Building mod BloodyEvil
Validating Jsons...
Compiling code...
MWorld.cs (36,11)
'TAPI.ModWorld' does not contain a constructor that takes 1 arguments
public MWorld(ModBase modBase) : base(modBase) {}
^
MWorld.cs (4,15)
The name 'WorldGen' does not exist in the current context
WorldGen.corruption = WorldGen.crimson = true;
^
MWorld.cs (26,15)
The name 'WorldGen' does not exist in the current context
WorldGen.corruption = WorldGen.crimson = true;
^
Failed to build BloodyEvil.
========================================
Building mod Item Ranks
Validating Jsons...
Compiling code...
MItem.cs (34,11)
The type or namespace name 'Item' could not be found (are you missing a using directive or an assembly reference?)
public static bool CanGetRanks(Item item)
^
MItem.cs (33,33)
The type or namespace name 'Item' could not be found (are you missing a using directive or an assembly reference?)
public MItem(ModBase modBase, Item item) : base(modBase, item) { }
^
MItem.cs (32,66)
The type or namespace name 'Recipe' could not be found (are you missing a using directive or an assembly reference?)
public override void OnCraft(Recipe recipe)
^
Failed to build Item Ranks.
========================================
Building mod OPStart
Validating Jsons...
Compiling code...
ModPlayer.cs (41,11)
The type or namespace name 'Player' could not be found (are you missing a using directive or an assembly reference?)
public ModPlayer(TAPI.ModBase modBase,Player player) : base(modBase,player) {}
^
Failed to build OPStart.
========================================
Building mod TCraftUpdate
Validating Jsons...
Compiling code...
MBase.cs (24,16)
The name 'Recipe' does not exist in the current context
for (int i = 0; i < Recipe.numRecipes; i++)
^
MBase.cs (5,18)
The type or namespace name 'Recipe' could not be found (are you missing a using directive or an assembly reference?)
Recipe r = Main.recipe
;
^
MBase.cs (16,18)
The name 'Main' does not exist in the current context
Recipe r = Main.recipe;
^
Failed to build TCraftUpdate.
========================================
Building mod TIdsUpdate
Validating Jsons...
Compiling code...
MBase.cs (52,15)
'TAPI.Defs' does not contain a definition for 'items'
foreach (KeyValuePair<string, Item> kvp in Defs.items)
^
Failed to build TIdsUpdate.
========================================
Building mod _ShockahBase
Validating Jsons...
Setting up DLL references...
Compiling code...
Packaging...
Done.
========================================
Building mod Accessory Slots+
Validating Jsons...
Setting up mod references...
Compiling code...
Packaging...
Done.
========================================
Building mod Achievements
Validating Jsons...
Setting up mod references...
Compiling code...
MBase.cs (34,15)
; expected
internal static Achievements ca
^
Failed to build Achievements.
========================================
Building mod Caverns of Time
Validating Jsons...
Setting up mod references...
Compiling code...
MPlayer.cs (35,13)
The type or namespace name 'Player' could not be found (are you missing a using directive or an assembly reference?)
public MPlayer(ModBase modBase, Player player) : base(modBase, player) { }
^
Failed to build Caverns of Time.
========================================
Building mod Companion Bag
Validating Jsons...
Setting up mod references...
Compiling code...
ItemSlotCompanionBag.cs (48,9)
The type name 'ItemSlot' does not exist in the type 'TAPI.Interface'
public class ItemSlotCompanionBag : Interface.ItemSlot
^
Failed to build Companion Bag.
========================================
Building mod Enhanced Tooltip
Validating Jsons...
Setting up mod references...
Compiling code...
Packaging...
Done.
========================================
Building mod FCM Base
Validating Jsons...
Setting up mod references...
Compiling code...
Packaging...
Done.
========================================
Building mod FIRE
Validating Jsons...
Setting up mod references...
Compiling code...
