AFAIK, whips only grab the autoswing bonus from Feral Claws +, not the other bonuses. They may also get speed, I’d have to test, but they do not get damage.I don't mind it, because I see what they were going for. The only issue is that they are trying to accomplish an impossible task.
They might be able to pull it off, but it's gonna be a doozy!
- Be a slightly better/ optional option to Bee Gear, but not better in every way... more like an alternative.
- Hold it's own in Hardmode, so that it's not necessary to swap to Spider Gear, which takes away the fun Whip bonus.
I agree, but they do create disparity & go-to's, which was a problem they fixed in 1.3.5 with Meteor Armor, just to introduce it again in 1.4.1. Oh well...
Well, we still have yet to see what an optimized Summoner Build looks like, based around Whips. I was never against the Whips being improved, but Vampire Frogs were buffed, Flinx Staff competes with Hornets & Whips are effected by Melee accessories. It's gonna be a fun year...
Yeah, it's certainly not egregious, but they obviously wanted to get rid of the disparity created by early-game go-to's, but they're back again; this was obviously unintentional.
...because it recreates the Duke Fishron disparity we already had with Plantera. The Twin Staff & Blade Staff are now, quite possibly on the chopping block.
Interestly, this makes Berserker Glove almost *more* suited for Summoners than Melee, so I kind of see your point, but compared to a full melee or summoner accessory build they are still quite different.
As for obsidian armor again, yeah I love the concept. A whip centric armor that can be equivalent to Bee. The only issue is they completely overtuned it. Obsidian Armor and Spinal Tap can tear through the Wall of Flesh like cheese. I hope the devs find a way to nerf it without destroying it.
We did discuss the vampire frog becoming much more powerful in the balance and feedback thread, and looking at it, it’s just very naturally strong versus the Wall because of its AI. It is slightly overstatted for its tier - pulling about as well as Imps or Hornets versus bosses, but I expect Leinfors to tune it down at some point. We also found that hornets are actually more efficient than a lot of people think, being slightly stronger than Imps in a non-hybridized build.
As for sanguine staff... you make a good point. Although, I will protest that Sanguine Staff is what minions should feel like, and it’s more an issue of Optic and Pygmy being underwhelming. I also think Blade still holds good competition with Sanguine due to its gimmick. With optic and pygmy being buffed, they may actually stand well against Sanguine, but I’m not that far into my new playthrough yet to tell.