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Standalone Super Terraria World - MMORPG Style Mod - Server and Client Mod

Discussion in 'Works-in-Progress' started by Flippi, Sep 27, 2014.

  1. Flippi

    Flippi Skeletron


    Latest Version:
    Compatible with Terraria:
    Supported Steam Platforms: Windows​

    1. Introduction
    2. More Information
      1. A Link Between Worlds
      2. More on Super Terraria World
      3. A Glimpse into the Regions of STW
      4. Player Skills
    3. News
    4. Social & Support
    5. Disclaimer & Agreements
    6. Download
    7. Installation Instructions
      1. Linking Your Patreon Account
      2. Installation Troubleshooting
    8. FAQs
    9. Credits
    10. Known Bugs & Workarounds
    11. Contact


    You may be wondering; “What is Super Terraria World?”. Super Terraria World (STW) is a standalone (ie, non-tModLoader) massively-multiplayer online role-playing overhaul mod. The primary goal being to bring a classic MMORPG experience to the masterpiece that is Terraria.

    Official Trailer:

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    More Information

    A Link Between Worlds:
    Super Terraria World encompasses a physical area far beyond the current limitations of Terraria world sizes through a new feature that connects multiple world files together. By walking to the edge of a map, jumping on a boat, or entering a doorway, you can be moved smoothly from one world to another. As STW grows, you will eventually be able to head in one direction, and through world transitions, come full circle, ending right where you started!

    More on Super Terraria World:
    STW brings you a different take on the Terraria you know and love. The most prominent change is that the majority of the world is static, meaning players will not be able to build or destroy tiles in most locations. There are of course some exceptions, as certain quests will ask you to place objects in specified areas, or clear out collapsed pathways, for example. However, we do not wish to to hinder anybody’s creativity and are aware the importance of building in Terraria. Eventually you will be given special plots; small, private worlds where you will be able to build, host friends and generally hang out!

    STW maps are designed for exploration. Even though you will not be able to dig, there will still be expansive dungeons and areas to explore. We wish to reward exploration. To that end, we are currently developing a reward system for chests. To add even more depth to exploration, we have designed a feature which allows you to enter background rooms. Ever wondered what was inside a beautiful background-only build? Well now you can find out! Simply by pressing up (or in some cases, such as elevators, pressing down), you will be moved to a new area.

    In addition to our changes to exploration, we have also altered how lighting works. Your characters will now emit a dim, passive source of light. This is to help exploration of unlit areas. If the passive light is not enough, you will still be able to use light sources, such as torches. However, torches will eventually burn out and vanish. Alternately, there will be some areas which will negate your passive light, forcing you to use a torch, or navigate the area blind.

    A Glimpse into the Regions of STW:
    Take a sneak peek into some of the released regions within Super Terraria World! Keep in mind that some areas may be kept secret for the time being, and there are many other areas still in development.

    Ayeswell Inn:

    Ayeswell Mine:

    Ayeswell Vinyard:

    Bait Shoppe:

    Corrupt Shrine:

    Cultists and Dryad:

    Desert Outpost:

    Ferrousanguis Outpost:

    Fossil Cave:

    Guide Hut:


    Mine Shafts:

    Mushroom Slime Biome:


    Pyramid Teaser:

    Sivania Church:[​IMG]

    Sivania Lumbermill:

    Viking Boat:

    Dead Tree Village:

    Coming Soon!

    Coming Soon!

    Player Skills:
    Characters will be able to gain experience in a variety of different skills, both combat and non-combat.

    Currently there are three combat skills in STW; melee, ranged, and magic. Each combat skill can be leveled up by gaining experience through killing creatures. Damaging an enemy with a melee weapon will grant you melee experience (awarded upon its defeat), and so forth. Increasing your combat skill levels will allow you to equip stronger armor and do more damage with weapons of that type.

    The non combat skills include:
    • Mining: This skill dictates which ore types you are allowed to mine. Higher tiered ores will require higher mining levels.

