- Fixed bug where Corruption/Crimson/Hallow would spread at 1/3 the speed after beating Plantera.
- Fixed bug where Stoned Debuff wouldn't launch the player into the air.
- Fixed bug where Jellyfish weren't electrified at all times.
- Fixed bug where NPCs wouldn't stand in front of chests at all times.
- Fixed bug where critters wouldn't attack the player.
- Fixed bug where Corruption/Crimson would not spawn in jungle on world generation.
- Added Cockatrice enemy: A flying mob who's touch can instantly stone players.
- Added Slime Golem enemy: King Slime's got a new friend.
- Increased the range that Corruption/Crimson/Hallow could spread by one block.
- Breaking an altar now guarantees random generation of biome blocks.
- Increased biome key drop chance to 1/10000
- Multiple events can now happen at the same time.
- Lava can now spawn on the surface.
- Added Jump Scares.
- Honey now causes Moss Hornets to spawn in addition to regular enemies. (Ignores spawning restrictions)
- Entering Honey now causes Hornets to become extremely aggressive towards the player.
- Added ability to sit in chairs
- Chairs now act like Spawn Points until another point is set.
(We've just been noted there's a bug in the chair code that isn't allowing players to stand again. We're working on a hotfix right now.)
Please note due to balancing issues the following changes will only effect Players and not NPCs:
- Bleeding can now be inflicted by all damage sources at a 1% rate.
- Poison now lasts twice as long.
- Venom now lasts four times as long.
- Feral Bite now requires rabies shots to remove.
- On Fire now requires water and will not be removed from player until the enter.
- Darkness debuff is now equal to the previous level of the Blackout debuff.
- Blackout debuff blinds the player fully (can not be resisted with blindfold).
- Removed Silence debuff
- Replaced all sources of silenced debuff with Cursed debuff.
- Increased effective Cursed debuff by 8 seconds.
- Confused debuff now remaps movement to random action keys.
- Slow debuff now slows down all player attacks as well.
- Weak debuff now doubles damage taken.
- Broken Armor debuff now deletes a random portion of armor from your armor slot.
- Cursed Inferno debuff can now be removed with honey.
- Ichor Debuff reduces Charisma by 3 in addition to normal effects. (?)
- Chilled Debuff now forces player to sit down in the nearest chair. (Chill out bro)
- Frozen Debuff was let go.
- Webbed Debuff is now applied whenever a player touches a spider web.
- Removed Stoned Debuff.
- Added Stoned Debuff.
- Distorted Debuff now applies Stoned Debuff after wearing off.
- Obstructed debuff can now only be removed with morph ball bombs.
- Electrified Debuff now replaces Frozen Debuff.
- Shadow Flame Debuff now also applies Blackout Debuff while active.
- Moon Bite Randomly applies 2 non-resistible Debuffs per second. Also dispenses salt.
- Fixed bug where Stoned Debuff wouldn't launch the player into the air.
- Fixed bug where Jellyfish weren't electrified at all times.
- Fixed bug where NPCs wouldn't stand in front of chests at all times.
- Fixed bug where critters wouldn't attack the player.
- Fixed bug where Corruption/Crimson would not spawn in jungle on world generation.
- Added Cockatrice enemy: A flying mob who's touch can instantly stone players.
- Added Slime Golem enemy: King Slime's got a new friend.
- Increased the range that Corruption/Crimson/Hallow could spread by one block.
- Breaking an altar now guarantees random generation of biome blocks.
- Increased biome key drop chance to 1/10000
- Multiple events can now happen at the same time.
- Lava can now spawn on the surface.
- Added Jump Scares.
- Honey now causes Moss Hornets to spawn in addition to regular enemies. (Ignores spawning restrictions)
- Entering Honey now causes Hornets to become extremely aggressive towards the player.
- Added ability to sit in chairs
- Chairs now act like Spawn Points until another point is set.
(We've just been noted there's a bug in the chair code that isn't allowing players to stand again. We're working on a hotfix right now.)
Please note due to balancing issues the following changes will only effect Players and not NPCs:
- Bleeding can now be inflicted by all damage sources at a 1% rate.
- Poison now lasts twice as long.
- Venom now lasts four times as long.
- Feral Bite now requires rabies shots to remove.
- On Fire now requires water and will not be removed from player until the enter.
- Darkness debuff is now equal to the previous level of the Blackout debuff.
- Blackout debuff blinds the player fully (can not be resisted with blindfold).
- Removed Silence debuff
- Replaced all sources of silenced debuff with Cursed debuff.
- Increased effective Cursed debuff by 8 seconds.
- Confused debuff now remaps movement to random action keys.
- Slow debuff now slows down all player attacks as well.
- Weak debuff now doubles damage taken.
- Broken Armor debuff now deletes a random portion of armor from your armor slot.
- Cursed Inferno debuff can now be removed with honey.
- Ichor Debuff reduces Charisma by 3 in addition to normal effects. (?)
- Chilled Debuff now forces player to sit down in the nearest chair. (Chill out bro)
- Frozen Debuff was let go.
- Webbed Debuff is now applied whenever a player touches a spider web.
- Removed Stoned Debuff.
- Added Stoned Debuff.
- Distorted Debuff now applies Stoned Debuff after wearing off.
- Obstructed debuff can now only be removed with morph ball bombs.
- Electrified Debuff now replaces Frozen Debuff.
- Shadow Flame Debuff now also applies Blackout Debuff while active.
- Moon Bite Randomly applies 2 non-resistible Debuffs per second. Also dispenses salt.