Terraria Bad Ideas

Fishing no longer gives cool items. Instead, they drop from True Duke Fishron.

True Duke Fishron has Moon Lords for fins, shoots IceQueennadoes, and is voiced by Mark Hamill.

Also he shoots Rocket VI clusters every half a second. No, that wasn't a typo.
 
Lunatic Cultist can now be killed before he fully absorbs the power of the "Mysterious Tablet", if you do you get to absorb its power instead so you can now levitate, teleport around, dupe yourself, summon ghost dragons, have infinite mana, summon giant stationary magnet sphere, fire homing sun thingys, shoot splitting ice, and if in expert mode, even summon nebulas
 
- Killing golden critters will cause all money owned by the character to be lost, including from all forms of storage (Piggy Bank, Safe, Chests, etc).
- Fishing now has a chance to land a piranha enemy that does x10 damage.
 
an antimatter nuke which when right clicked destroys every single block, kills every NPC and deletes every item in the world and your inventory. also instakills you, and your character and world is deleted the instant you respawn
 
Turtle Rain- Drops of turtle shells are increased.
But it will rain giant tortoises from the sky and give every debuff
 
Looking at Medusa can stone you if she is facing you, which prevents you from doing anything for up to 4 seconds and stops any fall damage immunity from working and amps up said fall damage to the point where it pretty much instantly kills you from even a modest drop, and this can happen even if Medusa is offscreen... oh wait.
Chaos Elementals teleport right onto you and their knockback ignores shields. If Medusa's stoning laughs at fall damage, then why not have Chaos Elementals laugh at knockback immunity? *snorts*
Getting Cursed kills you instantly, halves your max HP next spawn, disables Magic and requires a rare drop from whatever can curse you to cure which is consumed upon use. Because Terraria has to be punishing like Dark Souls. *hack*
Hoplites deal more damage with the amount of max health you have. Starts off with their normal damage values at 100 HP, eventually scaling up to 600% damage with full Golden Hearts Lifeforce (600 HP). Because they are special mobs that can throw spears. *cough*
Paladin can attack while being hit.
Duke Fishron summons Crawltipedes. What can possibly go wrong? *chuckles*
 
Always Lose mode, you have 1 hp and heart crystals don't exist, expert mode world, and you only have 1 life. Slime rain will occur everytime, and king of slime spawning has been increased.
 
1. Corruption/Crimson and purity are reversed.
2. Once in a while, the message "Nothing happened." will come out and nothing will happen.
3. Normal slimes and king slimes are reversed.
4. If you die in the game, you die in real life.
5. Moon lord drops angel statues instead of luminite.
6. NPCs attack you.
7. Instead of healing you, the nurse drains life from you.

And some useful (At least I think they are) ideas:
1. You can invite npcs as your party member. They follow you around and attack anything you attack.
2. Swords become bigger in size and do more damage but they don't shoot projectiles. (Swords shooting projectiles? Really? It was cool until the beam sword, but people started using the projectiles as the main weapon instead of the blade itself because of the insane projectile damage/speed, which destroys the entire meaning of melee combat)
3. NPCs will start giving you small discounts and gifts if you spend a lot of money buying their stuff or you save them from enemies.
4. There is only one functional statue, but you can right click it to buy different settings that can change what it spawns (Example: You can buy a face monster setting which will make the statue spawn face monsters when wired)
 
Prehardmode
After killing Eye Of Chlutu, all Demon Eyes have 12% chance of spawning an Eye of Chlutu when killed
After killing Brain Of Chlutu, all Crimson Mobs have a 12% chance of spawning a Brain of Chlutu when killed
After killing Eater of Worlds, all Corruption Mobs have a 12% chance of spawning an Eater of Worlds when killed
After killing Queen Bee, all Jungle Mobs when killed will spawn 15 bees dealing 10 damage per bee.
After killing Slime King, all slimes when killed will explode, dealing 50 damage
After defeating Skeletron, all Dungeon Mobs have a 12% Chance of spawning a Skeletron When killed

Hardmode
After killing Wall of Flesh, all mobs other than the Red Devil have 100% chance of spawning a Red Devil when killed
After killing the Destroyer, all Corruption and Crimson Mobs have a 12% chance of spawning Destroyer when killed
After killing Twins, Demon Eyes, Wandering Eyes, and Zombies have a 12% chance of spawning Twins when killed
After killing the Prime Skeletron, all Dungeon Mobs have a 12% chance of spawning Prime Skeletron when killed
After killing Plantera, all Jungle Mobs have a 12% chance of spawning Plantera when killed
After killing Golem, all Jungle Mobs have a 12% chance of spawning an irreversable Enranged Plantera when killed
After killing Duke Fishron, all Ocean Mobs have a 32% chance of spawning Duke Fishron when killed
-All Prehardmode bosses will be replaced by their counterparts and will not stack (Demon eyes will NOT have 12% chance to spawn Eye Of Chlutu and The Twins)
-Bees will still spawn as normal when a jungle mob is killed
-Slime still explode

Lunar Events
When Vortex Pillar is killed, all Ranged Mobs have a 12% chance to spawn Moon Lord regardless of location
When Stardust Pillar is killed, all Mobs killed have a 12% chance to spawn a Duplicate Player that has the same weapon, ammo, and armor as you do, but negates 95% damage and does 200% damage to Duplicated Player
When Nebulae Pillar is killed, all Mage Mobs have a 12% chance to spawn Moon Lord regardless of location
When Solar Pillar is killed, all melee Mobs have a 12% chance to spawn Moon Lord regardless of location

When Moon Lord is killed, all Pre Hardmode Mobs and bosses will have 400% increased damage and 80% increased defense. All Hardmode Mobs and bosses will have 200% increased damage and 80% increased defence. Players defence will be increased by 25% totaling players defence to 75%.
All mobs have 8% chance to spawn moon lord when killed regardless of location or events.
All mobs have 16% chance to explode, dealing 500 damage but does not destroy tiles.
All mobs have 32% chance to spawn a Duplicate player that has same equipped Armor, Weapon, Accessories, and Potions, and Ammo. Negates 95% damage received, does 300% damage to any player, and rebounds 60% of damage received to the player.
Slimes when killed explodes that deals 100 damage
Bees will be upgraded to Wasps that has 200 Defense and 50 Attack.
 
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