neoselket
Ice Queen
Right now, summoners suck.
Yeah, summoners have to kill roughly 10000 slimes to get the weakest weapon possible. Then they have to kill the second hardest prehardmode boss, Queen bee, with no armor and one little slime. Then they use armor with less defense than gold to fight the Wall of flesh. Then they have to kill not only the three mech bosses with armor as defensive as platinum, but also Plantera, who gives them armor as defensive as mythril. Then, they use their mythril-tier armor to fight the pumpkin moon, where they get armor with even less defense than mythril. Oh, and then, if they kill the final boss with that they get the equivalent defense of orichalcum, which still sucks. These are my ideas to fix that.
First off, i would change summoner armor. Bee armor would have 20 defense, spider armor would have 32, tiki would have 45, spooky would have 42, and stardust armor would have 50. Seriously, summoners are little punchbags for the monsters right now. Also, i would add an armor they can use in earlygame.
Now, i can't take credit for this, as many other people have thought of this.
Slime helmet
2 defense
+5% minion damage
crafted with 25 gel at a solidifier
Slime chestplate
4 defense
+1 minion
crafted with 40 gel at a solidifier
Slime leggings
2 defense
+5% minion damage
crafted with 30 gel at a solidifier
set bonus: +10% minion damage
the slime staff would now be dropped by king slime, as well as having a 1/1000 chance to be dropped by slimes and a 1/10 chance to be dropped by pinky. It would also be craftable with 30 oink gel, 0 gel and 12 wood at a workbench.
And now, for something completely different. a new prefix.
Obedient: +1 minion
This is a prefix for summoner weapons that would allow one extra minion of that type.
Finally, mounts. some mounts can deal damage to enemies, so why not make them do summon damage?
Yeah, summoners have to kill roughly 10000 slimes to get the weakest weapon possible. Then they have to kill the second hardest prehardmode boss, Queen bee, with no armor and one little slime. Then they use armor with less defense than gold to fight the Wall of flesh. Then they have to kill not only the three mech bosses with armor as defensive as platinum, but also Plantera, who gives them armor as defensive as mythril. Then, they use their mythril-tier armor to fight the pumpkin moon, where they get armor with even less defense than mythril. Oh, and then, if they kill the final boss with that they get the equivalent defense of orichalcum, which still sucks. These are my ideas to fix that.
First off, i would change summoner armor. Bee armor would have 20 defense, spider armor would have 32, tiki would have 45, spooky would have 42, and stardust armor would have 50. Seriously, summoners are little punchbags for the monsters right now. Also, i would add an armor they can use in earlygame.
Now, i can't take credit for this, as many other people have thought of this.
Slime helmet
2 defense
+5% minion damage
crafted with 25 gel at a solidifier
Slime chestplate
4 defense
+1 minion
crafted with 40 gel at a solidifier
Slime leggings
2 defense
+5% minion damage
crafted with 30 gel at a solidifier
set bonus: +10% minion damage
the slime staff would now be dropped by king slime, as well as having a 1/1000 chance to be dropped by slimes and a 1/10 chance to be dropped by pinky. It would also be craftable with 30 oink gel, 0 gel and 12 wood at a workbench.
And now, for something completely different. a new prefix.
Obedient: +1 minion
This is a prefix for summoner weapons that would allow one extra minion of that type.
Finally, mounts. some mounts can deal damage to enemies, so why not make them do summon damage?
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