I've been rather quiet about SGAmod, so here's an update on what's going on:
This update (1.4) is taking longer than expected (ironic, given Journey's end taking a while lol), it will be the largest update by far for the mod and addresses alot of fixes and balance changes too! (The changelog is very large)
The largest time factor however has been the final boss, which I think I might be going overboard on, here's some spoilers:
Several of my spriters have kinda, quit, in one way or another, or basically are so inactive they practically don't even count.
-Mr Creeper seems to be to focused on being a twitch streamer and questioning my mod's designs
-Lone Star kinda went missing after making *one* sprite
-Anarog basically doesn't have a PC anymore
Despite this, I've had enough help that sprites arn't an issue, but rather my motivation to finish the mod in a state where it's not missing a ton of content (given how many buff icons are placeholders... that's a laugh)
And finally, I've been doing coding jobs for others in exchange for sprites because that's literally what it takes to get good help, I know
@Corinna deserves more support than they're getting considering they're one of the few who can write custom shaders (something beyond my ability), but I digress, the mod is actively being worked on and if it were dead I'm not going to deny it like Echos of the Ancients or anything like that, I'll just say it's over (or so I thought anyways)
As for when the release will happen? I donno, maybe next month, it won't launch with much content past the final boss sadly, but you'll have a reward regardless
And finally, when the mod does launch, I'll be reopening the a discord for it, as it is required to grow.