    • Crafting: This skill allows you to craft certain weapons, armor, accessories, and ammunition, as well as some quest items. Similarly to the mining skill, higher tiered crafting recipes will require a higher crafting skill level.

    • Chemistry: This skill allows you to brew new potions using raw ingredients which you can find or fish from various locations. As you level up your chemistry skill, you will be granted access to the chemistry potion tree, which will allow you to pick which potion recipe you wish to learn next. Gaining levels continues to unlock points to spend in this tree.

    • Fishing: Similar to fishing in Vanilla Terraria, though new and bigger fish will require a higher fishing level to catch.

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    September 20th, 2019

    Greetings Super Terrarians!

    After the big release of Odin's Fjord and Frozen Mirror on the Wall, we decided to take some time and go through reported bugs!
    That's right, this week sees a handful of bugs squashed that you've reported!
    In addition to this we've also made a small quality of life update for those that enjoy fishing - stackable fish!
    At the moment we feel that it's better to allow for fish to stack, than do burden you with inventory management - thanks for the suggestions.

    We've also got some more work in the pipeline that we'll hope to be rolling out in the next update, something you've all pointed out that needs fixed.
    And if the release wasn't enough to excite you, today is our 5th anniversary of first posting the idea of Super Terraria World on the Terraria Community Forums!
    It's hard to believe for the whole team that five years have past since this project has started.
    We want to thank those of you that have been along for the ride with us, the support from the community is what really helps drive us to continue.

    Here's to the next five years of STW!

    - The Super Terraria World Team

    Bug Fixes / Changes

    * Updated a message during Frozen Mirror on the Wall to help improve the flow of the quest
    * Players will no longer receive duplicate items during a quest step in Frozen Mirror on the Wall
    * Disabled Smart Cursor
    * Fixed an issue that prevented items from being obtain from tiles via right click
    * Updated existing and added missing tooltips for potions
    * Fry tier fish will no longer be removed from the players inventory when logging out
    * Increased the max stack of fish from 1 to 999

    And a special thank you to @Akuma for the banner art this week!

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    Social & Support
    [​IMG] [​IMG] [​IMG]

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    Disclaimer & Agreements
    • By download, playing, and/or running Super Terraria World or the Super Terraria World Launcher, you agree to everything in this Disclaimer and Agreements
    • This Disclaimer and Agreements can be updated at any time by the Super Terraria World Team

    • Super Terraria World is free to download and play

    • Super Terraria World is only accessible through the Super Terraria World Launcher

    • Super Terraria World and the Super Terraria World launcher are only distributable by the Super Terraria World Team

    • Super Terraria World requires a legally obtained copy of Terraria on Steam to play

    • Super Terraria World automatically collects and saves certain information from you to provide a persistent gaming experience during and between gaming sessions including, but not limited to:
      • Your Steam ID and Username
        • Steam ID is used for User Authentication and Management

        • Other users will be able to see your Steam Username
      • Patreon data for Users who link their Patreon accounts
        • Patreon data is not accessible to other players

        • Your Patreon status may be visible to other players in game
      • Your Player data generated while playing Super Terraria World
        • You can delete your player data at any time

        • This data includes is generally Public and includes things such as your Player Levels
      • Gameplay Data generated while playing Super Terraria World
        • This data is owned by the Super Terraria World Team
    • The Super Terraria World Team is able to delete all personally identifiable data of yours upon your verified request. Please allow one week for any requests to be completed

    • You are not guaranteed nor entitled at any time to play Super Terraria World
      • Access may be restricted due to both intentional (e.g. User Bans) and unintentional (e.g. Server Outage) reasons
    • Super Terraria World Developers retain the right, at any time, to:
      • Mute you (restrict your ability to chat) in Super Terraria World

      • Restrict your access to Super Terraria World, both temporarily and permanently

      • Delete your Super Terraria World data
    • The Super Terraria World Team is not responsible for anything that happens to you, your computer, or your Steam account

    • The Super Terraria World Team is not responsible for online interactions with other players

    • You are free to create any content regarding, featuring, or involving Super Terraria World, so long as it does not violate this Disclaimer and Agreements
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    By downloading this mod you agree to the Disclaimer and Agreements above.

