Person McPersonFace
Terrarian
So, let's create a hypothetical scenario where I am a new player making a new character in 1.4.5. I want him to be a lad. I browse through the """styles""" to see which one I'd like. I happen to be fond of long coats and I spot a whole two of them on the creation screen. I proceed to pick the one outlined in red because both trenchcoats appear to have little to no difference between them. I then give my lad the manliest of all manly growls that the .5 will introduce into the creation screen.
Fast forward a bit and I am making new armor for myself. And, oh no, hwat's this? A battle bra? But why? And the answer is because it's covering a pair of breasts. Because my character turns out to actually be a lass. As is confirmed later by NPC dialog in picture 3. Now I have to procure a """style""" change potion to """style""" away his honkers.
You mentioned that the character creation change is to benefit us by providing more variety because of all the hurt sounds, but this is just confusing. You can add hurt sound choices without having to do away with genders which will just do nothing but obscure information from the player. Surely you're ought to see my point.
There's also the matter of NPC barks. While I'm sure you're not some kinda low effort hacks who would just leave them as is in .5 only adding more bewilderment to the gender obstruction decision and will actually change all these dialog lones to ambiguous ones, I offer you a perspective thar having NPCs refer to customizeable player characters as lads/lasses or young men/ladies or what have you is actually good attention to detail because using ambiguous language makes it seem like the player is some manner of amorphous unpercievable entity to the NPCs, which feels impersonal, unimmersive, and just downright lazy and soulless.
Fast forward a bit and I am making new armor for myself. And, oh no, hwat's this? A battle bra? But why? And the answer is because it's covering a pair of breasts. Because my character turns out to actually be a lass. As is confirmed later by NPC dialog in picture 3. Now I have to procure a """style""" change potion to """style""" away his honkers.
You mentioned that the character creation change is to benefit us by providing more variety because of all the hurt sounds, but this is just confusing. You can add hurt sound choices without having to do away with genders which will just do nothing but obscure information from the player. Surely you're ought to see my point.
There's also the matter of NPC barks. While I'm sure you're not some kinda low effort hacks who would just leave them as is in .5 only adding more bewilderment to the gender obstruction decision and will actually change all these dialog lones to ambiguous ones, I offer you a perspective thar having NPCs refer to customizeable player characters as lads/lasses or young men/ladies or what have you is actually good attention to detail because using ambiguous language makes it seem like the player is some manner of amorphous unpercievable entity to the NPCs, which feels impersonal, unimmersive, and just downright lazy and soulless.