You can download mod from tModLoader Mod Browser or here.

Support


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Congrats on the long-awaited release! I can thoroughly recommend others try this mod out in its current state. But firstly, some problems I encountered early-on:

1. When creating a world with this mod active, my game consistently crashes at the end of world generation. The worlds will still be created, and all appears to be well while playing that world after I re-load the game. I've not tried this yet with only running Split Mod by itself, but with other mods running as well. Although these consistent crashes were not happening to me at all prior to installing Split. But it's still a good thing (once a world is made) that this mod seems fully-playable with other large mods like Spirit and Thorium, and even Terraria Overhaul -- all which I currently have enabled. :)

2. Many (mostly minor) grammar errors in English. I'll list some of those inside Split's various item descriptions:

- Quake Scepter: "Causing rocks from the ground" should be something like "Summons rocks from the ground".

- The Crescent: "Projectiles that hit enemies creates the bundles of energy" should be "Hits enemies with projectiles, creating bundles of energy", or "Launch projectiles at enemies, creating bundles of energy".

- The Stone of Inspiration: "Can be used to transform items in their dark counterparts". "In" should be "into". Also you can shorten this to "Transform items into their dark counterparts" just to be more to-the-point.

-'King's Bounty': "Attack the enemies to create golden hearts that restore your health." This only needs to be "attack enemies". I've noticed the word "the" gets used in many descriptions where it need-not be, like in The Crescent's description. Another nearly identical example is for the Demon Blood Sword. Another is for the Skull Waraxe's description where it says "Summon the undead warriors that will fight for you." This only needs to be "Summon undead warriors that will fight for you". There were a few others arguably, but these were the most significant ones I found.


Everything else is looking great so far -- only played for about an hour but I can see the sprite-work is quite good, and the few minor enemies I've found all have unique AI with attacks that are some of the most unique I've come across in Terraria, modded or vanilla. Excellent job on this so far -- it's still early in development so I truly look forward to where things go from here. :)
 
Congrats on the long-awaited release! I can thoroughly recommend others try this mod out in its current state. But firstly, some problems I encountered early-on:

1. When creating a world with this mod active, my game consistently crashes at the end of world generation. The worlds will still be created, and all appears to be well while playing that world after I re-load the game. I've not tried this yet with only running Split Mod by itself, but with other mods running as well. Although these consistent crashes were not happening to me at all prior to installing Split. But it's still a good thing (once a world is made) that this mod seems fully-playable with other large mods like Spirit and Thorium, and even Terraria Overhaul -- all which I currently have enabled. :)

2. Many (mostly minor) grammar errors in English. I'll list some of those inside Split's various item descriptions:

- Quake Scepter: "Causing rocks from the ground" should be something like "Summons rocks from the ground".

- The Crescent: "Projectiles that hit enemies creates the bundles of energy" should be "Hits enemies with projectiles, creating bundles of energy", or "Launch projectiles at enemies, creating bundles of energy".

- The Stone of Inspiration: "Can be used to transform items in their dark counterparts". "In" should be "into". Also you can shorten this to "Transform items into their dark counterparts" just to be more to-the-point.

-'King's Bounty': "Attack the enemies to create golden hearts that restore your health." This only needs to be "attack enemies". I've noticed the word "the" gets used in many descriptions where it need-not be, like in The Crescent's description. Another nearly identical example is for the Demon Blood Sword. Another is for the Skull Waraxe's description where it says "Summon the undead warriors that will fight for you." This only needs to be "Summon undead warriors that will fight for you". There were a few others arguably, but these were the most significant ones I found.


Everything else is looking great so far -- only played for about an hour but I can see the sprite-work is quite good, and the few minor enemies I've found all have unique AI with attacks that are some of the most unique I've come across in Terraria, modded or vanilla. Excellent job on this so far -- it's still early in development so I truly look forward to where things go from here. :)

Thank you so much for the review! Yes, I'm have some problems with English language, so I'm glad you pointed out these errors. :)
 
I almost forgot one issue. Is the Fire Blaster weapon from this mod supposed to drop from blue slimes? At the very start of a game after making a new character, I fought 1 blue slime and noticed this item in my inventory -- not sure if the slime dropped it, but fighting the slime was all this character had done at that point and it was in my inventory. Either way, this seems way too OP at the very start since it does 25 damage -- even though it can't be used at first without the needed ammo.