    Download STW Launcher Use Mirror Link: https://s3.us-east-2.amazonaws.com/stw-launcher-downloads/windows/STW_Launcher_Installer_1.3.8.exe

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    Installation Instructions
    1. Download the STW Launcher
    2. Run Launcher Installer
    3. Log into Steam
      1. If prompted, correctly choose your Terraria Files path; this is commonly C:\Program Files (x86)\Steam\steamapps\common\Terraria

      2. If prompted, correctly choose your Terraria Saves path. This is where your Worlds and Players folder are located; this is commonly C:\Users\<Your User>\Documents\My Games\Terraria
    4. Select "Update"
    5. Select Play!
    Linking Your Patreon Account:
    1. Run the STW Launcher
    2. Once in the Launcher, go into "Settings"
    3. Select Log into Patreon
      1. Patreon will require you to validate device - check your email for this validation
      2. After validating device, Log into Patreon on the Launcher
      3. After logging in, close the window
      4. Log into patreon again and now ALLOW access to your account: https://imgur.com/OYTKjl4.png
    4. Close Settings
    Installation Troubleshooting:
    Having issues installing or launching STW? Visit the Troubleshooting guide: Installation Troubleshooting Guide

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    1. What is a Super Terraria World?
      1. Super Terraria World is an MMORPG overhaul mod for Terraria. Its goal is to create a full MMORPG experience from Terraria with hand-crafted worlds, player progression, and exciting quests.
    2. What is an “Open Beta”?
      1. Open Beta means that anyone is welcome to download and play the mod. It is our first public multiplayer release of Super Terraria World.
    3. Wasn’t Super Terraria World already available to play?
      1. Yes and no. Super Terraria World first caught the attention of the general public during its “Single Player Alpha” stage. In order to meet the goals of the mod, the team stopped all Single Player development in favor of Multiplayer development in mid-2017. The “Closed Beta” Multiplayer version has been available to those who have pledged on Patreon since October 20th, 2018. The “Open Beta” is our first public multiplayer release.
    4. What do I need to play Super Terraria World Open Beta?
      1. You will need to own a copy of Terraria on Steam and have a PC running Windows 7 or later. We currently use Steam ID for player authentication.
    5. How long will the Open Beta last?
      1. Our goal is to keep the Open Beta accessible 24/7 until we are ready to come out of beta for a full release. Certain circumstances may affect our ability to keep the Open Beta running, primarily server stability.
    6. Under what circumstances will the Open Beta close?
      1. If our server cannot deliver a consistent, high quality experience to the majority of players, we will temporarily take the servers offline until we can confidently launch them again. We will do our best to communicate the issues we are facing and when we can expect to resolve them.
    7. Can I stream/record my playthrough?
      1. Absolutely! And please, let us know where we can check it out - we’d love to drop by and say hello.
    8. Will there be forced character resets?
      1. Unfortunately, yes. Patrons who can currently access the Closed Beta will have their stats reset prior to the Open Beta going live. During the Beta, we may need to reset player stats in response to game-breaking bugs or data loss. We also may do periodic player resets in order to gather more data about early gameplay. In those situations, we will strive to provide a new and rewarding experience for all players. Players always have the ability to reset their character at their own discretion.
    9. What happens if the server crashes?
      1. In the event of a server crash, the team will attempt to restore operations as quickly as possible. Due to the size of our team and our other commitments, server outages may last for a few hours. We thank you for being patient as we get them up and running again. Frequent crashes may lead to the need to close the Open Beta. See FAQ #6 for more information on that.
    10. What does this mean for Patrons pledging for the beta access?
      1. See our Patreon Update/FAQ here: <link to Patreon post>
    11. This mod looks awesome, how can I support you guys?
      1. Telling your friends, following us on Twitter, and chatting with us on our Discord channel are the easiest ways to support us. If you’re feeling extremely generous, you can also support us through our Patreon.
    12. What is the difference between “Open Beta” and “Full Release”?
      1. The Open Beta is still missing gameplay that we consider “essential” to the complete product of Super Terraria World. The three biggest being the Chemistry skill, a more complete version of our Sivania World, and <something else?>. You can track our progress towards the Full Release here: <link to Roadmaps>
    13. How do I report a bug?
      1. We’ve added a few commands in-game to help report bugs. All three commands will open our bug report Google Form when typed, but two of the commands will also help assist you if you’re stuck in-game.
        1. /report-bug
          1. This command will take a screenshot and open the bug report form
        2. /player-report-bug-stuck
          1. This command will take a screenshot, open the bug report form, and teleport you to your spawn point
        3. /player-report-bug-spawn will take a screenshot, open the bug report form, and teleport you to the world spawn point
    14. Where is feature X?
      1. Super Terraria World is still in development, and the feature you are asking about is likely in our backlog, but make sure to drop us a line on our Discord saying what you like about that feature and why you think it should be implemented.
    15. Can I run my own server?
      1. No. Like most other MMOs, Super Terraria World runs on a dedicated server to connect hundreds of players from all over the world. There are no plans to make the server code publicly available.
    16. Where can I learn more?
      1. Drop by our Discord Server and come chat with us any time.
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    The STW Dev Team:
    @CursedMoose: Gameplay Design lead, Software Engineer
    @darthmorf: Launcher and Bot Guru, Computer Science Major
    @Flippi: Project Lead, Software Engineer
    @Khaios: Lead World Designer and Builder

