If you disagree with any of this, say what you disagree about and why when responding to this, please.
Bosses
Biomes
Bosses
- master mode ai changes
- Eye of Cthulhu: continues to summon servants when he charges in his second phase
- King Slime: He will not take lava damage, his slimes do not drop banners nor do they count to the banner cost, he will leave slime on blocks and platforms he lands on that slows you down when you tough it
- Eater of Worlds: now longer, and he can climb to all elevations, regardless of the amount of walls there are. it is also harder to kill the vile spit.
- Brain of Cthulhu: his illusions deal contact damage, and the illusions now have their own marker on the minimap
- Queen Bee: now moves a lot faster and is always moving
- Skeletron: his hands deal increased knockback depending on their momentum, and there are also two indestructible walls that go from the top of the world to the bottom that generate each 800 blocks away from the sides of the surface dungeon. they layer over everything and do not destroy blocks.
- Deerclops: her legs deal contact damage and knockback, her ice spikes move a lot further, at each side of the snow biome there will be large ice walls generated that layer over everything and do not destroy blocks, at half health a black ring surrounds her and she has more attacks. (For more info, see calamity infernum deerclops)(I think this should happen, at least something like this, in all difficulties)
- Wall of Flesh: his hungries can now be resummoned and randomly detach themselves whenever, the lasers from the eyes go through walls
- Queen Slime: Her slimes will not take lava or fire damage, she will not take lava or fire damage, she flys offscreen and despawns when out of the hallow
- The Destroyer: now can make much tighter turns and can move up high in the sky without having to be touching a wall
- The Twins: Retinaizer now charges in his second phase, when one breaks into second phase the other will too
- Skeletron Prime: he now continues to swing his arms while his head spins, he deals higher knockback based on how fast his arms are moving
- Plantera: moves a lot faster
- Golem: his fireballs explode much like the Diabolist attacks, his body now flys, his fists will not retract until they pass the player position, he can have multiple fireballs out at a time
- Empress of Light: despawns when out of the hallow, attacks are now completely randomized
- Duke Fishron: Now reverts to second phase at 70% health and third at 40% health
- Lunatic Cultist: can give you the debuff stunned, which renders you unable to move or use items
- Moon Lord: his hands will occasionally try to slap you, picking up speed as they fly at you, and dealing damage and knockback proportional to how fast his hands moved
- there is also nondestructable arenas set up around the edges of biomes for the bosses deerclops, eater of worlds, brain of cthulhu, queen slime, empress of light, and duke fishron. they layer over all blocks and not destroy anything, but you can't move through them and they make it so you can't leave the biome you are supposed to fight the boss in. the rod of discord, rod of harmony, recall potion, wormhole potion, teleportation potion, potion of return, magic mirror, and ice mirror all allow you to pass this barrier, but if the boss leaves the biome it is supposed to be fought in it will attempt to fly off screen and despawn.
Biomes
- general
- there is now a living tree that spawns in each biome in the middle of the surface. it is the same kind of wood as native to the biome, and it follows the tree style, providing early pre-HM loot to that biome.
- each biome contains at least one lake big enough for fishing
- corruption
- the corruption tunnels now are thinner and weave around some more
- enemies spawned in the corruption now have triple the health and damage
- crimson
- the crimson caves are now a little longer
- the enemies spawned in the crimson now have triple the health and damage
- crimson grass makes a squishing when you walk on it.
- sky
- the sky islands now can generate in four different types:
- a sky lake is a cloud with water in it big enough for fishing, no change from current type
- a sky house is a floating island with some land. on that land there is a specific biome recreated, the kinds that can happen are tundra, desert, forest, jungle, corruption in a corruption world, crimson in a crimson world. there is a fountain of that biome present, and there is also a house made out of sky bricks with the average sky loot in it.
- a sky island is about two thirds the size of a sky house, and it can generate with identical biomes as a sky house. it doesn't have a building.
- a sky city is a group of two to three sky islands about 1.3x the size of a sky house close together. there is a sky themed building that connects them, and the sky islands in the city can generate with different biomes.
- the sky islands now can generate in four different types:
- Lizhard Temple
- the jungle temple is now much more maze like, with a design similar to the dungeon
- flying snakes move faster
- the chamber where you fight golem is bigger
- lizhard bricks can't be hammered
- you can't place blocks on the lizhard walls
- meteorites don't destroy the temple bricks
- Dungeon
- Dungeon bricks can't be hammered or broken until after killing skeletron
- dungeon crates can give you bricks of the other colors of dungeon
- NPCs no longer reference existing NPCs in other towns
- the nurse will now heal you part away for part the money (e.g. 100hp for one gold or you could do 50hp for 50 silver)
- the merchant buts things for more money as you progress through the game
- NPCs pathfind to their house and try to sit in the nearest chair in their house when it is night (they no longer open the doors and let the zombies in)
- otherworldly music now has a chance to play randomly the same way normal music plays
- there is now a mechanical bunny, as discussed here
- ambient sounds now play more commonly