Ravvynfall
Duke Fishron
And in Terraria, all you need to do is grapple down, point and hold down click. That's not playing right, that's just being insanely powerful with zero effort.
My idea tries to make the player have to try and dodge to be powerful. What may work in turn-based games won't always work well in non-turn-based games.
and if you want increased mobility, you develop some real skills and use master ninja gear instead of trying to destroy a valuable game asset.
my standard cleric setup runs mobility over damage and performs quite beautifully. the lack of taking hits makes cleric's low damage and lower defense almost entirely irrelevant. sooo why stat fluff when you can be skilled rather than lazy?