    The STW Artists:
    @Akuma: Fancy Release Banners
    @Chi Ken: Pixel Transformer (Sprites)

    A Very Special Thanks To:
    • All of our amazing Patreon donors and supporters for enabling this project to exist
    • Re-Logic for creating the base game, Terraria
    • The Terraria Forum Administrators, Staff and Community
    • @Yoraiz0r for helping us wrestle with Terraria's Codebase
    • Cherrycake4 for creating our amazing trailer, far before the game was actually that cool
    • @ChippyGaming, @Pedguin, @BlueJay_T_Gaming, @HappyDays, and all the other content creators who record or stream their Super Terraria World gameplay, which always leads to great feedback
    • The Terraria Wiki administrators and staff for helping us set up our very own wiki on gamepedia
    • The Terraria Subreddit Community
    The official Terraria Forum Community
    The Terraria Subreddit Community

    Past Members:
    @Jestex: PHENOMENAL Pixel Artist
    @oSIVo - Original Sivania World Designer

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    Known Bugs & Workarounds
    Bug: Chemistry Menu expands off screen
    Workaround: Set your UI Scaling down to 100%

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    Media: Direct Message on Twitter
    Non-Media: This Forum/The STW Discord/The STW Twitter

    Last edited: Sep 21, 2019 at 1:00 AM
  2. infinitetech

    infinitetech Terrarian

    very interesting, dont forget to make a summoner class to, its often overlooked
  3. Rawrg

    Rawrg Pixel Pirate

    This seems really ambitious, but I can see it happening. Good luck!
  4. Flippi

    Flippi Skeletron

    The summoner class currently is part of the mage class. As the game stands, I don't think the summoner items are enough to make it a full skill. Perhaps after the mod is released I can look into adding new items for the summoner class.