Thank you so much for the review! Yes, I'm have some problems with English language, so I'm glad you pointed out these errors. :)
Happy to help! I see great things in this mod, so I'd love seeing this becoming as deep and polished as any other top mod out there. :)
 
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В корабле заспавнилась вода, и Сундук из биома пауков.Можете добавить авторов к картинам?И с боссы в списке босов поломаны.И добавьте значки для дверей в корабле при наводке на них.
 
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I have a bug to add to the list: housing seems to be occupied already, even when no NPCs are living there. I had my guide living in a living tree room, with two houses that I built and no other NPCs found. I tried to move the guide from the tree to my base, and it said that the house was occupied.

Other than that, the mod is great so far!
 
Super early impression: the sprite work is outstanding.

Question: Are the spirit costs for the items placeholders pending balancing? Or are the items meant to have such a steep requirement due to their power or something else?
 
Mod looking very good so far, everything feels pretty unique, and the quality of the sprites are amazing
Only problem so far is I can't seem to find this stranded ship, looked through multiple snow biomes, cant find it. And trying to create a large map crashes my game

Also would love to know if there is a wiki for this mod or if one is being made
 
Mod looking very good so far, everything feels pretty unique, and the quality of the sprites are amazing
Only problem so far is I can't seem to find this stranded ship, looked through multiple snow biomes, cant find it. And trying to create a large map crashes my game

Also would love to know if there is a wiki for this mod or if one is being made

Yes, ship is generated in a snow biome, but with some chance while you creating a new world it may crash game. This bug is already fixed, will soon release a patch! :)

Super early impression: the sprite work is outstanding.

Question: Are the spirit costs for the items placeholders pending balancing? Or are the items meant to have such a steep requirement due to their power or something else?

I'm sorry, I think I do not fully understand the question.. It's about consumables, which require the elements for crafting? (I'm a lousy translator :indifferent:)

In any case, thanks for the feedback!
 
Yes, ship is generated in a snow biome, but with some chance while you creating a new world it may crash game. This bug is already fixed, will soon release a patch! :)



I'm sorry, I think I do not fully understand the question.. It's about consumables, which require the elements for crafting? (I'm a lousy translator :indifferent:)

In any case, thanks for the feedback!

Is the ship underground or on the surface of the snow biome? Can't find this ship after making multiple maps (Medium and small sized worlds)

And thanks for the quick reply, looking forward to the next update
 
Yes, ship is generated in a snow biome, but with some chance while you creating a new world it may crash game. This bug is already fixed, will soon release a patch! :)



I'm sorry, I think I do not fully understand the question.. It's about consumables, which require the elements for crafting? (I'm a lousy translator :indifferent:)

In any case, thanks for the feedback!

What I mean is that the Quake Sceptre for example requires 2500(!) Elements of Earth. That's a pretty huge amount of farming, especially for a pre-hardmode (I think?) weapon. Are numbers like that final?
 
0.2.1 update is out!

Fixes
  • Fixed blinking of some projectiles
  • Fixed some grammatical errors
  • Fixed wrong stack sizes of certain items
  • Opening the Magician chest is correctly spending the Golden key
  • Reduced the number of elements that needed to create weapons and mirrors
  • Fixed autopause bug with Unconsious Librarian

Changes and new content
  • Added Moon Prince's armor set
  • Added Piece of Glass
  • Added Mask of the Father
  • Two new monsters - Faceless and headless pirates
  • Changed sprite for Hairpin's effect
  • Changed sprite for Colossus and updated his death animation

You can download update from tModLoader Mod Browser or by downloading file from Google Disk.
 
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