This comment is for the Public and for all Developers and those who wish to try this mod out to see:
This mod is positively AMAZING, far grander, and Massive, than anything I've seen in even Minecraft (unless you count the Wynncraft server, but that doesn't have Skills like in a normal MMORPG), and there are some Mod Packs that really change the formula. This transforms Terraria from the beloved Sandbox we all know and love, with absolutely no lore, into a resourceful, fun, and sometimes comedic story MMORPG which may rival, or even SURPASS titans like WOW and Runescape, both of which I love and crave. I cannot wait for this mod to expand, and to become something even greater and far more grand than anything we've ever seen. This is truly a project with mass amounts of potential, deserves a look, and LOTS of support. The quest are fun, challenging, and inventive, and the rewards are well worth it. The progression in skills is at a tolerable pace, and I use "tolerable" in the best and most positive way possible. Games like Runescape, with a Mining Skill, the progression takes HOURS to gain even a single level, mostly due to the lack of inventory space to support the progression, but even with the massive amount of inventory you get in Super Terraria World, it doesn't progress too fast. The combat itself hasn't changed a TON from the normal formula, which is good for everyone, from the freshest and most inexperienced Terrarian to us Moon Lord slaying veterans with almost everything in the game accomplished. I love that for each weapon they go in tier of material, so you don't go without a clear standing in weapon strength or style. I WOULD like to see the Merchants be able to sell us more armour and weapons, like the viking, for example, sells us a Viking Helmet, which I have no doubt Devs are working on, but at the moment STW DOES lack the allure of MMORPG style Trading. What I mean by that is, for example, Runescape, a game which I have played for YEARS, gives players the ability to trade with one another, or NPC's, to get gear or cash. The ability to trade is integral for MMORPG's to have a stable market, and offer a different style of progression for different players. Also, once it hits the Online Server stage, I would LOVE to see some Co-Op quest, where you have to team up with someone to get it done, like, for example, the "Shield of Arrav" quest from Runescape. In "The Shield of Arrav" quest, for those of you who don't play Runescape, you are asked to recover a shield that was stolen long ago by rival thief gangs in Varrock. The shield has been split in two, and each half is held by one of the rival gangs, and in order to get it back you need to infiltrate the gangs. Here's where your partner comes in: Once you join ONE of the gangs, word spreads, and the opposing gang hears about you, so you are denied access to the rival, BUT, your friend still holds not allegiance, so they can slip in and steal the other half. Then you both return to King Roald and receive your reward. If some quest like this could be implemented that would be cool. Overall the progression of the game is coming along smoothly, and I would definitely stick around to watch it grow.
Have a good day!
(I know this was long, it took me about 10 minutes to write and revise
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