ILFIRE.cs (44,12)
'TAPI.ModBase' does not contain a definition for 'modName' and no extension method 'modName' accepting a first argument of type 'TAPI.ModBase' could be found (are you missing a using directive or an assembly reference?)
public ILFIRE() : base(MWorld.me.modBase.modName) { }
^
ILFIRE.cs (6,27)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontCombatText[0], text, pos, Color.Red);
^
MInterface.cs (40,10)
'TAPI.ModInterface' does not contain a constructor that takes 1 arguments
public MInterface(ModBase modBase) : base(modBase) { }
^
MWorld.cs (36,12)
'TAPI.ModWorld' does not contain a constructor that takes 1 arguments
public MWorld(ModBase modBase) : base(modBase)
^
FIRE.cs (45,8)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public FIRE(ModBase modBase, Item item) : base(modBase, item) { }
^
Failed to build FIRE.
========================================
Building mod Insight
Validating Jsons...
Setting up mod references...
Compiling code...
Packaging...
Done.
========================================
Building mod Inventory Tweaks
Validating Jsons...
Setting up mod references...
Compiling code...
QuickMoveAction.cs (70,29)
No overload for method 'PutItem' takes 4 arguments
if (!myItem.IsBlank() && myItem.type >= 71 && myItem.type <= 74) SBase.PutItem(ref myItem, Main.localPlayer.inventory, 50, 53);
^
QuickMoveAction.cs (66,30)
No overload for method 'PutItem' takes 4 arguments
if (!myItem.IsBlank() && myItem.ammo > 0 && !myItem.notAmmo) SBase.PutItem(ref myItem, Main.localPlayer.inventory, 54, 57);
^
QuickMoveAction.cs (28,31)
No overload for method 'PutItem' takes 4 arguments
if (!myItem.IsBlank()) SBase.PutItem(ref myItem, Main.localPlayer.inventory, 0, 49);
^
Failed to build Inventory Tweaks.
========================================
Building mod Item Suffixes
Validating Jsons...
Setting up mod references...
Compiling code...
Packaging...
Done.
========================================
Building mod Move Anything
Validating Jsons...
Setting up mod references...
Compiling code...
FrameBreath.cs (15,15)
'Shockah.MoveAnything.FrameBreath.hidden' hides inherited member 'Shockah.MoveAnything.FrameHiding.hidden'. Use the new keyword if hiding was intended.
public bool hidden = false;
^
FrameLife.cs (15,15)
'Shockah.MoveAnything.FrameLife.hidden' hides inherited member 'Shockah.MoveAnything.FrameHiding.hidden'. Use the new keyword if hiding was intended.
public bool hidden = false;
^
FrameHiding.cs (133,17)
The best overloaded method match for 'Shockah.Base.SFrame.SFrame(TAPI.ModBase, string, Shockah.Base.SFrame.Anchor, Shockah.Base.SFrame.Anchor, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)' has some invalid arguments
public FrameHiding(string tag, Anchor anchor = Anchor.TopLeft, Vector2 pos = default(Vector2), Vector2 size = default(Vector2)) : base(MBase.me, tag, anchor, pos, size) { }
^
FrameHiding.cs (161,17)
Argument 4: cannot convert from 'Microsoft.Xna.Framework.Vector2' to 'Shockah.Base.SFrame.Anchor'
public FrameHiding(string tag, Anchor anchor = Anchor.TopLeft, Vector2 pos = default(Vector2), Vector2 size = default(Vector2)) : base(MBase.me, tag, anchor, pos, size) { }
^
FrameHiding.cs (99,18)
The best overloaded method match for 'Shockah.Base.SFrame.SFrame(TAPI.ModBase, string, Shockah.Base.SFrame.Anchor, Shockah.Base.SFrame.Anchor, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2)' has some invalid arguments
public FrameHiding(string tag, Anchor anchor, Vector2 pos, Vector2 size, Resizable resizable) : base(MBase.me, tag, anchor, pos, size, resizable) { }
^
FrameHiding.cs (127,18)
Argument 4: cannot convert from 'Microsoft.Xna.Framework.Vector2' to 'Shockah.Base.SFrame.Anchor'
public FrameHiding(string tag, Anchor anchor, Vector2 pos, Vector2 size, Resizable resizable) : base(MBase.me, tag, anchor, pos, size, resizable) { }
^
FrameHiding.cs (138,18)
Argument 6: cannot convert from 'Shockah.Base.SFrame.Resizable' to 'Microsoft.Xna.Framework.Vector2'
public FrameHiding(string tag, Anchor anchor, Vector2 pos, Vector2 size, Resizable resizable) : base(MBase.me, tag, anchor, pos, size, resizable) { }
^
FrameHiding.cs (58,22)
'TAPI.ModBase' does not contain a definition for 'modName' and no extension method 'modName' accepting a first argument of type 'TAPI.ModBase' could be found (are you missing a using directive or an assembly reference?)
