2.0-Caliburn's Gifts:
--A majorish-sorta update for you! 3 Caliburn Alters can now be found on new worlds, they each contain a strong pre-hardmode sword, at a price... But it will be worth it for their true form.
--Added the Dank Shrines-a series of 3 mini dungeons brimmed with traps, but with great rewards for those willing to take the challange, can you find all 3 in your world? (Hint-entry point is near the tops, swords are near the bottom, usually)
--Added the Caliburn Trio and their upgrade: True Caliburn
--Added Onyx Tactical Shotgun, Automatic SMG Rifle, Tesla Staff, and Gatlipillar
--Added the Dank Compass to Draken's shop
--Added Dank Wood, Items, and Armor, you can find what you need in Dank Shrine Chests, and when you run out, you can fish em up in there!
--Added a new (mini)Boss-The Spirit of Caliburn, those swords won't come free, you'll need to prove your mettle first
--Added 2 light pets
--Added Revamped Trap Damage system
--Added Prefixes for trap-related items, as well as releated to throwing items and accessories!
--The Grenadier's Glove and Primordial Skull gained a new a passive ability
--Ice Scepter got an alt fire
--Expertise cap is now 16000 (before was 15000)
--Changed:
-The way the HUD above the player is drawn, it is no longer a player layer, but rather an overlay
-XOP Flamethrower's flames can no longer exist going into water, and die like lava rocks do on touching it
-Enemies who are immune to bleeding are now also immune to Massive Bleeding and Gourged
-Updated the tooltip for Havoc's Fragmented Remains
-Added Treepeater tooltip to mention how fast the projectile is.
-Reduced speed of Cosmic Cocktail when thrown by hand, added a tip to the Grenadier's Glove
-Altered some items' crafting recipes
-Buffed Sword of a Thousand Truths, is no longer expert only, is now sold by Draken post-Cratrosity
-Nerfed TPS's boss fight, but made the predicted aim of lasers properly... uh, aim. Also nerfed Cratrosity's attacks.
-Nerfed Flame-Trap Thrower and HeatBeater
-Buffed Super Dart Trap 'gun'
-Buffed Sharkvern-his body segments have 75% DR now
-Buffed F.S.R.G and has been moved a bit later in progression as to not serve as a direct sidegrade to the MegaShark
-Nerfed Space Diver Armor's base defense and set bonus: Taking any ammount of damage takes off a small potion of the breath meter in addition, also each pierce gives you -5% damage
-^The above armor is still really strong however, and is worth crafting for it's set bonus
-Various changes to crafting recipes, mostly to account for the new items
-The mod name again, because I don't think 'content mod' is really that entricing
--Fixed:
-The Expertise system, it was broken with modded npc types, this will effect your save, and will allow you to get over 15K Expertise now. It was that or your characters get bricked.
-Removed left over debug code on Sword of a Thousand Truths
-A possible crash from hovering over items, maybe
-Murk's treasure bag not dropping the Mudmore
-Fixed FlameTrap Thrower doing stupidly high damage up close
-Super Dart Trap 'gun' not showing crit chance-as it's the only trap-related weapon that can infact, crit.
-Draken talking about Calamity related things while only Boss Checklist is installed, also Draken only talks about a home while he is not homeless
-Murk being marked as beaten in hardmode the first time you kill him
-Netcode related stuff, your javelins shouldn't be desyncing so badly now, sorry :/
-Rebalanced some other things
-Known Bugs
-Netcode not 100% guaranteed to work, I have done some tests here and there to iron out the major issues, but still, problems may arise; be aware.
-FlameTrap Thrower bugs out in Enigma's Etherial; the particles are invisible; this is coming from their side, not mine. As to why I have no idea.
-Dank Shrines can sometimes not grow large enough to have any entrances, also they can generate only the center if they generate inside the temple/dungeon (this has happened, quite alot, thou it's rare and I'll fix it later :/)
-When Caliburn Spirits summon traps, they can possibly break the Sword Alter, now I have added 2 extra blocks on both sides to help buffer this, but it might still happen, so try to not be fighting near the alter in this case.
-Wraiths don't seem to drop the proper materials atm per world