    Thank you! I've got a lot of the core features already implemented. I hope to start alpha testing within the upcoming weeks! One of the biggest issues I am having is actually finding someone to help me make the static world. I cannot code and work on the map at the same time, plus I am not as artsy and good as many other players. I'd love to recruit someone. So if anyone is willing to just let me know!
    Everybody likes this.
  5. Aadrian1234

    Aadrian1234 Terrarian

    This looks like a ton of fun. Excited for the full release
  6. Flippi

    Flippi Skeletron

    Happy to hear that! I'm reaching out to the community now for some help with making the first map. Once that happens, the alpha testing will start!
  7. oSIVo

    oSIVo Terrarian

    Some need a pro map maker? I'm your guy.

    Give me some starting stats you need, and I'll get it built.

    (example - what size map; what biomes; any specifics on prebuilt buildings, villages or npcs)

    For the multiple maps, how many and full layout would be useful as well. We can discuss that more here too.
  8. Flippi

    Flippi Skeletron

    Thank you so much!

    I've actually started the first map, would love to have some help finishing it off for the alpha test. I imagine three maps in total right now ( for beta+ release), but because of the my new code the worlds can be infinitely tied together. I've also already written up a document that explains the first world. Send me a PM of your steam ID maybe and we can chat about it easier, and I'll be able to share with you what I've got so far.
    Last edited: Sep 28, 2014
    Drdragonfly likes this.
  9. Yog Sothoth

    Yog Sothoth Terrarian

    I look forward to this mod's development.
    Flippi likes this.
  10. MegaSDMGShark

    MegaSDMGShark Plantera

    Oh very good mod indeed!
  11. Yog Sothoth

    Yog Sothoth Terrarian

    I suppose crafting different items requires levels of exp, but there are a couple thousand items, how would you add exp for them all? By category?
  12. Merlin

    Merlin Terrarian

    Can't wait. I don't think there's too many leveling mods that level up certain stats based on use of those stats.
  13. Flippi

    Flippi Skeletron

    Me too! I'll be making a new weekly update post in reddit soon! (should be today or tomorrow).


    Crafting items are based on their base item. For example a lead pickaxe needs lead bars and wood to make. If you don't have a high enough crafting level you won't be able to use lead bars. If you do have a high enough level to use lead bars then each lead bar gives X amount of XP.

    I was thinking the same thing when making this :p I think a lot of people will like it :)
  14. Stereox

    Stereox Plantera

    Also, please reduce the possibility player will abuse or spam stuffs to increase skill.
  15. Flippi

    Flippi Skeletron

    I will be having a closed alpha test, closed beta test, and open beta test to help with this. Is there anything that particularly comes to your mind that can be abused/spammed to increase skills? Maybe it's something I haven't thought of yet, and therefore I can address now.

    I of course will also be making updates post-release which will always include bug fixes, nerfs/buffs as needed, and of course new content.
  16. Stereox

    Stereox Plantera

    Well i haven't tried it yet.
    But if there are crafting skill. And when you convert Dirt -> Dirt Wall and Dirt Wall -> Dirt, sounds easy enough to level things up.
    Same thing with grinding statues.
  17. Flippi

    Flippi Skeletron

    You won't be able to craft Dirt -> Dirt Wall and Dirt Wall -> Dirt because those items have no use in this mod because the world is going to be static. Likewise with furniture and other building materials.
    Check out this document: https://docs.google.com/spreadsheets/d/17BovNCizjJCkKw_jH_sWyFkwaAqHC7Saf99xxO9V03I/edit#gid=0
    All of the craftable items are in that document ( accessories to be added later ).
  18. zimberzimber

    zimberzimber Terrarian

    This would work only on small servers however because the landscape will be stripped of everything.
    I love the idea for small servers and I might even use it sometimes, support!
  19. archmage

    archmage Terrarian

    Love the idea it would be a great server mod especially for small pvp servers. It helps keep the adventure in the game without all the hidden chest giving everyone terra blades like some servers.
  20. Flippi

    Flippi Skeletron

    That actually won't be the case with the mod. There is a "cave-in" feature which fills in caves with ore and dirt so you don't run out! :)

    I will be including pvp in a future release, but there are no plans to have complete support of pvp in the original release.