if (hidden) sb.DrawString(Main.fontMouseText, modBase.modName + ":" + tag, FramePos1() + new Vector2(8, 8), Color.White, 0f, default(Vector2), .5f, SpriteEffects.None, 0f);
^
MInterface.cs (40,12)
'TAPI.ModInterface' does not contain a constructor that takes 1 arguments
public MInterface(ModBase modBase) : base(modBase) { }
^
Failed to build Move Anything.
========================================
Building mod My Favorite Weapon
Validating Jsons...
Setting up mod references...
Compiling code...
Packaging...
Done.
========================================
Building mod Player 'n' World Preview
Validating Jsons...
Setting up mod references...
Compiling code...
ILPNWThread.cs (40,13)
'Shockah.PNWPreview.MBase' does not contain a definition for 'modName' and no extension method 'modName' accepting a first argument of type 'Shockah.PNWPreview.MBase' could be found (are you missing a using directive or an assembly reference?)
public ILPNWThread() : base(MBase.me.modName) { }
^
ILPNWThread.cs (5,23)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, pos);
^
MBase.cs (43,55)
The name 'modName' does not exist in the current context
if (File.Exists(Main.WorldPath + "/" + modName + ".dat"))
^
MBase.cs (93,57)
The name 'modName' does not exist in the current context
BinBuffer bb = new BinBuffer(new BinBufferByte(File.ReadAllBytes(Main.WorldPath + "/" + modName + ".dat")));
^
MBase.cs (15,60)
Non-invocable member 'TAPI.BinBuffer.BytesLeft' cannot be used like a method.
while (bb.BytesLeft() > 0)
^
MBase.cs (8,215)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,218)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,222)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,225)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,234)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,237)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,240)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (9,252)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,273)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,276)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (7,280)
No overload for method 'DrawPlayer' takes 1 arguments
API.main.DrawPlayer(p);
^
MBase.cs (8,296)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, pos, Color.White, scale);
^
MBase.cs (9,302)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, pos, Color.White, scale);
^
MBase.cs (8,352)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, pos, Color.White, scale);
^
MBase.cs (9,358)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, pos, Color.Orange, scale);
^
MBase.cs (27,365)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanillaemonite Bar"], new Vector2(pos.X + itemOff, pos.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,366)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos.X + 20, pos.Y), Color.White, scale);
^
MBase.cs (27,372)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Crimtane Bar"], new Vector2(pos.X + itemOff, pos.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,373)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos.X + 20, pos.Y), Color.White, scale);
^
MBase.cs (27,382)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Copper") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,383)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,389)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Tin") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,390)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,397)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Iron") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,398)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,404)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Lead") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,405)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,412)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Silver") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,413)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,419)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Tungsten") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,420)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,427)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Gold") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,428)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,434)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = "Platinum") + " Bar"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,435)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (26,443)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = (wi.oreHard[0] ? "Palladium" : "Cobalt")) + " Bar"], new Vector2(pos.X + itemOff, pos.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (8,444)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos.X + 20, pos.Y), Color.White, scale);
