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tModLoader [Released WIP] The Split Mod!

Luna_Steambath

Skeletron
Patch 0.4.0.10 is out!

Changes
- Nerfed Dream of the Butterfly
- Tweaked attack and changed crafting recipe for Snow Halation
- Explosive Barrels cannot destroy tiles with high pickaxe power requirement anymore (especially ores from other mods)
- Troglodyte now digs faster and throws further, reduced pickaxe power to 90%
- Troglodyte's and Macro's alternate attack now inflict Immobilized debuff on enemies
- Slightly reduced critical damage bonus of Champion's Crown
- Arctic Oscillation's snowflakes now can only pierce enemies twice, slightly reduced their damage
- Prismatic Bullets now split to less amount of projectiles
- Enchanted flames produced by Gemmed hat & robe set bonus are now affected by dyes

Fixes
- Fixed multiplayer bugs related to Commando (hopefully)
- Fixed some items and weapons making weird sounds in multiplayer
- Fixed ridiculous stats display for weapons with alternative attacks (big thanks for hint, @qwerty3.14!)
- Old sentries now will be correctly replaced by new ones, modded sentries also can replace vanilla sentries now (yet again, thanks qwerty3.14!)
- Dragon Shield cannot be obtained from hardmode Treasure Bags anymore
- Thallium doesn't affects Betsy anymore
- Tweaked hints for Census mod support
- Reduced Ultimate Seth's damage to avoid the thorn buff cheese and negative scaling in Expert Mode multiplayer
- Arctic Oscillation doesn't spam snowflakes when player is frozen
 

Luna_Steambath

Skeletron
Patch 0.4.0.11 is out!

Changes
- Increased damage and reduced mana usage of True Color
- Trigger now has 50% chance to not consume any ammo
- Fireflies and Ice Fairies don't target enemies out of sight anymore
- Increased overall speed and velocity for Volcanic Hammers
- Slightly reduced shoot speed for Ice Fairies
- Reduced armor penetration for Fireflies
- Stellar Bars don't disappear when crafted during the daytime anymore
- Insurgent's Nocturnal Flare now inflicts Cursed instead of Confused debuff
- Increased Insurgent's health from 36000 up to 42000
- Insurgent now always does three full dashes (instead of random amount)
- Boss Checklist now correctly updates records and statistics on killed bosses
- Boss trophies and potions now only drop from said bosses and can't be found in Treasure bags
- Bosses and their Treasure bags now drop correct amount of coins
- Added more obvious telegraph for Basaltite Eruptions
- Updated the tooltip for Tectonic Armor to show the exact damage and crit. chance bonus
- Stars from Stargazer Set bonus are now affected by dyes
- Frostbite Hat now gives the same visual effect as for One-Shot's second phase

Fixes
- Fixed misleading hint for One-Shot in Boss Checklist
- Fixed misleading tooltip for Snow Halation
- Fixed friendly Menace using completely wrong quotes
- Fixed infinite usage of Starstorm
- Friendly Mirage, Vulcan and other encounters now don't affect enemies' spawn rate
- Pentagram from the Pact now draws behind all the mounts
 

Luna_Steambath

Skeletron
Patch 0.4.0.12 is out!

Fixes
- Fixed Seth's health being ridiculously low
- Celestial Globe now actually gives the effect of Moon Shell
- Stars from the Stargazer's Set bonus now properly render if no dyes equipped
- Antarctic Oscillation now properly penetrates multiple enemies
- Fixed Spirit's missing animation frames during her second phase
- Regular enemies won't spawn during the Old One's Army event anymore
 

Luna_Steambath

Skeletron
Patch 0.4.0.13 is out!

Changes
- For completing Hardmode album entries, Shutterbug now rewards you with Exquisite Envelopes, containing better accessories and materials - Increased speed bonus from Speedy and Lightweight armor prefixes, decreased damage bonus from Frail prefix
- Decreased damage and reduced amount of stars produced by Stella Fortuna
- Bloody Stream's bolts don't target friendly or invincible enemies anymore

Fixes
- Fixed absurd frame drop when talking to various non-town NPCs
- Thallium Slab doesn't affect enemies that immune to knockback
- Burn my Dread now deals melee damage with its flames
- Hyperboloid now deals melee damage with its lightning bolts
 

Rylic

Terrarian
The Trigger weapon has a typo. Instead of:
"Increases your movement speed while held"
"50% chance not to consume ammo"
It instead says:
"Increases your movement speed while held/n50% chance not to consume ammo"
It seems you did not use the escape function for a new line correctly.
 

caprisunpirate

Terrarian
Dear Split Devs,

Hello, may I suggest something of utmost importance which is that the Celestial Globe have the werewolf and merfolk looks turned off if the accessory visibility is set to "Hidden". I just find that it makes no sense that the celestial shell can hide it but the Celestial Globe cannot.

Thank you and I look forward to hearing from you.

Best Regards,
A werewolf hating customer
 
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