• PC NEWS: 1.4.2.3 update is out! More info here. Report bugs here
  • Journey's End on Xbox and PlayStation!: Get all the info by clicking here. A new patch is in QA - expect some Gamepad love, the return of Red's Pick and more. Click here for Known Issues and FAQ. For any other bugs, report them (with as much detail as possible) here.
  • MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here

Tool TerraCustom for 1.3

jopojelly

Retinazer
tModLoader
Thats the rub, actually. I tried following the instructions first, but that was the same, only worse. The vanilla folder has even fewer of the files TerraCustom wants. Tilecracks.xnb is not a file thats installed when I reinstalled Terraria. I had to hunt it down from a four year old version on an old computer in the attic.
Tilecracks.xnb is in the Terraria 1.4.2.3 I just installed on steam. Not sure what is up. Another thing people forget to do when installing is forgetting to unzip the Content folder from the TerraCustom zip. Another common issue is people installing tmodloader or terracustom into the vanilla terraria folder and accidentally modifying the vanilla files in that process. I can walk you through any issues in real time if you come to my discord, if you want.
 

R1ch4rd N1x0n

Terrarian
Something I've been wondering, if I want both types of ores, for say, both copper and tin, and keep their spawn rate at 100%, will I still see both the normal amount of copper, and the normal amount of tin? Essentially doubling how often I see that level of ore? Or will it be 50% tin and 50% copper?

Because I want both of the types of ores, but at the same time I don't want to be at an advantage by finding more ore.
 

jopojelly

Retinazer
tModLoader
Something I've been wondering, if I want both types of ores, for say, both copper and tin, and keep their spawn rate at 100%, will I still see both the normal amount of copper, and the normal amount of tin? Essentially doubling how often I see that level of ore? Or will it be 50% tin and 50% copper?

Because I want both of the types of ores, but at the same time I don't want to be at an advantage by finding more ore.
If you don't change anything, it'll be 50/50, the world won't have more ore tiles in total, just more variety
 

CandyApples

Terrarian
I get this when I try to make a world.



Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Images\TileCracks". File not found. ---> System.IO.FileNotFoundException: Could not find file 'E:\Program Files (x86)\Steam\steamapps\common\tModLoader\Content\Images\TileCracks.xnb'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Terraria.ModLoader.Engine.TMLContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.ModLoader.Engine.TMLContentManager.Load[T](String assetName)
at Terraria.Main.OurLoad[T](String path)
at Terraria.Main.LoadTextures()
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.DeviceCreated(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Terraria.Main.SetGraphicsProfileInternal()
at Terraria.Main.SetGraphicsProfile(GraphicsProfile profile)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.ClientInitialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()

Edit: My enabled mods are: Calamity mod, Thorium mod, Mystic lands, and LargeWorldEnabler.

Edit2: I made the world smaller and changed some other settings and it worked fine.
 
Last edited:
Top Bottom