^
MBase.cs (26,447)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = (wi.oreHard[1] ? "Orichalcum" : "Mythril")) + " Bar"], new Vector2(pos.X + itemOff, pos.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (8,448)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos.X + 20, pos.Y), Color.White, scale);
^
MBase.cs (26,451)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:" + (text = (wi.oreHard[2] ? "Titanium" : "Adamantite")) + " Bar"], new Vector2(pos.X + itemOff, pos.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (8,452)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos.X + 20, pos.Y), Color.White, scale);
^
MBase.cs (27,461)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Suspicious Looking Eye"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,462)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (28,471)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Worm Food"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (28,476)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Bloody Spine"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,478)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,485)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Clothier Voodoo Doll"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,486)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,493)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Abeemination"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,494)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,505)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Mechanical Worm"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,506)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,513)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Mechanical Eye"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,514)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,521)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Mechanical Skull"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,522)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (9,530)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (27,537)
'TAPI.Defs' does not contain a definition for 'items'
DrawItem(sb, Defs.items["Vanilla:Lihzahrd Power Cell"], new Vector2(pos2.X + itemOff, pos2.Y + itemOff), Main.fontMouseText.LineSpacing * scale);
^
MBase.cs (9,538)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (18,549)
'TAPI.Defs' does not contain a definition for 'npcs'
if (Defs.npcs.ContainsKey(townNPC)) def = Defs.npcs[townNPC];
^
MBase.cs (56,549)
'TAPI.Defs' does not contain a definition for 'npcs'
if (Defs.npcs.ContainsKey(townNPC)) def = Defs.npcs[townNPC];
^
MBase.cs (9,554)
The name 'SDrawing' does not exist in the current context
SDrawing.StringShadowed(sb, Main.fontMouseText, text, new Vector2(pos2.X + 20, pos2.Y), Color.White, scale);
^
MBase.cs (44,607)
The name 'modName' does not exist in the current context
if (File.Exists(Main.WorldPath + "/" + modName + ".dat")) File.Delete(Main.WorldPath + "/" + modName + ".dat");
^
MBase.cs (98,607)
The name 'modName' does not exist in the current context
if (File.Exists(Main.WorldPath + "/" + modName + ".dat")) File.Delete(Main.WorldPath + "/" + modName + ".dat");
^
MBase.cs (47,618)
The name 'modName' does not exist in the current context
File.WriteAllBytes(Main.WorldPath + "/" + modName + ".dat", bb.ReadBytes());
^
MInterface.cs (40,10)
'TAPI.ModInterface' does not contain a constructor that takes 1 arguments
public MInterface(ModBase modBase) : base(modBase) { }
^
MWorld.cs (36,13)
'TAPI.ModWorld' does not contain a constructor that takes 1 arguments
public MWorld(ModBase modBase) : base(modBase) { }
^
WGTInfo.cs (50,8)
'TAPI.ModBase' does not contain a definition for 'modName' and no extension method 'modName' accepting a first argument of type 'TAPI.ModBase' could be found (are you missing a using directive or an assembly reference?)
public WGTInfo(ModBase modBase) : base(modBase.modName) { }
^
Failed to build Player 'n' World Preview.
========================================
Building mod Bridge ItemSuffixes-FCM
Validating Jsons...
Setting up mod references...
Compiling code...
Packaging...
Done.
========================================
Building mod FCM Standard
Validating Jsons...
Setting up mod references...
Setting up DLL references...
Compiling code...
PlayerSnapshot.cs (11,251)
'Terraria.Player' does not contain a definition for 'DrawFull' and no extension method 'DrawFull' accepting a first argument of type 'Terraria.Player' could be found (are you missing a using directive or an assembly reference?)
player.DrawFull();
^
Failed to build FCM Standard.
========================================
Built 8 mods.