terrariaonepointfour
Terrarian
Mobile players be like
Like it you are a mobile boi
Like it you are a mobile boi
that means even once it comes out, i still won't be able to play it for another half a year or however long it takes DR to implement 1.4.1...
also, i saw that ichor nerf... seriously?
buffed betsy, nerfed ichor... i only ever saw ONE PERSON complain about that...
great... well, guess i'm not using the golden shower spell anymore... i'll just play journey mode and turn on god mode instead of actually using any strategy.
In my opinion, magic needed more nerfs than that. Magic/wizard hat was a good start as well, but damn. Theres no contest when it comes to doing the most damage. If you want to do the most, you go mage. Rangers can get up there, but melee users still dont even stand a chance to rival range builds in dps :/It took less than 5 months to develop 1.4.1 (and some of that time was spent bug-fixing 1.4.0). I highly doubt it would take more time than that to port 1.4.1's content to an actively functional platform.
You're going to stop using the OP spell because it used to be more OP? I mean really, it's free damage (assuming you're not playing a mage build, so Mana is free). There's really no reason not to just blast a few enemies with it when you're about to engage.
And what's this about increasing the town detection radius? It was already massive, especially vertically, why make it even more restrictive with the only recompense being 1 more allowed neighbor? This mechanic was already a hastle due to how vague it is, why make it even more frustrating? And honestly, who in their right mind gets upset when there are more than two people living within throwing distance of them, let alone driving distance? That's like being upset that you have a single family living within three blocks of you. It would help if it weren't so incredibly vague, requiring wiki research to even have a shot at understanding who goes where and how far apart they have to be. Nevermind if you play in a small world and simply don't have the world space to place everyone.
I appreciate the distinction. On testing however, the range doesn't appear to be doubled, but there is definitely an increase in required distance. My 5 home base NPCs were happy prior to 1.4.1 (Two pairs and a solo). In order for the solo to be happy, they had to be moved 11 blocks further away. I suspect the same is true for the pairs in relation to eachother as they're unhappy even with the solo further away.I think it's important to recognize that the "town detection radius" is different from the "I'm too close to other people" happiness radius. The town detection radius is used to tell whether an area counts as the "Town Biome" (and thus whether Pylons can be powered and whether to play the town music). The various happiness radii are different.
I haven't played 1.4.1, but according to the changelog, they didn't actually change the radii for happiness effects, just the bonuses/penalties for them.