652Graystripe
Plantera
We all know about the three Shroomite helmets, and I've noticed a lot of distaste about their ammo categorization. But what to do about it? I've decided to make them focus on different ends, like the Spectre armor.
Shroomite Helmet (Sniper)
*+5% ranged critical strike chance
*+10% ranged damage
Set bonus: same as before
Shroomite Mask (Crowd Control)
*+5% ranged critical strike chance
*+10% ranged damage
Set bonus: +3% ranged damage for every enemy on-screen
Shroomite Headgear (Speed)
*+5% ranged critical strike chance
*+10% ranged damage
Set bonus: Ranged damage increases with movement speed, up to 45% more
Please remember, I'm not so great at stats. If that's the reason you don't like the suggestion - please, don't be that narrow-minded. It's a matter of very simple things to just tell me what stat is wrong, and why, so I can fix it. What I'm really looking for is suggestions on the abilities.
Thanks to @Scarecrow and @SzGamer227 for alerting me to this problem.
Shroomite Helmet (Sniper)
*+5% ranged critical strike chance
*+10% ranged damage
Set bonus: same as before
Shroomite Mask (Crowd Control)
*+5% ranged critical strike chance
*+10% ranged damage
Set bonus: +3% ranged damage for every enemy on-screen
Shroomite Headgear (Speed)
*+5% ranged critical strike chance
*+10% ranged damage
Set bonus: Ranged damage increases with movement speed, up to 45% more
Please remember, I'm not so great at stats. If that's the reason you don't like the suggestion - please, don't be that narrow-minded. It's a matter of very simple things to just tell me what stat is wrong, and why, so I can fix it. What I'm really looking for is suggestions on the abilities.
Thanks to @Scarecrow and @SzGamer227 for alerting me to this problem.
Last edited: