Le tromp du Jawa
Eye of Cthulhu
there is now a mod called : Name: Mixable Potions which is basically what you made but
tier lol

dont nerf to bad pleasYeah, at the very least I overdid the increase for expert mode.
As for the normal scaling... I'm not sure that there's a good way to balance this. And I have some people asking to relax the limitations -- which is what prompted the expert mode thing. Haha. I'll definitely scale that back at least.
why nerf , people can choose to abuse it dont ruin the fun for others lol@dtim Any chance you could add support for the ranger potion from TerraRE (Ranged addon)?
Also, as for the balance, I think that Expert shouldn't see an increase, but if people want the option for OP, I'd say have an option for it as a 'subrestriction', same as you have for the grand limit. Maybe, '50% increase from base stats to max (eg, if normally 50%, would then be 75%, if 10 points, would then be 15), 100% increase (10 points to 20 points), or Limitless (STACK ALL THE THINGS)
Also, I think that the solidified potions should actually be slightly less useful than the actual potion, if you REALLY want a balancing option. Not to any extreme, but say if a potion gives you 10+ to defense, the solid would give maybe 7+ instead.
Hey, noticed you got around to adding the potions from my mod in! Don't worry about having to remove them, though. Chances are I won't be working on my mod. For the most part, I had help from a friend and we aren't really in contact anymore so feel free to make them a permanent part of your mod (with obvious credit for the base idea)!
I'm just glad my ideas haven't gone to complete waste.![]()
so glad to see that your mod has been resurrected in a wayHey, noticed you got around to adding the potions from my mod in! Don't worry about having to remove them, though. Chances are I won't be working on my mod. For the most part, I had help from a friend and we aren't really in contact anymore so feel free to make them a permanent part of your mod (with obvious credit for the base idea)!
I'm just glad my ideas haven't gone to complete waste.![]()
I'm really sorry to hear that. If you ever change your mind, please let me know.
Maybe I should make them a semi-separate mod for people that don't want the accessories mod.
In my opinion there's no need for the quicker scaling on expert mode, normal potions don't scale, expert mode it's supposed to be a challenge, and i think even without the scaling they are still very strong.
- Make it so that you need an extra requirement if you want to combine potions above Expert, Master and/or Grand. Maybe having killed a specific boss, needing a specific ingredient, a better crafting station, etc. (I like this one the most
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Either way i really think this is a great mod with the mount of customization that you can do to your potions, it makes you think about what combinations are best for each situation, and the limitations of type stop you from just creating a potion that can do everything without sacrificing effectiveness. Can't wait to see where the mod is headed.
this is why "weird potions" existWhat about higher bonus for 'well crafted' pots? e.g, if you make a bullet damage + bullet critical + Base damage, the effects compound a minor amount, but only if on expert? Reverse would be true, builders + damage would begin to lose capability. It'd still function, but less and less as you mix and match with no direction, to the point where it's basically pointless +1 to some things.
this is why "weird potions" exist
Also, what about negative potions? E.g, sacrifice mana capability for increased melee damage/speed/crit. Personally, I'd lock negatives behind golem or even pillars.
And now I'm imagining a dude who has essentially sacrificed movement speed to an extreme, mana capability so low as to be useless, but so decked out with bullet+ranged damage that a sniper shot can 1-shot any base enemy up to mothron.