DicemanX
Brain of Cthulhu
The Dungeon Autofarm is the final mob autofarm for me to showcase before the 1.3.1 release. I designed this autofarm to allow for rapid farming of all possible items from a post-Plantera dungeon. It contains three farming surfaces each with one of three background wall types. The wall types affect spawns; for a full list of the mobs that spawn in front of each wall type, look here:
http://terraria.wiki.gg/Dungeon
This farm is designed to create very rapid turnover of mobs while keeping the player 100% safe from the otherwise dangerous Dungeon Spirits, Giant Cursed Skulls, and spellcasters (especially the Diabolists and Ragged Casters, which can shoot through walls). The farm is also relatively easy to build, requiring 0 Temple traps or mob statues. The only tough part is finding a place in the Dungeon with all three wall types nearby.
Video:
Schematics for the Dungeon Autofarm:
Explanation:
The player first teleports into the staging area (bottom left room) via the blue wire from the left edge of the screen. The player then pulls the top left lever to teleport all three dummy ghosts into their respective hoik tracks. The dummy ghosts activate pressure plates each time they get hoiked down the track, and these pressure plates teleport any mobs that spawn above into the kill chamber in the top right corner. This is necessary to teleport the Necromancers, Ragged Casters, and Diabolists, because they are incapable of activating pressure plates by themselves.
The player then mounts a Slime Saddle and pulls the top right lever to teleport atop two dummy ghosts in the kill chamber. Bouncing up and down on the ghosts generates continuous invincibility frames and protects the player from all damage. The slime saddle does summon damage to the mobs in the kill chamber, so boosting that damage with summoner gear is recommended. It is also recommended to summon as many Ravens or Pygmies into the kill chamber as well, because neither minion type does piercing damage. All other minions should be avoided because they would disrupt the slime saddle hitting the dummy ghosts.
The three levers to the left of the player control which surfaces are active. Pulling a lever deactuates two rows of blocks above a spawn surface, preventing spawns on that surface. The lava on top of the bubble blocks ensures that no spawns will occur on those deactuated blocks. This way the player can increase the spawns from one or two particlar surfaces. For instance, if the player wanted to farm Paladin drops, then the player would pull the top and middle levers to force all spawns to occur in the bottom right spawn area with the dungeon brick walls.
Note: only the walls directly *behind* the spawn surfaces dictate what spawns on that surface. The wall type above the surface does not affect what spawns! In fact, the walls above the surfaces do not even need to be dungeon walls.
General Schematics for any type of Mob Farming:
These schematics focus only on the essential components of any mob farm. Here are some key dimensions:
If the spawn surface is to the left or right of the player's position in the kill chamber, then the surface should be built between 62 and 84 tiles from the player.
If the spawn surface is built below the player's position, then the spawn surface needs to be at least 36 tiles from the player's feet.
The teleporter on the far left shows how to build a player teleporter that connects directly to the kill chamber. Normally this teleporter would be close to home base. The player must mount the slime saddle before using this teleporter.
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBOWJSZ3BMbEszT28/view
Acknowledgements:
As always, my thanks to the creators of Mechmod, the T-MEC community mod. I use the mod for free-cam mode in my videos, and to highlight the wires in the schematics. Download it here:
http://forums.terraria.org/index.php?threads/mechmod-a-t-mec-community-mod.38088/
http://terraria.wiki.gg/Dungeon
This farm is designed to create very rapid turnover of mobs while keeping the player 100% safe from the otherwise dangerous Dungeon Spirits, Giant Cursed Skulls, and spellcasters (especially the Diabolists and Ragged Casters, which can shoot through walls). The farm is also relatively easy to build, requiring 0 Temple traps or mob statues. The only tough part is finding a place in the Dungeon with all three wall types nearby.
Video:
Schematics for the Dungeon Autofarm:
Explanation:
The player first teleports into the staging area (bottom left room) via the blue wire from the left edge of the screen. The player then pulls the top left lever to teleport all three dummy ghosts into their respective hoik tracks. The dummy ghosts activate pressure plates each time they get hoiked down the track, and these pressure plates teleport any mobs that spawn above into the kill chamber in the top right corner. This is necessary to teleport the Necromancers, Ragged Casters, and Diabolists, because they are incapable of activating pressure plates by themselves.
The player then mounts a Slime Saddle and pulls the top right lever to teleport atop two dummy ghosts in the kill chamber. Bouncing up and down on the ghosts generates continuous invincibility frames and protects the player from all damage. The slime saddle does summon damage to the mobs in the kill chamber, so boosting that damage with summoner gear is recommended. It is also recommended to summon as many Ravens or Pygmies into the kill chamber as well, because neither minion type does piercing damage. All other minions should be avoided because they would disrupt the slime saddle hitting the dummy ghosts.
The three levers to the left of the player control which surfaces are active. Pulling a lever deactuates two rows of blocks above a spawn surface, preventing spawns on that surface. The lava on top of the bubble blocks ensures that no spawns will occur on those deactuated blocks. This way the player can increase the spawns from one or two particlar surfaces. For instance, if the player wanted to farm Paladin drops, then the player would pull the top and middle levers to force all spawns to occur in the bottom right spawn area with the dungeon brick walls.
Note: only the walls directly *behind* the spawn surfaces dictate what spawns on that surface. The wall type above the surface does not affect what spawns! In fact, the walls above the surfaces do not even need to be dungeon walls.
General Schematics for any type of Mob Farming:
These schematics focus only on the essential components of any mob farm. Here are some key dimensions:
If the spawn surface is to the left or right of the player's position in the kill chamber, then the surface should be built between 62 and 84 tiles from the player.
If the spawn surface is built below the player's position, then the spawn surface needs to be at least 36 tiles from the player's feet.
The teleporter on the far left shows how to build a player teleporter that connects directly to the kill chamber. Normally this teleporter would be close to home base. The player must mount the slime saddle before using this teleporter.
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBOWJSZ3BMbEszT28/view
Acknowledgements:
As always, my thanks to the creators of Mechmod, the T-MEC community mod. I use the mod for free-cam mode in my videos, and to highlight the wires in the schematics. Download it here:
http://forums.terraria.org/index.php?threads/mechmod-a-t-mec-community-mod.38088/
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